Goths Gameplay Information
Summary:

Starting in eastern Europe, around where Poland or Romania is today, the Goths are an impressive faction in terms of playability, and army units.
Overall Unit Summary:
The Goths maintain a balance of powerful cavalry and strong cavalry, but have virtually no siege equipment.
Campaign Objectives
Hold 16 settlements, including: Thracia, Northern ItalyInitial Campaign Cities:
Colonia Dacia
Horde
YesTrainable Units:
Note that these units represent what can be trained if the needed buildings are present.
Peasants, Arian Priests, Runaway Slave Spearmen, Gothic Warriors, Steppe Horde Chosen Warriors*, Gothic Spearmen, Goth Raiders, Goth Lancer, Goth Noble Warriors, Warlord, Steppe Horde Horsemen*, Goth Horse Archers, Alan Horse Archers
Constructible Buildings:
Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings and religion are also a factor.
Warrior's Hold | Warlord's Hold | High King's Hall | Great Hall | Castrum |
---|---|---|---|---|
Wooden Palisade | Wooden Wall | |||
Muster Field | Meeting Hall | Hall of Heroes | Hundredmen Hall | Royal Barracks |
Stables | Warlord's Stables | Royal Stables | Great Kings Stables | |
Practice Range | Archery Range | |||
Trader | Market | Great Market | Grand Bazaar | |
Blacksmith | Weaponsmith | Swordsmith | ||
Land Clearance | Communal Farming | |||
Roads | ||||
Hermitage | ||||
Tavern | ||||
Shrine to Agni | Sacred Grove of Agni | Sacred Circle of Agni | ||
Christian Shrine | Christian Chapel | Christian Church | Christian Cathedral | Christian Basilica |
Shrine to Tyz | Sacred Grove of Tyz | Sacred Circle of Tyz |
*This unit is only available when in a horde
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