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Total War Heaven » Forums » M2TW Guides and Articles Forum » Traits 1 - Generally content
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Topic Subject:Traits 1 - Generally content
SwampRat
M2TW Ladder Leader
posted 02 August 2011 01:50 EDT (US)         
Quite ambitious putting a number into the title. Anyway, this guide aims to explain the day to day causes of generals feeling unappreciated or appreciated. I'll add in any comments on missions, ancillaries etc that either people suggest or I find out at a later point.

Initially this covers the contented and discontented general traits, there are other loyalty/disloyalty traits I'll add on at the end at some point. This one seems important because 1. you get a message about it; 2. it seems aimed at the player personally. I'll add descriptions of the traits if/once I unpack the binary file that has them in.

Enough preamble I feel.

The effects
Quite straightforward really, this is all about loyalty (and messages popping up to tell you that poor old Guido Flappypants doesn't think you like him any more)

From least content to most content:

(Dis)contentedness








Level threshholdTitleEffectDescription
<= -8Feels Dishonoured/td> -5 LoyaltyTBC
<= -4Feels Disrespected/td>-3 LoyaltyTBC
<= -1Feels Unappreciated/td>-1 LoyaltyTBC
>= 1Feels Appreciated/td>+1 LoyaltyTBC
>= 4Feels Respected/td>+3 LoyaltyTBC
>= 8Feels Honoured/td>+5 LoyaltyTBC


The causes
Currently in no particular order - let me know if you think that should change

1 - He ain't heavy, sure, but he's not my brother

It's not very nice when your family think you're so useless that they need to adopt some other chap to make up for your hideous shortcomings...
For anyone other than the faction heir, having a 'new brother' adopted; 50% chance of 1 level discontentedness



2 - You don't seem to even know me anymore

It's a hard life being a prissy, err, chivalrous man. Having high standards and a tough moral code means that a chivalrous general might take offence at being ordered to "stop being such a girl and kill the prisoners - no, don't get your men to do it, do it yourself, it'll help you grow"

A chivalrous general (4 chivalry or more) executing more than 80 prisoners; 50% chance of 1 level discontentedness


A chivalrous general (4 chivalry or more) exterminating a settlement; 50% chance of 1 level discontentedness



3 - It's not me, it's you

Following the chivalrous theme, those morals pop up again. Ever wonder why an evil overlord tends not to have utterly lovely henchmen that go around giving people flowers?

A chivalrous general (3 chivalry or more) with a dreaded faction leader (3 dread or more); 10% chance of 1 level discontentedness
- this could easily affect a large number of generals each turn

On the plus side though, if your faction leader helps old ladies down stairs etc all those airy-fairy chivalrous generals will clap and cheer

A chivalrous general (3 chivalry or more) with a chivalrous faction leader (3 chivalry or more); 10% chance of 1 level contentedness


Not only do you need to worry about your faction leader annoying chivalrous generals, but for some reason those generals who yearn for a papal blessing get a bit miffed when the pope tries to have you (and them) killed

A pious general (6 piety or more) on a turn where you're excommunicated; 20% chance of 1 level discontentedness



4 - Home is where the heart is (or isn't)

Have you ever worked your way up the list or history's greatest military leaders before being ordered to march half way across the globe 'for the glory of the empire' only to find yourself running a tiny and somewhat pointless settlement?

A 'good' (5 command or more) general ending turn in a non-stonewalled settlement (including wooden castles etc) that's a decent distance from the capital (50 units); 10% chance of 1 level discontentedness


Where as good military generals will be placated by being in a large settlement (perhaps a trophy of their conquest), non-military minded generals absolutely love the feeling of power they have in such a place, the poor loves.

A 'non-military' (5 command or less) general ending turn in a city with a large stone wall or in a fortress; 10% chance of 1 level contentedness



5 - Oi, are you trying to get me killed or something?

