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Topic Subject:Your Current Campaign
Mr Wonka
Legionary
posted 03 August 2012 17:09 EDT (US)         
Hi, I am fairly new to Rome Total War. I played a bit when I was younger but recently I have started playing it again. I am on my second campaign since I started and am playing as the Julii on M/M.

I am interested to hear about other peoples campaigns to see how they play out.

At the moment I have 39 regions, I am at war with the Brutii and the Scipii and have taken out the SPQR. I own all of Iberia, France, Britain and am constantly fighting the Brutii across central Europe.

I should not have let Brutii take Greece as they have enough money to pump out units quicker than I can kill them. I hope I will stand my ground and eventually push into their territory.

How about everybody else?
AuthorReplies:
Terikel Grayhair
Imperator
(id: Terikel706)
posted 04 August 2012 06:26 EDT (US)     1 / 16       
Just remember that defense alone seldom wins a war, and most often leads to doom.

At some point you are going to have to go on the offensive.

Here are some tips, in case you had not already thougth of them yourself:

City garrisons in safe areas should be peasants- they give the best effect for the money. Do not disband the veteran combat units you have in cities- better to send them to a common point and create armies with them. Then you can send that army against your foe while you current armies are 'holding the line'

Have at least one army in reserve if you are 'standing your ground.' Send this one forward and let the battered armies return to a city to retrain, thus keeping the experience they earned. Merging is a bit tricky- sometimes one keeps or gains chevrons doing it, but most often one loses chevrons. You want to keep as much experience chevrons as you can- Veterans slaughter newbies.

Keep taxes as high as possible without getting red faces. You can always do something about it later, like lower taxes for a quick fix, or move in troops, or recruit more troops, but in the meantime it will boost your income.

As will roads, ports, and markets.

There are more tips, but you can find them elsewhere in here.

Also, I am currently done with my German campaign and will probably do another (I frikkin love watching Berserkers 'do their thang' and Noble Cavalry charges...)

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
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Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
Mr Wonka
Legionary
posted 04 August 2012 16:16 EDT (US)     2 / 16       
Hi, I managed to finish the campaign today, Thanks for all the tips. I took a defensive stance against the Brutii in mid Europe while training armies on the Italian peninsula. I sent these armies to the bottom of Greece and proceeded north taking all the regions in my path. I was able to retrain my units on the way so I had very experienced soldiers by the end of it. The Scipii didn't bother me at all, they seemed to be a lot more focused on fighting in the East.I used my diplomats to bribe some of the enemy captains which eased the pressure on me. I did have a slight setback when I was fighting the Brutii. The General I initially used to conquer Greece had 8 command stars and so was very effective. However after I had taken Corinth I fought the Bruti in the open ground. One of their Onagers was able to take out my general from about 500 metres away.

I think I will do a campaign with Brutii or the Scipii next before I do one with a non Roman faction.
srlj3721
Legionary
posted 05 August 2012 05:42 EDT (US)     3 / 16       
That would have been so maddening a rock for half the battle field away crushes your general....

That would not have been a good day for Rome

Also congrats on the sound strategy

As for me doing a campaign as Parthia with caparacthes and horse archers by the hundreds it is really fun and when you get the caverly manovours just right it's so sastifing

