ShieldWall
Legionary
posted 07 September 2014 11:54
EDT (US)
2 / 2
I modded out a lot of units which I felt were more in the realms of being historically mental than accurate. The Britons lost Head Hurlers but gained barbarian cavalry and an extra archer on their chariots. The Germans lost screeching women and nobody has wardogs anymore - god they annoyed the hell out of me. I gave the Greeks the full range of Roman siege machinery, which seemed fair because they invented it. But the Romans had the biggest alterations. I made first legionary cohorts recruitable anywhere with an Urban barracks, but limited praetorians only to Rome itself, and have cut urban cohorts, legionary and praetorian cavalry out of the game completely. Rome did not have armies consisting entirely of Urban Cohorts and Praetorian Guards, and I prefer to obey the tradition of Roman cavalry being average at best.
I've done a few building tweaks too, such as giving all the Roman factions a temple of Mars as I like +3 experience upgrades. I had to alter a lot more when I left vanilla behind and went over to Mundus Magnus though - the map is so big that it's a nightmare to maintain order in cities over any sort of distance, so I gave 5% law bonuses to each upgrade of city defences, academies and governor buildings. It's much more manageable this way. A sort of bad side effect, depending on your point of view, is that there's very little crime and corruption because of all these law bonsues, so the economy can spiral massively out of control. Better to have too much than too little I suppose!