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Topic Subject:Barbarian Invasion FAQ's -Look here first-
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MaximusDecimus
Legionary
(id: maximus09)
posted 14 January 2006 22:11 EDT (US)         
Barbarian Invasion FAQ’s

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In this frequently asked questions thread, you should be able to find all the answers to your problems concerning Barbarian Invasion, Rome: Total War's Expansion. If you cannot find a question & answer on a particular subject, please post in this thread about it, if not already included, and I will be more than happy to add it, as long as you also provide the answer to go with it.


Posted- 1-14-2006 10:11pm
Edited- 1-29-2006 6:00pm

To search for a specific subject or question, press "control + F" on your keyboard. You can then search this page for keywords. To Jump to a question and answer hit 'control + F" and enter Q and the number of the question. Ex. hit Control + F and enter Q1. to jump to question 1.

I will constantly update, edit, and proof-read this FAQ sheet. If you have an idea for a question, a question you would like answered, some information that could be used to expand on an answer, have spotted a grammar or spelling or bbcode mistake, or any inaccuracies in the text, please inform me by posting in
the thread.

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Index


Q1. What is Barbarian Invasion?
Q2. How do I make all factions playable?
Q3. What is the best unit to sustain happiness in a city?
Q4. How do I play the Multiplayer part of the game?
Q5. Does anyone understand how a factions religion is set? How do I convert my official religion to another?
Q6. What are these "Trigger" factions I keep hearing about?
Q7. Are the objectives for the factions in BI a lot easier than in vanilla?
Q8. How do you use the Night Attack Ability?
Q9. What factions can use the horde ability?
Q10. Why dose my horde disappear after I take a few cities?
Q11. Where can I find cheats for BI?
Q12. Has anyone found a way to get titles back if the character who holds them dies?
Q13. How do you beat horde factions?
Q14. Can Romans and other ‘civilized’ factions sack cities?
Q15. Is it me or has destroying siege gear gotten harder?
Q16. What is a shock troop and what qualifies it as one?
Q17. Can I re-name my cities?
Q18. Squalor, what does it mean? And how do you stop it occurring?
Q19. What is the best way to get a good economy?
Q20. What year does a campaign end?
Q21. What are these ‘Roman Eagle’ thingies I hear about?
Q22. How do you ‘Horde’?
Q23. Back to the last question, what area of the map is best for settling?
Q24. How do you play non-playable factions?
Q25. What are these mystery factions, the White Huns and the Moors, that don’t seem to be mentioned anywhere?
Q26. What dose ‘Vanilla’ mean, and can I have some?
Q27. I keep seeing rainbows when playing night battles! Is this a feature or is there something seriously wrong?!
Q28. Suddenly the game doesn't allow me to destroy buildings anymore. What’s the problem?
Q29. Are there any patches available and where do I get them?
Q30. What does it mean when my units light up and twinkle?
Q31. If I install BI will I still be able to play RTW whenever I want or would I have to uninstall BI first?

Questions and Answers

Q1. What is Barbarian Invasion?

A1. Rome: Total War: Barbarian invasion is the recently released expansion to the popular 2004 strategy game from The Creative Assembly. It is set in the period of the late Roman Empire. The Empire has been split in two and is facing invasion from all sides. Barbarian Invasion is a powerful game with many new features, which make it unique, and devilishly fun!

Q2. How do I make all factions playable?

A2. Currently, the two best Mods for this are the following.

Borsook's All Factions Mod for 1.3 & 1.4

This is for un-moded versions of RTW and BI but may be done manually. Make sure you back up all files before installing!! This Mod allows you to play as the non-playable factions within BI. It also includes the Mod that allows all factions to be played in RTW. Just install it into your Main RTW folder, and replace all files that it asks for, or use the read-me file to manually install the mod.