Nobody really wants to feel that the world is out to get them, but there are times when you have to wonder - for example when your leader suggests you might want to singlehandedly stop that Mongol horde that's been causing a bit of bother:

Losing a battle when our forces were less than 50% of our enemy's (other than sieges etc); 100% chance of 1 level discontentedness


Balancing that, there's the bit of joy (even for the chivalrous and fair-minded) to come from being given an easy route to glory:

Winning a battle when our forces were greater than 150% of our enemy's; 100% chance of 1 level contentedness





A more complex set of four traits now - 'Loyal' and 'Upright' and their mutual anti-traits 'Disloyal' and 'Corrupt'. An increase in the Loyal trait will reduce both the Disloyal and Corrupt traits and so on. Upright is more complex as it also affects the 'Embezzler' and 'Liar' traits - as they're not linked to the Loyal trait, I'll leave them for now, other than noting where they'll reduce Upright. Whilst the relationship isn't straightforward between the four, I'll still show corrupt/disloyal as negative, the others as positive. Interestingly, the Liar trait has some positives (for a faction leader).

These traits can also become permanent - whereas you can make a general that feels very contented lose his contented trait entirely to think that you're out to get him (for example by repeatedly trying to get him killed in battle), all of these traits have a point of no return.














Disloyaly

Corrupt

Level threshhold - 'Disloyal'Title - 'Disloyal'Effect - 'Disloyal'Level threshhold - 'Corrupt'Description - 'Corrupt'Title - 'Upright'Effect - 'Corrupt'Description - 'Corrupt'
<= -6Corrupt-2 Loyalty;
-3 Law;
-30% tax collection;
-6 bribe resistance
TBC
<= -4Actively Disloyal-4 Loyalty;
-3 Chivalry
TBC
-3
No going back from here
Disloyal-3 Loyalty;
-2 Chivalry
TBC<= -3Underhanded -1 Loyalty;
-2 Law;
-20% tax collection;
-4 bribe resistance
TBC
-2Mixed loyalties-2 Loyalty;
-1 Chivalry
TBC-2 No going back from here
-1Speaks of loyalty-1 LoyaltyTBC<= -1Dubious-1 Law;
-10% tax collection;
-2 bribe resistance
TBC

Loyal

Upright

Level threshhold - 'Loyal'Title - 'Loyal'Effect - 'Loyal'Level threshhold - 'Upright'Description - 'Upright'Title - 'Upright'Effect - 'Upright'Description - 'Upright'
1Generally loyal+1 LoyaltyTBC1Honest+2 Law;
+1 loyalty;
+10 bribe resistance
TBC
>= 2Loyal+2 Loyalty;
+1 chivalry
TBC>= 2
No going back from here
Trustworthy+4 Law;
+2 loyalty;
+20 bribe resistance
TBC
3 No going back from here
>= 4Very loyal+3 Loyalty;
+2 chivalry
TBC>= 4Utterly immaculate+6 Law;
+3 loyalty;
+30 bribe resistance
TBC
>= 6Loyal beyond question+4 Loyalty;
+3 chivalry
TBC


1 - what would (insert religious figure of preference) do? That's right, exactly what he's told to, divine right of kings and all that...
Ending turn in town with church/masjid with full movement points remaining: Upright+1 5% chance (also 4% +1 prim, 15% +1 publicfaith) (castles only affect faith, not other traits)

Build churches (>= small church) +1 upright 10% chance (also 25% chance of goodbuilder, +1 to each of religiousactivity and strategychivalry

2 - The sins of the father
"Guido Flappypants, I am your father, join me, join the dark side and together we'll syphon of loads of cash" - if father corrupt (>= level 1), +1 Upright 15% chance, +1 Corrupt 15%

Or the alternative for do-gooders: if father upright (>= level 1) +1 Upright 25% chance

3 - it's all a bit random don't you think?
Random chance at birth
+1 Upright 4%
+1 liar 4%
+1 decievervirtue 4%
+1 corrupt 4%
+1 loyal 4%


Random chance for adoptees:
+1 loyal 50%; if this is successful then there's a second +1 loyal 50%, and if that's successful a +2 loyal 50% and if that's successful a +2 loyal 25%
if it's not successful then there are equivalents for disloyalty (but not as severe) - the total likelihood for loyalty level of someone offered for adoption is:
-4 (Actively Disloyal) 1.5625%
-3 (Disloyal) 4.6875%
-2 (Mixed loyalties) 6.25%
-1 (Speaks of loyalty) 12.5%

025%
+1 (Generally loyal) 25%
+2 (Loyal) 12.5%
+4 (Very loyal) 9.375%
+6 (Loyal beyond question) 3.125%

Also chances at adoption are
+1 ugly 10%
Some piety traits (a similar chance scale as for loyalty)
Some chivalry/dread traits

4 - Show me the money! SHOW, ME, THE MOOONEEY!
Bribery:
Refuse bribe - +1 loyal 100% chance; +1 upright 50% chance (also will increase chivalry if chivalrous already (>0)

[This message has been edited by SwampRat (edited 11-05-2011 @ 07:15 AM).]

