I mean, if the attack of one unit is higher than the defense of another, it may not kill someone with every blow. Also, a unit with an attack lower than another units defense, might still kill a number of men in this unit. How does that really work?
Also, in order for the shield not to count, do you need to attack straight from the left, or say at a certain angle of 45° or more...or something.
And how does the auntomically resolve battle thing work? Does it matter what type of units are pitted againt eachother or how well balanced the army is, or do all units just have a certain number defining for how much they count in automatic battle?
I'm kind of thinking it's the latter. I once attacked a Roman army in ym seleucid campaign. It had a number of urbans, but it was mostly an infantry army, slightly smaller in numbers than mine. My slightly bigger army, that was filled with something like 5 pikeman units, three of which silver shields, two unit cataphracts, to companion cavalries, one or two armoured elephants, some archers, possibly cretan etc.
Yet the game decided the ratio was 6:7 to my disadvantage.
I mean, what?
Also, in order for the shield not to count, do you need to attack straight from the left, or say at a certain angle of 45° or more...or something.
And how does the auntomically resolve battle thing work? Does it matter what type of units are pitted againt eachother or how well balanced the army is, or do all units just have a certain number defining for how much they count in automatic battle?
I'm kind of thinking it's the latter. I once attacked a Roman army in ym seleucid campaign. It had a number of urbans, but it was mostly an infantry army, slightly smaller in numbers than mine. My slightly bigger army, that was filled with something like 5 pikeman units, three of which silver shields, two unit cataphracts, to companion cavalries, one or two armoured elephants, some archers, possibly cretan etc.
Yet the game decided the ratio was 6:7 to my disadvantage.
I mean, what?