blackbird00
Legionary
posted 09 November 2007 06:32 EDT (US)
How can we develop our skills of playing the Total War? I think it effective to see other's or your replays. Yet it is not enough merely to see. It is very important to do carefully and pondering your faults.
For example, why you failed in this play or how to control your units? And you must make an effort to adopt when you see other's skillful play.
I want to enumerate two hints here.
1. When you attack the enemy's unit, you have to attack it with numerically superior units. In other words, when the number of their unit is "1", you can beat it with "2-3" units for certain. When it is "2", you can do with "3-4." OK?
2. When your unit is the same scale with their unit, you need to assault it in the flank or back in order to win surely.
If you do forget these points, you cannot help fighting with more and stronger troops always. On the contrary, you would rise to predominance if you paid attention to them.
Badgerius
Legionary
posted 09 November 2007 11:01
EDT (US)
2 / 28
Think HussarKnight makes some good point Blackbird. You can't really simplify this game. You've got factors like:-
- Fatigue (in a clash of two even units, the tired or exhausted unit should break first);
- Good terrain;
- Troop quality - lack of quality in a unit might not make up for numerical superiority - I'd back a decent unit of heavy infantry against 3 units of Eastern infantry anytime as EI are shocking.
- Charging / Warcry - the unit initiating the fight can get a good advantage if they charged in or used a warcry before the fight
it goes on and on...
The beauty of this game is that nothing is guaranteed except usually, in an even battle, that the general that makes best use of his resources will win.
jtmcinder
Legionary
posted 09 November 2007 13:22
EDT (US)
3 / 28
When playing factions that stress mounted missles, I find that the best way to "create" a new general is to attack with a smaller force, dance around until they rout, and then be sure to kill every enemy. Even on vh/vh, this often gets the captain a promotion. Worked wonders for Thrace and Parthia. (Isn't working so well with Numidia, which is a rough game on vh/vh.)
- Jtoby
nikhilm92
Legionary
posted 09 November 2007 16:52
EDT (US)
4 / 28
I dont really find NUMBERS helpful...if you deploy and attack perfectly...you can even win odds of 1:5...
CRAB
Legionary
posted 09 November 2007 18:01
EDT (US)
6 / 28
The entire basis of what you say seems to be based on the AVERAGE army. I.E. big blocks of infantry with some calvary and missle troop support. The dynamic changes drmaticaly when fightin or being odd ball armies. I.E. Seige weapon armies (harder to kill than u think), Heavy Horse or Elephant Armies, Vet Gladiator Armies, so on and so forth. Point is ive seen some wierd configs out there, none of them work the same.
CRAB
Legionary
posted 10 November 2007 10:58
EDT (US)
8 / 28
True prince. But a lot of the time they can out number you. If u want to try "swarming" with less guys u got to drive down the center with everything, sometimes it break enemy moral. usualy u get flanked and killed. Its a good point but its not a rule to live by. I mean, if u have mor guys, ofcourse yer gonna win. 6 beats 1. thats not called being an expert. any noob can kill anythin when he has more guys as long as there at least decen units. An expert will be able to beat armies twice his size (usuaky by breaking morale).
Crusiminator
Legionary
posted 10 November 2007 11:28
EDT (US)
10 / 28
the way to become an expert is to think at least one step above your opponent and how many control groups you can handle
if you have a fully stacked army and can manage them in groups from 0-9 you will most likely outmicro your opponent pretty hard
and in the video the tracien army is pretty poor, standard archers, slow phalanx and sucky greek cavalry vs superior german archers and gothic cavalry - shows imo that the unit choice is very important too - no chance without heavy onager support in this case
CRAB
Legionary
posted 10 November 2007 12:20
EDT (US)
12 / 28
yeah, you should only buy seige weapons for seiges. The only exceptions are when u need balistas or ongars to kill elephants or slow moven targets like phlanxes (or if you want to spook a noob). Otherwise there almost always a waste.
Crusiminator
Legionary
posted 10 November 2007 17:17
EDT (US)
13 / 28
funny, i thought this board is free of kids but i was obviously wrong
Crusiminator
Legionary
posted 10 November 2007 19:42
EDT (US)
15 / 28
your aggressive behaviour is what i would consider as childish
i dont even know wtf you are talking about, i never said that i would play you lol, im not interested to play this game online and only for you i wont start
nikhilm92
Legionary
posted 10 November 2007 20:31
EDT (US)
17 / 28
BP, you are extremely right.
But regarding that video linked in your post. I feel Oman could have won if he had tried to resist your cavalry with his than letting you charge in him. Correct me if I am wrong...I never played with Thrace but your cavalry totally enveloped his army soo.
Also, I dont think he was quick enough for you? Coz I dint see his army move at all until your cavalry came close enough to make the archers run?
I am not trying to make a point here...just trying to state that he could have won had he manoeuvred properly.
Thus, another tip could be using proper battle tactics and perfect strategy
nikhilm92
Legionary
posted 10 November 2007 21:22
EDT (US)
19 / 28
What do you exactly mean by "swarm"??
Excuse my noobishness but I never played MP and so I dunno the terms used...And I also dunno the common names of tactics :P
nikhilm92
Legionary
posted 10 November 2007 22:27
EDT (US)
21 / 28
Oh...Thanks.
When I first read it, swarming sounded like charging your entire army head-on into the enemy like launching a full-scale attack. :P
CRAB
Legionary
posted 10 November 2007 22:35
EDT (US)
22 / 28
gettin a little off topic much? What i think is that there are no solid rules to becoming an expert. the best way is to build your own style through practice. i played a game where my opponent split his entire army and then re consolidated just before his attack. Which would be other wise useless but it confused me and he won. point is that even when u follow these extremely genralized rules (common you guys have been sayin u win by out numbering with better troops, duh thats obviously better), theres always something that can top it, like tactics. to be an expert, u need tactics, not lots of good men (thats just lettin the yer untis do the wrk)
nikhilm92
Legionary
posted 11 November 2007 10:39
EDT (US)
26 / 28
I think one more tip could be experimenting a bit with faking...
Any ideas on faking moves? Like instead of moving the troops directly to the SOUTH-WEST...you could move them to the SOUTH and then take a 90 degree turn and then move WEST.
While you are moving south, the opponent could be fooled into thinking something else?
Please correct me and enhanced this strategy.
CRAB
Legionary
posted 11 November 2007 13:20
EDT (US)
28 / 28
sUDDEN SHIFTS IN MOVEMENT ARE TRICKY TO HANDLE ON A LARGE SCALE, BUT IF DONE RIGHT THEY CAN BE AN AWESOME ADVATAGE AS LONG AS U DO IT RIGHT AND WATCH THE OPONENTS TROOPS. lIKE I SAID EARLIER, I FOUGHT A GUY WHO STARED OUT WITH HIS ARMY CUT IN HALF (MOSTLY CALVRY), I TURNED TO FACE THEM EACH HALF (I HAD SPEARMEN) BUT HE QUICKLY RECONSOLIDATED AND SLIPED HIS ENTIRE FORCE INTO THE GAP MAD BY MY OWN SPLITTING.