Epistolary Richard's All Factions Mod

This mod is similar to Borsook's Mod but this also included the emerging factions to be playable as well. Maps for Unplayable factions, descriptions and Character Faces have also been adder to enhance the game. This mod allows you to play as all of the factions within BI as they appear or emerge within the vanilla game. If you choose to play as an emergent faction, the game will go on autopilot until the faction emerges and it will then pass you control.

Q3. What is the best unit to sustain happiness in a city?

A3. Peasants cause the most happiness in a city. It is true that Each soldier or peasant produces the same effect, but the more men in a unit, the more the happiness. Naturally, the most cost-effective is the Peasant, since the cost per soldier is the cheapest.

Since Peasants are the largest units in the game, they yield the most happiness.

Q4. How do I play the Multiplayer part of the game?

A4. Basically the same way as in the original game. There is really no need to register to GameSpy to play. This is just the hosting network for MP. To play BI's Multiplayer, you will have to have an Original Copy of RTW. From this you will use the CD key that came with RTW and enter it for Barbarian Invasion. From there, either Join a game, or Host a game.

Q5. Does anyone understand how a faction’s religion is set? How do I convert my official religion to another?

A5. One determining Factor in religion is the Governor you put in that settlement. The City's Religion is chosen based on his beliefs and his current religion, and also decided based on the religious structures already in the city. Religion of a settlement is also based on the surrounding cities. If all the cities around yours are Christian, then your will most likely be as well, unless you already have a strong presence of a different type there. To change it completely you must destroy the structures of the opposite religion, have a Governor to help the process of keeping your people happy in the switch, and having the surrounding cities be somewhat the same religious base.

Q6. What are these "Trigger" factions I keep hearing about?

A6. "Trigger" factions are also known as spawn factions. These factions suddenly appear after a certain event has happen, for example a destruction of another Faction, or the taking over of a specific city. There are many spawn factions in this game.

The British Romano appears after you have run the Eastern Roman Empire out of Britain, and Londinium.
The Osthrogoths appear when there is a revolt of a city in the region of the Goths.
The Slavs appear after Burgundi is defeated.
The Western Roman Rebels and the Eastern Roman Rebels appear when civil unrest is caused in a city and it revolts. Instead of becoming a Rebel city it become a Roman Rebel city. The faction can be removed by taking back the city, but these two are the only ones that can respawn again and again. Every time a Roman city revolts it becomes a Roman Rebel city.

Q7. Are the objectives for the factions in BI a lot easier than in vanilla?

A7. In the Original RTW, there was an evenly set goal for each faction to gain 50 settlements and hold Rome, or the option of a short campaign to only hold 15 settlements. In Barbarian Invasion each faction has its own unique set goal to achieve. A different amount of settlements is needed for different factions. And certain cities need to be taken to win. Personally I would say BI objectives are easier because there aren’t as many settlements to capture, but for some getting them is a hard job. And a lot of the factions goals are so part apart as well, such as trying to get 32 settlement compared to 15. It all depends on your faction of choice.

Q8. How do you use the Night Attack Ability?

A8. In order to use this function, a commanding General of an army must have the ability to do so. Its a trait that is needed to activate it, which is said to come when that character has enough command stars. If your General does have this trait, then there will be a gray box in the side of the battle panel in which you can choose to have a night battle at any time.

Q9. What factions can use the horde ability?

A9. Only the Franks, Goths, Huns, Sarmatians, Vandals, Burgundi, Lombardi, Osthrogoths, Roxolani and Slavs can form hordes.

Q10. Why dose my horde disappear after I take a few cities?

A10. When you choose to settle down in your first conquered settlement rather than sack it, half of your surviving horde units will be quickly disbanded. The people in these units revert to their non-combatant status and join the conquered settlement's population. When you choose to conquer a second settlement half of the remaining units (i.e. 1/4 th of the original horde) will be quickly disbanded and added to the settlements population. When you choose to conquer a third settlement your remaining original horde units will be quickly disbanded and added to the settlements population.

Q11. Where can I find cheats for BI?