Rome 2 is coming
celebrate with this
http://www.youtube.com/watch?v=nZIPeGN7CPQ
MarcusBrutis44
Legionary
posted 07 August 2012 02:54 EDT (US)     4 / 16       
Salve to my new friends,
I'm currently playing as the Julii and have already recieved victory for controlling over 50 spots on the map, but I have decided to play on and conquer the world. Let them all EAT SALAD.
I used a blitz-all-out military campaign, and it was very effective. I was fighting on five fronts at one point and the West was my weakest front. Had to re-take Lemonium and Narbo Martis at least 5 times each. I had originaly planned on ignoring the West and conquering the Greeks, but once the Legions started marching the cities of the Gauls, Britons and Germans were to tempting to not conquer. All cities conquered on the map with a red face were quickly put to the sword to keep population down and to loot all of their money to feed the war machine. It seems the AI was very unappreciative of their new rulers because just about anywhere I conquered I was met with the red face.
One very strange thing happened after the conquest of Britannia. I transported my remaining stack of troops (lead by my 2nd strongest General)over to conquer Tara in Hibernia. The first turn off the boats, my General died of natural causes?? Strange because he was only in his 40's. Then fleets of rebel ships arrived in the hundreds and sank my boats stranding the army. They army in Hibernia sat there for years until I was able to build a fleet from Londonium to rescue them. The fleet was then ambushed and destroyed off the coast of Aquitania on the way to Spain. Cruel fate to strand these men for years to only have them drown in the ocean after their rescue.
I defeated the other Roman factions all pre Marius except for the Brutii, who held all of West Africa from Tingi to Lepcis Magna. I brought men across from Spain to Tingi, landed full stacks and razed Carthage, then bailed back to the boats until reinforcements arrived.
At this point I control all of the map up to Colchis, Armenia, and Syria. And in Africa: my Pretorians, Legionaires, Onagers and Archers have all been assembling from all over the Empire in Libya. Time to bathe Roman swords in Eqyptian blood!
Another strange thing?? My faction Leader outlived all of his sons and died after conquesting through Germania, Greece, and Dacia at the ripe old age of 92!!
Terikel Grayhair
Imperator
(id: Terikel706)
posted 07 August 2012 03:14 EDT (US)     5 / 16       
Welcome and well done, MarcusBrutis44.

When a Family Member dies early, it is usually not natural. The most common culprits are battle, plague, or an assassin who was not caught. The 'die by chance' does not begin until age sixty.

Ouch on the pirates. You might want to consider building a battle fleet of 4-8 heavy ships (triremes, quinqueremes or better) and have them preceed your troop-carrying ships during voyages. You can save a lot soldiers from drowning that way, if you can afford the fleet. Another thing to do if offload the troops every end-of-turn, but you lose a bit of movement points that way. Still, taking a longer voyage beats the living shit out of watching solders drown at sea, eh?

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
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Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII

[This message has been edited by Terikel Grayhair (edited 08-07-2012 @ 04:01 AM).]

General Sajaru
Tribunus Laticlavius
posted 07 August 2012 04:44 EDT (US)     6 / 16       
Welcome to our forums MarcusBrutis.

You've done well to conquer much of the world. I'd second Terikel's advice to build up your navy when transporting large numbers of troops, especially in the North Sea and Baltic, as there exceedingly large numbers of pirates up there (I've fought a fleet of 20 pirate ships up there several times). Furthermore, if a family member dies "of natural causes" before age 60, it's most likely because he was assassinated. And it sounds like you just got lucky with your Faction Leader .

As for keeping order, make sure to have full garrisons, either of troops or even just peasants (because they're cheap and have more men to keep the masses down). Additionally, try to send good family members to be governors in your more problematic towns (use the ones with high influence). Building temples, sanitation, and arenas can also help with public order.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
MarcusBrutis44
Legionary
posted 08 August 2012 05:50 EDT (US)     7 / 16       
Thank you General and Terkiel for your sound and wise advice. I very much appreciated your guide to RTW Terkiel of the Gray-Haired, my scribes and advisors are quick to apply your information in the management of the empire.
The loss of my General in the North is a perplexing one, for it is such a poor area, who would have the coin to pay a slayer? Reports by raven say the men were bewitched by a local sorceress and that they were cursed. Alas, I cannot argue this, as the curse did claim them all into Posideon hands.
Considering that I keep the army on the move, I send a mass of pesantry behind the troops, and a few stick wielding Towns Guard with them. As the armies withdraw it is up to them to keep order for I have none Generals to spare. Those Men-of-the-hour and the Men-who-come-of-age are conscripted immediately to lead. In my expierience, armies without generals quickly become cowards on the field.
My Admirals go nowhere across the seas without another in tandem, but these damned rebel-pirate fleets pop up endlessly! I feel with confidence that Rome rules the seas now and today the last of the Armenians and Egyptians shall kneel, or fall to my swords.
Aguri! fellow champions, MarcusBrutis

[This message has been edited by MarcusBrutis44 (edited 08-08-2012 @ 06:01 AM).]

AKBK
Legionary
posted 17 August 2012 02:44 EDT (US)     8 / 16       
You can watch my current campaign here, if you're so inclined. I'm taking the Seleucids over to the Iberian and am planning to go rock the barbarian world.

