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Topic Subject:Jack's Macedonian playthrough
DominicusUltimus
Legate
posted 21 August 2013 03:25 EDT (US)         
Jack Lusted has posted the first installment of his Macedonian campaign in Rome 2

The original thread can be found on the official Total war forums here, but I've copied the first update into the OP for the members of our community who prefer to get the latest Rome 2 news at good old RTWH.
Hello everyone, and welcome to my campaign play through as Macedon. I will be posting updates here until Rome II is released. Please discuss the campaign in this thread

Macedon is rated as a hard faction to play. The campaign is on the normal difficulty setting. Click on the images for larger resolution where avaiable.

The game begins in 272 BC, so letís take a look at what I have.


Here is Pella, my capital, and the army of my faction leader Antigonos Gonatas.

The other region Macedon starts with is Pulpudeva, along with the second army under Kosmas. I also have a fleet which is led by Peucestas.

A decent starting position, but I need to take a look at the diplomatic situation.

Quite a few nations nearby, from the Thracian Odryssian Kingdom to the Greek states of Athens and Sparta.


Athens is my client state and Sparta are my defensive allies. Iím at war with Tylis which looks to be a good first target for expansion.

Time for some construction. Pella is expanded with the City Centre line of buildings. Pulpudeva gets a barracks so I can recruit decent units there and at Pella. I want to turn them into military centres, I will focus conquered regions on agriculture, industry and culture buildings.

I also start researching my first tech, the starting one on the military line. I will go up the military line for a couple of techs until the second tier buildings are unlocked and will then switch to the civil line.

Each faction comes with traits that affect how the campaign plays, letís take a look at Macedonís.

Good bonuses, but the diplomatic penalty with other Hellenic factions could have a big effect as the campaign goes on.

Now to get on with the business of strengthening my armies. Levy Pikemen and Javelinmen are added to the army of Antigonos. Kosmas gets some Slingers and a unit of Milita Hoplites. He will march on Antheia and I will recruit mercenaries to strengthen his force along the way.

I also have a spy who I send south, and they spot some Epirot armies gathering.

Time to end turn.

Hmmm, Iím already committed to one war with Tylis, but I do want Larissa so I agree to join in the war with Epirus.

As Iím waiting for my armies to recruit their units, I end turn again.

My first tech is finished, and I move onto the next military one as it will give me the next level barracks needed for Pikemen and other units.

Bolstered by some Thracian mercenaries, Kosmas lays siege to Antheia. I decide to wait before assaulting, a big mistake.

Why was this a mistake? Because I forgot that armies in besieged port settlements do not suffer from attrition unless the port is blockaded, but the besieging army will.


Antigonos moves south to beseige Larissa, Athenian armies providing support.

I upgrade the City Centre chain in Pella to an Amphitheatron, a building that will give a very big boost to public order when it is finished.

An Epirus spy is spotted by my own, and she manages to wound them.


She levels up and I decide to improve her critical chance.

Realising my earlier mistake with the siege of Antheia, I assault and my strong infantry give me a swift victory against the levy troops of the enemy.

I choose to occupy the settlement. As buildings of another culture give unhappiness, I begin the process of converting the farm to my own. The others will have to wait until I have more money.


Kosmas has levelled up so I give him the Commander skill.


Having captured Antheia, I notice an army of Tylis in a transport fleet off the coast. I wonder what they will do next.


Blast. Odrysia has declared war, giving me no time to consolidate my hold on Tylis.


At the start of my next turn I am greeted with this message, looks like something has happened to one of my Generals.

Once Iíve dealt with this another message. I donít know who it is, but someone almost took out Antigonos. If I found out who it was they will pay.



Floods have hit Pulpudeva, causing damage to buidlings.


Odrysia has besieged Antheia with the Tylis army on the transport fleet blockading the port. This is not good. I dispatch my fleet to try and help out but it may not be strong enough.


With the second military tech done I move on to the first civil one.


During the next end turn sequence, Egypt declares war. Looks like there is not much friendliness with my fellow Hellenic nations.