A11. Although most forummers agree that cheats ruin games, its all up to the person who owns it.
Barbarian Invasion Cheats at GameSpot

Q12. Has anyone found a way to get titles back if the character who holds them dies?

A12. Titles 'respawn' if lost on another appropriate character in the right place. You can check out the individual triggers if you want to see 'how the magic works', but I always think that spoils the experience of playing games a little. The titles are - as some people have noticed - a cunning variant on the retainers in the game.

There are around half-a-dozen Roman titles for each half of the Empire and one or two for most of the other factions. The exception is the 'Friend of the
Emperor', as there can be a large number of them in circulation at any one time as it's a catch-all sign of favors rather than a specific job.

Q13. How do you beat horde factions?

A13. As Adder puts it, run away. But that’s not always necessary. To kill off a hording faction you must completely destroy every unit they have. In battles you must kill every single man in order for that army to disappear. Then you must do that for every one of the hordes armies. It is preferred just to avoid hordes if possible.

Q14. Can Romans and other ‘civilized’ factions sack cities?

A14. No other factions can sack cities other then the ones who have the ability to horde. Also, those factions can only sack a city when in Hording mode.

Q15. Is it me or has destroying siege gear gotten harder?

A15. Siege equipment in the original Rome Total War usually was easy to destroy. Now in BI, accounts have been made that 5 volley of flaming arrows barely takes down most equipment. But others say they have been able to easily bring them down. It may also depend of the level of difficulty that other players use. One thing many agree on though is that this subject will never close. Its hard to determine weather or not it has gotten harder you destroy, but most will find out eventually through personal game play.

Q16. What is a shock troop and what qualifies it as one?

A16. Shock troops usually are units that use brute force and an initial attack to send the enemy routing. Usually units with attack points of 15 (w/o upgrades) are considered shock troops. Examples are Berserkers, Hounds of Cullen, Chosen Axe men, and Comitatenses. Also cavalry units can be categorized there as well suck as Grall Knights, Catafractii and Elephants.

Q17. Can I re-name my cities?

A17. Yes it is possible. Simply open a city scroll, and up at the top where it shows you the city name, e.g. Rome- Huge City, double click, backspace and enter a new name, then close the menu, and it will be re-named.

Q18. Squalor, what does it mean? And how do you stop it occurring?

A18. Squalor is like pollution, filth, resulting from high populations. Early on you can fight it with cess-pits, sewers, etc., but it seems to me that once you get past a certain population size, it’s like a bad penny - you'll never get rid of it. All you can do is keep it in check by upgrading hygiene buildings and some temples. Left unchecked, you population happiness will drop and you risk outbreaks of disease.

Q19. What is the best way to get a good economy?

A19. Usually it isn't so much your income that's the problem as your expenditure. Make sure that the only troops you use to garrison your cities are peasants (which are better for keeping order anyway) and don't be supporting any armies you don't need. Certain units have the wonderful distinction of being both crap and expensive to maintain. If you have any of them sitting around that are not likely to be needed in a battle in the next couple of turns disband them to save money. Once you start upgrading your military buildings and producing higher-quality units, disband all the older types unless they have lots of experience.
To start with a good economy, try to build and upgrade mostly economical building such as ports, traders, and roads. This increases your income, and having fewer troops, as stated above, will drop your expenditure, thus creating a solid base economy.

Q20. What year does a campaign end?

A20. The campaign supposedly start in 363 and ends in 476. If you haven’t completed your assigned goals by that date, the game ends. But if you have completed your goals, and have the options of continueing, the game is endless. Once it reached 476 it will keep going. The only limit is conquering the whole map.

Q21. What are these ‘Roman Eagle’ thingies I hear about?

A21. It means that you captured the heart and sole of the Legion. To lose the eagle was like betraying Rome it self. It would be like losing the national flag in times past. You capture them by destroying a Roman Legion. Once you do though, the enemy will always try to get it back, probably for honor, so be prepared to defend. Also capturing an Eagle gives you command stars.

