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Total War Heaven » Forums » Rome: Total War Discussion » Generals - Traits and New Births?
Topic Subject:Generals - Traits and New Births?
posted 19 May 2006 03:10 EDT (US)         
Hi, I was wondering if anyone here could help me with a couple of queries I've had about generals in RTW. First of all is if there's any way to increase the birth rate with some factions/generals - normally I have more than enough children, but in my campaign as the parthians I haven't had a single birth at all, and allmost all my family members are reaching the point where they're going to die of old age, and my faction will then die out!
I'm very careful with my generals lives - I haven't lost any of them in battle, and most are stationed in my cities. I've also expanded my territories and taken over armenias lands, as well as the 2 nearby rebel towns, and a seleucid town that the armenians had taken over. I've also taken over one of scythias cities as well, but despite increasing my number of territories dramatically I'm still not being blessed with any children!

The second question is how generals traits tend to be determined, in particular management related traits. While I understand the military ones (win battles = improved traits. Win heroic battles = much more likely to be improved traits etc.), I'm less sure about the management ones and how they're gained - This is because despite (as the Brutii) having any governers with 1 management or higher initially governing my cities, and having all my cities with academies (+ then upgraded when they get larger), they managed to actually get worse in terms of their management, or stay the same - although they were attracting a vast range of academics to help them manage the city, they also gained a wide range of negative traits, meaning my cities made more money without the governers in them!
One reason for this I've already learned about is that I had far too much money sitting around, and this encourages greed. However are there any other factors that cause negative management traits, and is there anything I can do (other than have academies etc.) to try and improve the generals management traits?

HG Alumnus Superbus
posted 19 May 2006 11:06 EDT (US)     1 / 8       
I guess you'll need to build a acadamy/scriptopian in the hope of getting a herbalist. They increase the chance of your gnerals getting children.

And I shall go Softly into the Night Taking my Dreams As will You
posted 19 May 2006 11:23 EDT (US)     2 / 8       
You could give all your starting family members that herbalist and the trait that makes them breed faster. It's "Viagra user" I thing. (I never get tired of that one)

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posted 19 May 2006 12:04 EDT (US)     3 / 8       

Birth Rate:

- Ive seen comment, but cannot verify, that generals in towns have a greater chance of having children than when out campaigning.

- I dont worry about birth rate. The game will give you more generals when the ratio of generals to cities is low. This is done via 'Man of the hour' when a captain led army wins a battle.

- Low or high birth rate will impact the frequency of 'man of the hour'. Have lots of children reach maturity and you wont get many man of the hour. Conversly low numbers of generals and no children maturing and you should trigger 'man of the hour' often when expanding and having captains win battles (even small rebel encounters)

General Traits:

A general who has stood still in a city all this turn can earn negative and positive traits
- Positve building traits if they complete a building
- Negative traits from greed...because the treasury is awash with money.

The way to avoid the worst of the negative traits is to move the general out of town and back in again. They have not stood still all the turn. Do this on every turn that no building is due to be completed. You could have them check for mercenaries for hire perhaps.

The turns my Egyptian generals earned best improvements in management were when they stood still all turn in a city with an academy, and completed a government building, and the treasury is less than 50k.

A bit more micromanagement:

You can more retinue from general to general. So those that provide management bonuses should be held by governors whilst those with command and battle morale benefits would be with your fighting generals. Those retinue that are earned by your faction leader should be transfered to other family memebers so your leader can earn another...and another

(id: deathmaster666)
posted 19 May 2006 12:55 EDT (US)     4 / 8       


"Viagra user

WTF? I haven't seen that in a list of traits, is it vanilla or BI?

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posted 19 May 2006 13:05 EDT (US)     5 / 8       
You stand a better chance of getting good management out of your governors if you turn the taxes up. High and very high net your good administrators. Normal and low make crap governors. Also avoid putting in temple lines that give nothing but bad traits. Temples of fun and temples of violence lead to bad governors, as they don't hand out good traits. Temples of fun leave you with a drunken, gambling, pedophile. Temples of fun are Bacchus, Osiris, and Dionysius. Temples of violence lead to blood thirsty, ultra violent, psychopaths. Temples of violence are for war god like Ares and Mars.

Your monarchist friend Lars


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(id: shadowarmy75)
posted 19 May 2006 16:31 EDT (US)     6 / 8       


WTF? I haven't seen that in a list of traits, is it vanilla or BI?

That is his nickname for the herbalist retinue. Get it?

"The most virtuous are those who content themselves with being virtuous without seeking to appear so."-Plato
posted 19 May 2006 16:51 EDT (US)     7 / 8       
Thanks for all the tips! Helps explain why my generals were doing so badly - I'd have them in low tax cities and had too much money (well over 50k!). On the other hand I always am constantly building in my cities, but I guess that wasn't enough of a positive effect to balance out the many negatives.
posted 21 May 2006 18:59 EDT (US)     8 / 8       
so which temple lines gives good traits?
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