On the last turn of the siege of Larissa, Epirus sally out. The Athenian armies have moved away but have been replaced with a much stronger Spartan one. This battle should not be much of a challenge. As it is an easy fight I decide to autoresolve it.



[/A good victory and I decide to enslave the captives taken.

Larissa is mineÖ

Öand with it Mount Olympus!

That is all for this part of the campaign diary. See you all next time.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by Scipii (edited 08-21-2013 @ 04:23 AM).]

AuthorReplies:
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 21 August 2013 03:41 EDT (US)     1 / 42       
Oooo. I love the look of it- it is so beautiful! And look at those options for the General's bodyguard- and it was nice to see some of the research options!

It is looking more and more epic with every day!!

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
Aftermath
HG Alumnus
posted 21 August 2013 04:43 EDT (US)     2 / 42       
Magnificient. Lot's of information in here.

First thing I noticed is the nice diplomatic standing map overlay. Sparta is mentioned as a defensive ally, so presumably only support Macedonia when war is declared on them, rather than when Macedonia is the aggressor.

The return of disasters is much welcome, adding to the feel of the campaign map.

Looks like the Hellenic factions will be at eachother's throats thanks to that faction trait, Egypt was pretty far removed from Macedonia and it's conflict but still decided to get in on the action.

For a second on one of the diplomatic maps I confused the 'neutral' gray on Sicily and southern Italy as Carthage's faction colours, thinking they'd invaded ha

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
Scipii
TWH Seraph
posted 21 August 2013 05:04 EDT (US)     3 / 42       
You missed the first picture in Jack's AAR post, so I edited in for you. Otherwise some thoroughly entertaining reading and viewing material leading up to the release of Rome II. Going to be fun experimenting with all the different General's Bodyguard unit options.
DarthDovah101
Legionary
posted 21 August 2013 06:00 EDT (US)     4 / 42       
The diplomatic screen looks impressive and the relations popup remind me of Crusaders Kings 2.

Everything looks great so far.
Aftermath
HG Alumnus
posted 21 August 2013 08:24 EDT (US)     5 / 42       
I'm really looking forward to the General customising.
If anyone is curious the units are, from left to right: Shield Bearers, Companion Cavalry, Royal Peltasts and Foot Companions.
Can't imagine using too many officers as foot soldiers, but that all depends on how it functions in battle. Usually the general bodyguard as cavalry is useful early on thanks to lack of other cavalry units available to the player, plus a great way to boost exp.
The diplomatic screen looks impressive and the relations popup remind me of Crusaders Kings 2.
You're right. It seems like CA have taken some inspiration from CKII and Civ type games in the deepening of the campaign map aspects.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
DominicusUltimus
Legate
posted 21 August 2013 12:29 EDT (US)     6 / 42       
You missed the first picture in Jack's AAR post, so I edited in for you.
Gratitude for that Scipii For some reason the pic wouldn't load for me when I was writing the OP, and decided to edit it in later since it was almost 4:30 a.m. where I live and I was starting to doze off
Can't imagine using too many officers as foot soldiers, but that all depends on how it functions in battle. Usually the general bodyguard as cavalry is useful early on thanks to lack of other cavalry units available to the player, plus a great way to boost exp.
As nice as the other choices are, I'll probably stick with Companion Cavalry as my bodyguard unit of choice. Mainly because I'll want my general to be mobile to so he can quickly get to trouble spots in the battle line and use his abilities to reinforce hard-pressed or faltering units, but also because kings and generals of the Successor Kingdoms historically used picked cavalry units as their personal guard. However, I probably will choose an infantry unit as bodyguards for my generals in my Spartan campaign, especially if Spartan Hoplites are one of the choices

This is only a guess on my part, but I'm guessing the last two spots will be filled by advanced units you unlock through researched military technology or after completing special dilemmas/events.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums
Lenardius VII
Legionary
posted 21 August 2013 18:31 EDT (US)     7 / 42       
I wonder if the general portraits show the general aging as well...

but very nice thread and information. Rome is looking good, I can't believe its out in Sep 3 after decade and when it is my WORK DAY!!!!!

