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Rome: Total War Discussion
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Total War Heaven » Forums » Rome: Total War Discussion » Does fire attack penetrate armour?
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Topic Subject:Does fire attack penetrate armour?
Fistleaf
Legionary
posted 24 October 2006 00:24 EDT (US)         
Is it better to use fire attack against well-armoured units?
AuthorReplies:
yakcamkir
Seraph Emeritus
posted 24 October 2006 03:40 EDT (US)     1 / 4       
Fire attack doesn't have a huge effect from archers. It makes them less accurate and reduces the rate of fire, but drains more morale from the units under fire. They are best used against Elephants, Scythed Chariots and for setting siege weapons and siege towers on fire.

With Onagers, it is better to use fire against packed units, although they are very inaccurate.


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bandicoot
Legionary
posted 24 October 2006 07:55 EDT (US)     2 / 4       
Using flaming missiles with onagers is a quick way to wipe out a good chunk of any enemy's force. I find that the number of casualties and panic the flaming missiles cause more than compensates for the decrease in accuracy.

A normal onager missile usually inflicts two or maybe three casualties on a hit to a unit whereas a flaming missile can cause as many as 25 or 30 casualties if you nail some poor slobs packed into testudo formation.

It's a shotgun approach, but as yak said it works really well if you have massed or lots of enemies against you as you don't need to hit right where you are aiming in order to inflict casualties.

I've also found that you increase your likelihood of hitting enemy units if you're firing at an angle to an enemy column or across it rather than straight into it as misses are most often too long or too short rather than too far to the left or to the right.

Sardonac
Legionary
posted 24 October 2006 16:14 EDT (US)     3 / 4       
It is best for when they advance in a big, centre heavy line. THen you can shoot in the middle and almost always hit.

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Ace Cataphract
HG Alumnus
(id: Ace_Cataphract)
posted 24 October 2006 19:32 EDT (US)     4 / 4       
Yea, in general, flaming artillery works against deep formations while lines are best attacked with siege weapons using normal ammo.

Archers using flaming arrows, however don't get any bonuses attacking armored targets. They just cause a morale decrease so it's always good for speeding up the process if you feel a unit's about to break.


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