Q22. How do you ‘Horde’?

A22. To be a horde you can only have one city. Go to the city build window and you will see the 'Go to horde' button shaped like a tent, click it.

Usually when you horde its for a desperate purpose of too many enemies, or its just that your starting city and surrounding area suck. When you horde, you’ll want to move to a known economically powerful region, s use your spy provided to scout the area and find a suitable homeland.

Q23. Back to the last question, what area of the map is best for settling?

A23. The General consensus of the people at this site, say that the following cities are best to choose from.
Rome, Antioch, Carthage, Constantinople, and Alexandria. Those cities have some of the highest starting upgrades for buildings.

Q24. How do you play non-playable factions?

Q24. Stop Asking!!

Q25. What are these mystery factions, the White Huns and the Moors, that don’t seem to be mentioned anywhere?

A25. White Huns are Hun rebels, like WRE rebels and ERE rebels. Moors are a faction like RB that pops up in Mauritania if the conditions are met.

Q26. What dose ‘Vanilla’ mean, and can I have some?

A26. No, you cannot have some. Vanilla, as referred to by forummers, is a un-moded version of the game. No mods or patches, out-of-the-box condition.

Q27. I keep seeing rainbows when playing night battles! Is this a feature or is there something seriously wrong?!

A27. Don’t worry, first off you haven’t been doing drugs (hopefully). This problem occurs usually when you don’t have a Graphics Card that matches the requirement of the game. Or your setting for the game are off. You might need to buy a new one.

Q28. Suddenly the game doesn't allow me to destroy buildings anymore. What’s the problem?

A28. Most buildings can be destroyed, with the exception of walls, Governor's structures, farming improvements, mines and roads. You should be able to destroy any military buildings, temples and economic buildings. It sounds like a bug to me... but maybe there's some undocumented cutoff which prevents you from destroying more than "x" number of buildings in a campaign. For the most part, that’s all we know right now.

Q29. Are there any patches available and where do I get them?

A29. The game BI comes with version 1.4, and version 1.3 for RTW. The newest patch is version 1.6. To make it all work though you must download and install RTW 1.5 first then the 1.6 patch for BI.
These patches can be found on the Total War website Here

Q30. What does it mean when my units light up and twinkle?

A30. The Twinkling stars you see around your units that seemingly randomly appear during an engagement is a visual cue that means units the effect surrounds, have gained experience.

Q31. If I install BI will I still be able to play RTW whenever I want or would I have to uninstall BI first?

A31. Barbarian Invasion is basically a totally different game, but all files for it, are stored in your original RTW folder. You ll see a folder labeled BI where all the data and contents for the game is stored. Since its a different file, in format, it dost not interfere with the original RTW. So fell free to keep playing RTW without un-installing BI.

To play RTW, all you must do it insert the CD, either Auto play will come up or you must manually start it from your desktop, and you can play. To play BI instead of RTW, insert the BI CD, and the auto play/desktop icon, will let you play BI.


________________________________
/I've got nothin...I'm fo like'a bajillion!\

[This message has been edited by MaximusDecimus (edited 01-29-2006 @ 06:00 PM).]

AuthorReplies:
Hussarknight
Seraph Emeritus
posted 12 October 2007 03:03 EDT (US)     26 / 47       
As far as I know, numbers are all that matter for the garrison effect. I never heard of peasants having less effect than other troops. I will try it out this afternoon.

          Hussarknight
terminus3st
Legionary
posted 21 October 2007 00:30 EDT (US)     27 / 47       
At my capital city I trained 3 groups of Peasants and 3 groups of Levy Spearman. I pulled all units from the city except the 3 Peasants - 5% Garrison bonus. Pulled them out and replaced them with 3 groups of Levy Spearman - 10% Garrison bonus. This is with full 120 capacity in each unit, so... Peasants give half the Garrison bonus than any other unit, as i suggested.
Now the only other consideration is cost - one group of Peasant's upkeep is 36 - a pittance - and one group of Levy is 216 - much more than the Peasants; in fact, you could have SIX Peasants to ONE Levy, at that cost... so, even after all the Garrison figures, Peasants would be best in your homeland, where attack is minimal... but Garrison bonus is also less needed.
So the only question, then, i think, is: do you want Levy+ for Rebel suppression or Peasants? And then don't forget, you can only have so many units in a city... I have Huge Cities with a full contingent of Levy, and the Garrison bonus is still not 80%.

