News Archives - October 2006

Medieval 2 GOLD Demo Released!

by | 10/28/2006 5:13 AM

The 2nd Medieval II demo has been publically released!

The demo features another historical battle, the Battle of Otumba between the Spanish and Aztecs, as well as SSE support for those with AMD processors that could not play the first demo. The install file is just a wee 600 mb (for you lucky broadband users out there ;) ), go grab it at GameSpot and then head over to our demo thread and discuss it!

Gold Code Day Contest Update

by | 10/27/2006 6:37 AM

Just a heads-up that the deadline of the contest has been extended to October 30 as the Gold Code Day, for a number of reasons has been postponed to November 8.

So far we've had two excellent entries submitted to us, by Saranalos and ben_is_sparky respectively, plus a bonus entry by Darth Xanther (who's not actually competing for the invite) flaunting his reconstruction of a ballista!

If you want to submit your own entry (who knows... you could be one of the lucky winners and one step from carrying out a virtual crusade in Medieval 2 TW), or just check out the others, do visit our competition thread!

Frogbeastegg's Guide to the Newbie Guides

by | 10/27/2006 6:30 AM

Frogbeastegg, an avid forumer at the Org since the beginning, is most notably known as the creator of the extensive newbie guides posted in the forums, and in the latest blog entry of the Community Blog she discusses the writing process, how much work goes into writing them, and the praise that she rightfully received.

Check it out here!

Win an Invite to the Medieval 2 Gold Code Day in London!

by | 10/20/2006 7:53 AM

We at Rome: Total War Heaven are pleased to announce, as one of the largest and best Total War Communities, that one of you, the dedicated fans of CA and Total War, will obtain the privilege of playtesting Medieval 2 before your peers at the SEGA Europe HeadQuarters on November 3. Imagine, you'll be one of the very first people of the world to check out the gold code version!

There's one catch, however. Remember that we have only one invite to give away, and obtaining it is no easy task.

Check out our Competition Thread for more details!

Napoleonic Total War 2

by | 10/20/2006 4:58 AM

In the latest Total War Community Blog entry we get the low-down on what exactly it takes to create a total conversion mod for a game like Rome: Total War - in this case we are taken to the 18th century AD - to the Napoleonic age. Below is some of what Lord Zimoa of Flanders, member of the Lordz Modding Collective says:
A few examples of some of the more complex achievements in the NTW2 mod - it may not sound difficult to a casual person but it took us a long time to complete these features:

* Creating units armed with muskets, including smoke effect and musket reload & firing animations.

* Garrisonable buildings: units can enter certain large buildings, and shoot at the enemy from inside

* Cannonballs: realistic solid cannonballs that bounce over the ground and cut through ranks of infantry

* AI scripts: scripted historical battles help the AI fight in a Napoleonic style
You can download the mod off the team's downloads section.

Morale and Difficulty Settings in Medieval 2

by | 10/18/2006 12:27 PM

The TW Developer Blog was updated just a few minutes ago, and the latest blog entry discusses how morale and difficulty settings relate to each other, and morale aspects in general:
Morale was the area that was given the most attention and rightly so. In my opinion it makes or breaks the battle experience. We wanted to avoid mass chain routing as soon as melee troops engage. We also wanted to ensure that if you want to keep the units broken you must chase with a significant force or they will recover and fight back.
Check it out here!

CA Community Blog Update

by | 10/17/2006 3:55 AM

Always wondered what a forumer is talking about when he refers to moddable games, some aspects of which are hardcoded? Or are you curious about some of the latest mods for the Total War series? Check out the latest entry of Creative Assembly's Community Blog by Myrddraal:
Since the Creative Assembly have given us a space to blog about the wider Total War fan community, I'd like to take the opportunity to introduce both a large chunk of the Total War fanbase, and also a great aspect of the Total War games which lots of gamers don't even know exists, let alone exploit. I'm talking about modding; a great source for a challenge and fun in two respects: the modding and the mods.
You may soon be able to see a blog entry by yours truly, too. :)

IGN Preview: The Holy Roman Empire

by | 10/13/2006 17:14 PM

Yep, another faction preview is out, along with another gameplay movie.

Gothic Knights

Gothic Knights.

A great rift in opinion exists between Kaiser Henry IV and Pope Gregory VII as to the legitimacy of the Papacy's recent move to do away with secular investiture, a change of law that has taken away all of the Kaiser's power over the Catholic church. How the Kaiser should react to this is undoubtedly the biggest dilemma facing the Holy Roman Empire at present. What precedent does a ruler of nations set by allowing a man of the cloth dictate what he can and can't do? And what precedent does he set if he leads his people into open conflict with the church itself?