AuthorReplies:
EnemyofJupitor
HG Alumnus Superbus
posted 02 August 2011 03:52 EDT (US)     1 / 12       
This is excellent, Swampy, I've always wondered what some of the triggers appeared to be

And I shall go Softly into the Night Taking my Dreams As will You
SwampRat
M2TW Ladder Leader
posted 02 August 2011 07:31 EDT (US)     2 / 12       
Thanks - I think I did pick the most simple trait to consider though.

Next I'm toying between:
- adding in loyal/disloyal traits to the above
- going for a bundle of 'behavioural traits' ('girls' / 'arse' / 'prim' / 'pervert' coming to mind as all sort of related)
- pausing this and unpausing my pathetic attempt at a mod
- not getting around to any of them

Any thoughts?
EnemyofJupitor
HG Alumnus Superbus
posted 02 August 2011 11:55 EDT (US)     3 / 12       
I personally end up with the last one, but option one for now?

And I shall go Softly into the Night Taking my Dreams As will You
jedibob5
Legionary
posted 02 August 2011 13:46 EDT (US)     4 / 12       
Grammar Nazi time...
singlehandedly stop that Mongol hoarde
When used for a massive group of people, "horde" is used. (And even for a large stash of objects, it is spelled hoard)

I don't have any witty one liners or philosophical quotes to put here.
SwampRat
M2TW Ladder Leader
posted 02 August 2011 14:10 EDT (US)     5 / 12       
Thanks Jedibob - I was intentionally pointing out that misspelling written orders would also annoy generals. Thinking about it, I don't remember that coming up in the file so maybe I'll adjust the write-up.
Liam_the_Spartan
Banned
posted 03 August 2011 06:56 EDT (US)     6 / 12       
A 'good' (5 command or lower) general ending turn in a city with a large stone wall or in a fortress; 10% chance of 1 level contentedness
Surely it should be "(5 command or Higher)"?

This is a great article. I always thought it was if you just left a general in a city for too long.
SwampRat
M2TW Ladder Leader
posted 03 August 2011 07:59 EDT (US)     7 / 12       
Actually no - it's the 'good' that's wrong. If you've got a 1 command star general you want to make happy, give him a big city to run - I guess they're going down the line that the responsibility of a large city is an honour for all but the most military minded generals.
EnemyofJupitor
HG Alumnus Superbus
posted 05 January 2012 08:45 EDT (US)     8 / 12       
Right. Series of guides, perhaps?

And I shall go Softly into the Night Taking my Dreams As will You
EnemyofJupitor
HG Alumnus Superbus
posted 09 February 2012 10:50 EDT (US)     9 / 12       
Urgh, Swampy, Y U have tables?

And I shall go Softly into the Night Taking my Dreams As will You
SwampRat
M2TW Ladder Leader
posted 10 February 2012 03:16 EDT (US)     10 / 12       
It seemed a good idea at the time. Also, it's one of the few improvements over the rather more complete Medeolpedia thing someone linked to.

Looking again, I'd intended to paste in the descriptions of each level (the TBCs in the tables). Unless you've got the program installed that allows you to unpack the .bin file with those in, you might want to drop those. I meant to get around to installing Python and whatever else it needs, err but haven't.

Given the factual Medelopedia (however it's spelt) exists, the rest of these guides can be a bit shorter and more on how to implement things rather than listing everything
EnemyofJupitor
HG Alumnus Superbus
posted 10 February 2012 07:38 EDT (US)     11 / 12       
Listing is still good I'll just need a weekend to cannibalize code from other articles.

And I shall go Softly into the Night Taking my Dreams As will You
SwampRat
M2TW Ladder Leader
posted 10 February 2012 07:41 EDT (US)     12 / 12       
Well, don't forget the TATW hotseat (if it's on you there).

I take it the code for tables is different in the article section?
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