Through the wind-swept coastal trees;
Where the dead come rising from the sea.

[This message has been edited by Terminus3st (edited 10-26-2007 @ 02:41 AM).]

Merakses
Legionary
posted 14 March 2009 12:37 EDT (US)     28 / 47       
What are Shield Wall's exact effects? As far as I've noticed, it's somewhat like the phalanh in RTW, but I'm not sure.
Hussarknight
Seraph Emeritus
posted 14 March 2009 12:46 EDT (US)     29 / 47       
It is a bit like the phalanx in RTW. It provides a defence bonus from the front, but is weak from the sides or rear. I'm not sure what its exact effects are, but it works pretty well.

          Hussarknight
Selifator
Legionary
posted 14 March 2009 12:52 EDT (US)     30 / 47       
It adds a defence bonus to your units I think. Also, it makes charges less effective since the units are close together, less men of them against more of yours per square inch. This also makes them less susceptible to being driven apart.
Also, if you put them in defensive stance in shieldwall, they will almost never break formation, even when charged from the rear. The rear rank will simply turn and fight.

Practical uses are:
- Bridge defence.
- Gate defence/City defence
- Holding your flanks, this works wonders with spearmen in shieldwall.

The bad:
- Easily outmanoeuvred.
- Susceptible to missiles, though your higher defence will negate this. Rear fire will of course negate the negating defence.

You can't say that civilization don't advance, however, for in every war they kill you in a new way.

Chauvinism is not a particularly nice trait at the best of times but can be suicidal when the person your talking too can have you executed on a whim.

Facebook, anyone?

[This message has been edited by Selifator (edited 03-14-2009 @ 12:55 PM).]

Merakses
Legionary
posted 14 March 2009 16:15 EDT (US)     31 / 47       
Thanks a lot for the info, up to now I just used it as if it was phalanh
universal208
Legionary
posted 23 March 2009 10:40 EDT (US)     32 / 47       
Here are a few tips and tricks I learned on my own. The faction every-one says it's a "piece of cake" to play with, the Eastern Roman Empire (ERE), actually requires a lot of micro-management. So my game is set on very hard dificulty(both campaign and battles). It is true that unlike its western brother you are not bothered so much by the hordes, or the germanic tribes, that is, until you have a region in their vicinity.
1. When you first start to play, you should choose one singel state religion, that means demolishing any other religios buildings. Personally I prefer christianity, because although the other religions(actually I think only one of the two) grant you experience bonuses for your units, in the long run, you will need buildings that ensure a high civil order, because your big problem with this faction will be squalor and rebels (and I don't mean the ERE Rebels, but those random units with a gray banner). And trust me the further you go in the game the more advanced and massive those damn groups will get, just to annoy you, and to make you keep an army busy on chasing them.
2. Now here is a tip, you start with a couple of horse archer units, especially in the middle-east section of your initial empire, what you do with these, is split them up into one unit armies, you attack the rebels with each one, until you run out of arrows, and then retreat, you do lose the battle, but the unit gets to keep the experience bonus. You come back, the next turn and do it again, every time the enemy loosing their men, without having a place to replenish them, and you keeping your army intact, and get their experience up in no time, if you manage to keep your horses out of the range of any archers they might have, which should be easy as they are very manouvrable. Someone in a strategy guide, said that a very good unit for similar strategies is the mounted balistae, but the fact that you can't recruit it from the begining, and that they are slower than the horse archers, means that any cavalry unit can catch up with them, plus they are expensive to buy and maintain. Don't put a general to command the army as the defeat will have a negative impact on his traits.
3. Another tip is about city management, which in time is both money consuming, and a big annoyance. As the cities get larger, the more rebelious they get, so from time to time allow a city to riot, let the ERE Rebels appear, siege the city and exterminate the populace, you get rid of at least 15000 pop and you get arround 10k in cash.
4. A tip that connects to the previous one. It is indeed, as most players say to turn only a few cities into army recruiting centers and the rest should be economy oriented. At the begining of the game decide which ones you will be using to recruit units, usually the bigger ones near the frontiers (Constantinople, Alexandria, Antioch), and in the others demolish every military building. This way you get some cash, and in the case the city rebells, the only units they get are peasants which can be easily dealt with.
5. After a certain level the city will become a problem, and no matter how many buildings grant a good effect to public order, you still need to give them daily games and are loosing money. In that case start pouring out peasant units and just send them to the slaughter, its not important who they fight, just as long as they get massacred, and your population drops. In the end, no general's unit can match to 3500 peasants.
6. Your goal in the campaign, is to own a number of provinces, and Rome, my advice, try to conque regions neighboring the water, as they provide extra cash from sea trade and no AI army is going to do the "D-Day" on your lands.

