So far, we have agreed on the following settlements' status as Centers of Power, a new-ish feature in this mod:
(nil)
So I thought it's time we commence on finding, brainstorming, evaluating, screening, and determining the candidates. Remember: each faction should include not more than one (or in some cases like the ERE's, two) Centre/s of Power.
Also to be discussed are the attributes of CoP, special stuff we could do with them, and the bonuses (apart from the most bad-ass units' recruitment) they can offer.
To kick the discussions into overdrive, here are a few initial proposals and already-confirmed features:
1. The exclusive construction of Epic Walls.
2. Roman Architectural Restoration: This is simply where history meets gameplay epicosity - when the West and some of the East were overrun by the barbarian hordes, certain beautiful pieces of architecture were inevitably damaged, forsaken by original inhabitants, or in some cases, utterly destroyed. Perhaps as the CoPs grew in size and financial strength, they can afford to rebuild or build new structures on existing foundations?
3. Offers reduced "distance to capital" penalties on public order to surrounding regions. If doable.
* * *
"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award
The word dyslexia was invented by Nazis to piss off kids with dyslexia.
So I thought it's time we commence on finding, brainstorming, evaluating, screening, and determining the candidates. Remember: each faction should include not more than one (or in some cases like the ERE's, two) Centre/s of Power.
Also to be discussed are the attributes of CoP, special stuff we could do with them, and the bonuses (apart from the most bad-ass units' recruitment) they can offer.
To kick the discussions into overdrive, here are a few initial proposals and already-confirmed features:
1. The exclusive construction of Epic Walls.
2. Roman Architectural Restoration: This is simply where history meets gameplay epicosity - when the West and some of the East were overrun by the barbarian hordes, certain beautiful pieces of architecture were inevitably damaged, forsaken by original inhabitants, or in some cases, utterly destroyed. Perhaps as the CoPs grew in size and financial strength, they can afford to rebuild or build new structures on existing foundations?
3. Offers reduced "distance to capital" penalties on public order to surrounding regions. If doable.
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award
The word dyslexia was invented by Nazis to piss off kids with dyslexia.