"Maybe someday we could become friends. Friends who ride majestic, translucent steeds, shooting flaming arrows across the bridge of Hemdale."
DominicusUltimus
Legate
posted 22 August 2013 07:01 EDT (US)     8 / 42       
Here is the second update provided by Jack. This time we're given a look at another army tradition; 'Formidable Spearmen', as well as a glimpse of a Pyrrhic Victory screen (yay? ).
Welcome to the second update of my Macedon campaign play through. The next few will be smaller than the first one.

With Larissa conquered my attention swaps back to Antheia.


My small fleet manages to push the fleet of Tylis away and I sally out with my army.


My bloodiest battle so far, Thracian Nobles and Warriors are no pushovers. Unfortunately Kosmas died in the battle and his unit wiped out. A noble end to his life.

With the siege relieved I convert the rest of the buildings in Antheia to my culture. Public order in the province should soon be under control.

Over on the Western side of Greece, Epirus and Athens have fought several battles with each other. Both sides have lost armies with Athens being pushed back. I wipe out the small remaining Epirot ones.


With Epirus weakened I march on Apollonia and lay siege.

Over at Antheia skirmishes with the remaining forces of Tylis lead to the army levelling up.

I choose to improve the damage of my spear units.

I get word that a member of the other families within the faction has been promoted, shifting the balance of power internally towards them. Iíll have to keep an eye on that to make sure they do not grow too strong.


After waiting a turn I assault Apollonia and Epirus is destroyed. It was a hard fought battle, but my superior army overwhelmed the garrison.

I hope you have enjoyed this update.
Here are a few questions that were answered by Jack after he posted this update:
Q: Is there a pool of generals to which a character returns when you relieve him of command? Is there some negative effect tied to that? If so, can we re-assign generals from one army to another without this penalty? And does a general stick with his bodyguard unit even when moved between armies, or can we pick a new one every time he is assigned to a different army?

A: Yes there is a pool of available generals, from both your family and others. Swapping generals will have an affect on the internal politics of your faction. If you remove a general from an army and then later put him in a different one you will still get the choice of which unit you want for him.

Q: Would the general retain any experience/traits if you removed him then later reinstalled him?

A: They will keep their skills and traits.

Q: Is the general part of the unit? Like a hoplite in a shield bearer unit or is he just at the side or in the middle like previous tw games?

A: He is part of the unit, where he stands depends on what formation a unit is in.

Q: Epirus, a major faction is gone really fast from the game this time. Is it possible in Rome II that a faction resurrects like it did in Empire (due to a rebellion for example) or will destroyed factions be gone forever in each campaign?

A: Yes factions can return once they are destroyed if there is a rebellion in their home region, just like Shogun 2.
Very surprised (in a good way) to hear that generals retain their skills and traits when you remove them from command. Will definitely add a bit of spice to roleplaying and AARs

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 08-22-2013 @ 07:39 AM).]

Legion Of Hell
Centurion
posted 22 August 2013 10:40 EDT (US)     9 / 42       
It can work well into a roleplay story like a commander relieved from command for being too popular with the troops and use R2TW for pictures and such. Enjoying Lusted's playthrough and answering questions.

General Rawlinson- This is most unsatisfactory. Where are the Sherwood Foresters? Where are the East Lancashires on the right?

Brigadier-General Oxley- They are lying out in No Man's Land, sir. And most of them will never stand again.

Two high ranking British generals discussing the fortunes of two regiments after the disastrous attack at Aubers Ridge on the 9th May 1915.
Aftermath
HG Alumnus
posted 22 August 2013 11:39 EDT (US)     10 / 42       
Nothing that interesting in this one though, unfortunately. I'm kinda glad though, I like the sense of discovery figuring out a game for yourself. I don't necessarily want to know everything about it before release.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
DominicusUltimus
Legate
posted 23 August 2013 05:19 EDT (US)     11 / 42       
Update 3 from Jack. A few of the screenshots may be repeats since Jack shifted a few of them around to make his playthrough more chronologically accurate. He also answered a question about non-aggression pacts, which I will post below.
"I secure non-aggression pacts with Rome and Pontus" What does it mean exactly? Is it just that you won't attack each other or does it include any more condition? Does it have an expiration date or is it like an alliance?