[This message has been edited by universal208 (edited 03-23-2009 @ 10:44 AM).]

Drakedeath
Legionary
posted 14 July 2009 08:34 EDT (US)     33 / 47       
A total gravedig, but I'd like to point out something.
Q13. How do you beat horde factions?

A13. As Adder puts it, run away. But that’s not always necessary. To kill off a hording faction you must completely destroy every unit they have. In battles you must kill every single man in order for that army to disappear. Then you must do that for every one of the hordes armies. It is preferred just to avoid hordes if possible.
You actually only need to kill every member of the family in a horde. So when the faction leader, heir, and everyone related to them dies, so does the faction. Generals that are trained do not qualify as family members, therefore a horde dies even if a general controls an army.
ison7
Legionary
posted 04 December 2010 14:07 EDT (US)     34 / 47       
Hi, i have recently downloaded RTW Barbarian Expansion Pack,can anybody help me as to how I get this to run? the file appears as a BIN FILE. I am not very experienced with this and any help would be most appreciated,
stollyrock
Legionary
posted 04 December 2010 14:54 EDT (US)     35 / 47       
"Q6. What are these "Trigger" factions I keep hearing about?

The Slavs appear after Burgundi is defeated."

I would say that isn't true. In my latest ERE campaign the Slavs spawn even when the Burgundi are still around...
GeneralKickAss
Legionary
posted 04 December 2010 20:04 EDT (US)     36 / 47       
@stollyrock: Happened too in my Saxon campaign where I drove the Burgundians from Vicus Burgundii and then not a few turns later, the Slavs came. The Burgundians still had a province in Locus something (the largish one east of the Baltic Sea).

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Alpha211
Legionary
posted 22 January 2011 12:05 EDT (US)     37 / 47       
hi, i think that even if the burgundii are still alive the slavs come through in AD 410, it was a historical event i think not the elimination of the burgundii
Nihilist1700
Legionary
posted 09 February 2011 17:47 EDT (US)     38 / 47       
I trying to edit BI map_regions, but when i try to start campaign it's don't start. Do someone have similar experience?
Drakontos
Legionary
posted 09 February 2011 18:01 EDT (US)     39 / 47       
Alpha is right, the Slavs emerge in 410AD, the Burgundians have absolutely nothing to do with it.

@Nihilist - did you delete map.rwm?

PROCRASTINATE NOT · JAMAIS ARRIERE
Nihilist1700
Legionary
posted 09 February 2011 18:12 EDT (US)     40 / 47       
Yes, i delete, like i do in main RTW when start new campaign with new map. Wrong?
I try again with edit map_regions, and original old map.rwm and campaign start with old original map, do someone have idea about this?

