Goths Gameplay Information


Starting in eastern Europe, around where Poland or Romania is today, the Goths are an impressive faction in terms of playability, and army units.

Overall Unit Summary:

The Goths maintain a balance of powerful cavalry and strong cavalry, but have virtually no siege equipment.

Campaign Objectives

Hold 16 settlements, including: Thracia, Northern Italy

Initial Campaign Cities:

Colonia Dacia



Trainable Units:

Note that these units represent what can be trained if the needed buildings are present.

Peasants, Arian Priests, Runaway Slave Spearmen, Gothic Warriors, Steppe Horde Chosen Warriors*, Gothic Spearmen, Goth Raiders, Goth Lancer, Goth Noble Warriors, Warlord, Steppe Horde Horsemen*, Goth Horse Archers, Alan Horse Archers

Constructible Buildings:

Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings and religion are also a factor.

Warrior's HoldWarlord's HoldHigh King's HallGreat HallCastrum
Wooden PalisadeWooden Wall
Muster FieldMeeting HallHall of HeroesHundredmen HallRoyal Barracks
 StablesWarlord's StablesRoyal StablesGreat Kings Stables
 Practice RangeArchery Range
TraderMarketGreat MarketGrand Bazaar
 BlacksmithWeaponsmith Swordsmith
Land ClearanceCommunal Farming
Shrine to AgniSacred Grove of AgniSacred Circle of Agni
Christian ShrineChristian ChapelChristian ChurchChristian CathedralChristian Basilica
Shrine to TyzSacred Grove of TyzSacred Circle of Tyz

*This unit is only available when in a horde