The likely answer to both questions is "A horribly drastic one," meaning that the Kaiser will need to find the best middle ground he can, very much the same situation he faces when looking at his borders. The Empire itself is Europe's 'middle ground', centrally located, with opportunities to expand in almost every direction, but also potential competition to come with each opportunity. It is a far cry from the days of Charlemagne when all of Western Europe answered to the Emperor. Now France is a separate entity, Italy has become a formidable group of city states, the Danes block the route into Scandinavia and the Kingdoms to the east are more of a threat than a place to lay claim to.
Have a read and check out lars573's thread here.

A Furious Defence - or How the West was Won

by | 10/12/2006 12:59 PM

The Western Roman Empire campaign is one of the toughest in Barbarian Invasion. As you click the start button you will be facing rebellions everywhere, and a dozen of other frustrating events with hardly any money in your treasure. So, what's there to do? Reading D Furius Venator's article is an excellent start, with step-by-step guidance through the first few turns. Below is a short excerpt:
Avaricum: You guessed it, disband cavalry. Move the limitanei and the archers toward Burdigala, they make it to nearly the bridge. Take Cnaeus from Burdigala and stack him with these troops. Now take the comitatenses and put them on the bridge east of the city. There is a chap called Marcus east of them, move him, and his men toward their position. You'll notice also a diplomat to the east of Marcus. Send him toward Vicus Franki (irritatingly he can't quite get there this turn).
Check it out here!

M2TW Demo Out!

by | 10/9/2006 23:47 PM

A playable demo for Medieval II: Total War is now online, allowing the chance to try out the 3D real-time and turn-based strategy sequel that is nearing completion at Creative Assembly. This demo contains a tutorial based on the Battle of Hastings, along with the Battle of Pavia and Battle of Agincourt maps. -

Yes, that's right! The demo is now live and it can be found at 3d Gamers. It will most likely be soon found at other sites such as Gamespot, but for now the only place I can find is 3dgamers. You can grab it here.

A Huuuge (!!!) List of M2TW Multiplayer Features

by | 10/6/2006 8:46 AM

Creative Assembly were kind to let us know about the multiplayer features of Medieval 2, that definitely are going to enhance your multiplayer experience! The list is very long, but extremely informative. How does a feature that lets the host alter the money of two teams to compensate for disadvanting maps for either team sound to you? Or this:
4 Era Filters: As with MTW there will be playable era filters: Early Period; High Period; Late Period; and All Period. I know your asking why the "All Period", well we have made so many units that we are going to give you mostly unique units in each era. Some factions that did progress technology will have lots of newer cooler stuff in high and late. The "All" therefore will be a place where you can mix and match all of the units available to multiplayer, it won't be balanced like the other eras but it will be fun. Some additional novelty units will be included in the "All" era including crusader units.
So, what are you waiting for? Head over to Creative Assembly's developer blog and check out all the features! You won't be disappointed!

When you hear the elephants stomping and the bombards popping the Turks are on their way.

by | 10/5/2006 12:20 PM

Yes, IGN have posted a faction preview and a gameplay video of the Turks! Yay!

A Monster Bombard
A Monster Bombard.

The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land. The threat comes in the form of the mighty Egyptian Sultan to the South, although the Turks will also need to fortify their position against the enemies to the West, the Byzantine Empire. Once these threats are nullified, Turkish expansion can move North through the mountains and into Eastern Europe.

Discuss it here.

Can You Hear Me Now?

by | 10/4/2006 20:35 PM

Loud and clear? Good. It's what we've all been waiting for! The M2TW System Requirements.
English version of Microsoft® Windows® 2000/XP.
Celeron 1.8GHz Pentium 4® (1500MHz) or equivalent AMD® processor.
512MB RAM.
8x Speed DVD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers.
11.0 Gigs of uncompressed free hard disk space.
100% DirectX® 9.0c compatible 16-bit sound card and latest drivers.
100% Windows® 2000/XP compatible mouse, keyboard and latest drivers.
DirectX® 9.0c.
128MB Hardware Accelerated video card with Shader 1 support and the latest drivers.
Must be 100% DirectX® 9.0c compatible.
Monitor must be able to display 1024x768 resolution or above.


Internet (TCP / IP) play supported, internet play requires broadband connection and latest drivers, LaN play requires Network card.

I don't know about you, but I'm getting ready to upgrade just for this! Feel free to discuss it in Admiral_Nelson's thread here.