Alemanni Gameplay Information

Summary:

Another noble Germanic tribe, the Alemanni are based in Europe. Their goals seem to conflict with those of Rome.


Overall Unit Summary:

A good mix of troops sums up the Alemanni. They also have 'heroic warriors.'


Campaign Objectives

Hold 20 settlements, including: Germania Superior, Pannonia, Northern Italy

Initial Campaign Cities:

Vicus Alemanni


Horde

No

Trainable Units:

Note that these units represent what can be trained if the needed buildings are present.

Barbarian Peasants, Night Raiders, Golden Band, Chosen Axemen, Lombard Berserkers, Spear Warband, Lombard Archers, Chosen Archers, Warhounds, Barbarian cavalry, Burgundian Lancers, Barbarian Noble Cavalry, Chosen Warlord, Onagers


Constructible Buildings:

Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings and religion are also a factor.

Warrior's HoldWarlord's HoldHigh King's HallGreat HallCastrum
Wooden PalisadeWooden WallStone Wall
Muster FieldMeeting HallHall of HeroesHundredmen HallPalatine Barracks
 StablesWarlord's StablesRoyal StablesGreat King's Stables
 Practice RangeArchery RangeCatapult RangeSiege Engineer
TraderMarketGreat MarketGuildhall
 BlacksmithWeaponsmith Foundry
 Port
 CesspitCesspoolOpen SewerLarge Open Sewer
Land ClearanceCommunal FarmingCrop Rotation
Roads
 TavernBardic Circle
Shrine to DonarSacred Grove of DonarSacred Circle of Donar
Shrine to FriggSacred Grove of FriggSacred Circle of Frigg
Christian ShrineChristian ChapelChristian ChurchChristian CathedralChristian Basilica
Shrine to WotanSacred Grove of WotanSacred Circle of Wotan

*This unit is only available when in a horde

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