[This message has been edited by Nihilist1700 (edited 02-10-2011 @ 04:26 AM).]

Drakontos
Legionary
posted 10 February 2011 10:29 EDT (US)     41 / 47       
@Nihilist
Hmm. Are you using Windows Vista? It could be the Virtual Store problem.

If so, go here and scroll down to post #7 - http://www.twcenter.net/forums/showthread.php?t=374081

If not... what exactly are you trying to edit? Does it just return to the faction selection menu, crash...? You might also want to take your questions here, rather than this thread: http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=t&fn=9
Since that is where they belong, and very few people visit the BI forum.



Also - I noticed that the FAQ mentions the Moors appearing if the conditions are met. As we all know, they don't. So that probably needs to be fixed!
It also says that peasants are the best garrison unit - in BI this is no longer true, as they have the 'peasant' trait which halves their effectiveness as a garrison.

PROCRASTINATE NOT · JAMAIS ARRIERE

[This message has been edited by Drakontos (edited 02-10-2011 @ 10:33 AM).]

Alpha211
Legionary
posted 10 February 2011 12:48 EDT (US)     42 / 47       
Does anyone know how the Moors emerge, what are the conditions? I'd like the see how they react (& take them on)
Also do they have the berber roster (like the roxolani have samaritan roster & slavs have the vandals)
Drakontos
Legionary
posted 10 February 2011 13:35 EDT (US)     43 / 47       
The Moors don't emerge. They, like the White Huns, are a relic of the development process. In theory they would have the Berber units, yes, but in red (the skins do exist). The White Huns, similarly, had the Hunnic units, but in white.

The stuff is there (and indeed I used it in a mod of mine) but the factions don't exist in game; the 20 faction limit prevents this.

PROCRASTINATE NOT · JAMAIS ARRIERE
Nihilist1700
Legionary
posted 10 February 2011 18:15 EDT (US)     44 / 47       
It return's to faction selection menu. I try first to make some new regions and fix some borders (Belgica), but turn me back without starting to load campaign. Windows is XP profesional, and i don't have trouble with main RTW modding. In BI everything else work well (standards, descr_sm_faction changes etc.) but just map is problem.
Gracias for links Drakontos

[This message has been edited by Nihilist1700 (edited 02-10-2011 @ 06:22 PM).]

Alpha211
Legionary
posted 11 February 2011 13:06 EDT (US)     45 / 47       
Thanks Drakontos

I thought they may not have featured in the real game as one of the cities in the Hun campaign rebelled & it was just rebel (and of course the 20 faction limit)
But thanks for that,

Know where I could get this mod of yours (e.g. whats it called)?
Drakontos
Legionary
posted 11 February 2011 18:34 EDT (US)     46 / 47       
My mod never made it online - it was just a work in progress that I fiddled with in my spare time. It wasn't hugely different to BI, just using the Mundus Magnus map, a couple of faction changes and set in 500AD, much like the DA:RR one now is. The plan was to change it quite a lot further (add India, Ethiopia as factions), but that took the back foot when I headed overseas.

I would do some more work and upload it, but my computer died on me and I haven't got round to trying to salvage the HD - and the backup seems to have a problem. If I do manage to save it, I'll see what I can do to get it up - I'd like to think I should be able to save it. I had a short-lived AAR based on it - you don't see much of the mod, but it'll give you an idea of what went on: http://www.twcenter.net/forums/showthread.php?t=386776

If I have to start from scratch, it's likely to be in Spanish, rather than English.

PROCRASTINATE NOT · JAMAIS ARRIERE
PRAET
Legionary
posted 20 August 2011 16:26 EDT (US)     47 / 47       
i don't know if it is right place to post this but soory i have no other choose. the problem is that i was editing RTW BI text files and somthing went wrong i also lost backup files so sombody pls somehow send me or upload somwhere only text file i am sure you know which file i need Rome. Total War - Gold Edition\data\text i need that text folder again sorry for posting my problem here but i really need that file
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