On an odd note though, I'm having a serious withdrawal problem when fighting battles. I usually auto-resolve, but have been making a point this campaign to fight as many as possible. For some reason I can't fathom, my units have a tendency to just start withdrawing (not quite routing though) for no good reason. Nobody is around them, sometimes its right at the beginning of the battle so its not a morale/fatigue issue, no archer fire, no frightening units on the other side (I've had my general try to withdraw rather than fight a single stack of rebel peasants). Peasants, cavalry, my general, just randomly stacks of units will forget my order and turn tail. It usually happens just as I give an order to move or attack, so I just watch them and reissue the order if they run until they don't, but it's just such a pain. Is this a common problem?
Mr Wonka
Legionary
posted 17 August 2012 12:54 EDT (US)     9 / 16       
Hi, I have not had that problem before but I haven't been playing very long.

After my Julii campaign I started a Brutii one. I have finished it now but to trigger the civil war I attacked Capua from South Italy. Obviously I got outlawed for this, the next turn the Julii and the Scippi both got outlawed and I got a mission from the Senate asking me to attack the Julii with an option to decline if I didnt want to. I didn't realise the Senate could give you missions once you were outlawed, at the time I ignored it and took out Rome the next turn however I still have a save file I can go back to If I want to side with the Senate.

Anyway I wanted to know if I did do this mission would I become an ally of the Senate again and have to defeat the Julii and Scipii with the Senates support.

I know I would have to take Rome in the end in order to win the campaign.
General Sajaru
Tribunus Laticlavius
posted 17 August 2012 14:18 EDT (US)     10 / 16       
AKBK, by withdrawing, what exactly do you mean? Are the units simply refusing to attack, or are they attempting to run off the map? Also, when does this problem occur; right when you start playing RTW for the day, or only after you've been playing for a while?
Anyway I wanted to know if I did do this mission would I become an ally of the Senate again and have to defeat the Julii and Scipii with the Senates support.
I'm not sure; I don't play the Romans enough to have encountered this recently myself, but there's a definite chance it might. I'll look into it for you.

Edit: If you take the mission, the Senate won't become your ally again and still hates you.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own

[This message has been edited by General Sajaru (edited 08-20-2012 @ 01:03 AM).]

AKBK
Legionary
posted 18 August 2012 01:38 EDT (US)     11 / 16       
The white flag comes up and they turn tail and start to make for the hills. It's not a flashing white flag, so they aren't routing, and I can stop them, but just randomly they seem to misinterpret my attack/movement orders as orders to withdraw instead.

I haven't isolated it to a certain time yet, kinda hard to tell since the battles are mixed in. But I would say it was getting worse as I played more battles.
SongsOfBeitar
Legionary
posted 20 August 2012 09:50 EDT (US)     12 / 16       
You know I've never actually used the withdraw button, what's it for?
Terikel Grayhair
Imperator
(id: Terikel706)
posted 20 August 2012 10:59 EDT (US)     13 / 16       
The Withdraw button gives the selected unit(s) the order to withdraw from the field of battle.

The unit(s) will begin moving toward the edge to exit the abttle. As long as they are not routing (flashing white flag) or over the Red Line, the order to withdraw can be canceled.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
SongsOfBeitar
Legionary
posted 20 August 2012 13:12 EDT (US)     14 / 16       
besides just telling them to leave could that have any tactical purpose?
AKBK
Legionary
posted 20 August 2012 21:10 EDT (US)     15 / 16       
If you have reinforcements under your control rather than the AI's, they can only come in to replace a unit which has withdrawn.

Anyway, the news gets worse as I think that this withdrawing/disobeying orders thing just a symptom of a much larger glitch in my system. I occassionally get a total computer crash (as in, even ctrl alt delete doesn't work and it tells me that the application failed to load, only out is pulling the plug) when it tries to transition from battle map to campaign map. It's only happened since I installed Fraps to get screenshots. So I think I'll reinstall that, reinstall Rome, get the patches, and see where I am.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 21 August 2012 06:34 EDT (US)     16 / 16       
Try a re-install.

It sounds like there might be a corrupted file somewhere.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
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