JL: t's basically you agreeing to not attack each other, and big diplomatic penalties if you break that agreement. It does not expire after a certain point.
Time for the next update of my campaign playthrough.

264 BC

With Epirus weakened I march on Apollonia, destroying a small army before laying siege to the settlement.

My fleet near Antheia engages one of Tylis and destroys it.

I also complete the research of Scholarship this turn, which enables the recruitment of Dignitary agents and the Library building.

263 BC

After waiting a turn I assault Apollonia and Epirus is destroyed. It was a hard fought battle, but my superior army overwhelmed the garrison.

A faction seems to be very keen on trying to assassinate my generals. Several are wounded over the next few years and it only stops when I move my spy into the army at Apollonia.


Capturing Apollonia gave me my first full province. I set Macedonia to the Tax Harvesting edict giving me a nice boost to my income.


Sparta come to me with an offer of an alliance which I accept. My southern border is looking very secure.

262 BC

Iíve not heard much from Egypt since their declaration of war but it looks like theyíve got a few troubles closer to home. Checking in diplomacy they are still very unfriendly towards me.

Tax Labour is researched which boosts growth in all provinces and reduces the cost of main chain buildings in settlements (the core building in each one).

261 BC

To the North plague strikes an army of one of the Scythian factions, the Catiaroi. Good job I have no plans to expand up there anytime soon.

The other families secure more promotions for some of their members and I respond in kind which helps maintain the balance of power.

260 BC
More buildings are upgraded, the province of Thracia now has several temples giving different bonuses.

My spy Alexandra levels up and I improve her Collaboration skill which imporves her manipulation chance.

259 BC
This was a busy turn for diplomacy. I secure non-aggression pacts with Rome and Pontus and a trade agreement with Athens.

I also complete the research of Marine Training, which gives me an extra recruitment slot in ports, reduce fleet upkeep by a small amount and enables the 3rd tier docks.

257 BC

I march on Odessos and take it with a quick assault. I own all but one region of the Thracia province, the last is owned by the Triballi. They are no threat for now but I think they are a good future target for conquest.

There is still another Odrysian army out there somewhere that I will have to deal with. This turn also sees a trade agreement signed with the Ardiaei, one of the Illyrian factions.

That is all for this update on my play through. I hope have enjoyed it.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 08-23-2013 @ 05:26 AM).]

Aftermath
HG Alumnus
posted 23 August 2013 06:37 EDT (US)     12 / 42       
Nice to see the client states can be abandoned to their own devices by their benefactors. I guess Egypt didn't want to get dragged into the wars up in Anatolia yet.

Diplomacy sounds massively expanded, with the different treaties and such.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
SwampRat
M2TW Ladder Leader
posted 23 August 2013 07:19 EDT (US)     13 / 42       
Hopefully there's a nice diplomatic disincentive to abandoning client states though, unless you also give them a chunk of compensation or they've done something to warrant it. If you can pull your protection away as soon as a scary looking potential enemy marches up then there's got to be a decent amount of trust, or what are they paying for?

It is a nice looking game
Andalus
Legionary
posted 23 August 2013 07:21 EDT (US)     14 / 42       
Having captured Antheia, I notice an army of Tylis in a transport fleet off the coast. I wonder what they will do next.
Am I reading this right that a faction can now survive losing its last province if they still have fleets and armies?
DominicusUltimus
Legate
posted 23 August 2013 07:57 EDT (US)     15 / 42       
Am I reading this right that a faction can now survive losing its last province if they still have fleets and armies?
Quoting an answer to that from JL himself from TWC.
Not all factions can survive without settlements but many can in Rome II. They will try and capture a region for the faction.
So yes, there will be a considerable number of factions who can survive losing their last region if they still have a good-sized fleet or army left capable of taking another city or at the very least giving you one last fight before the 'Faction Destroyed' alert pops up.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums
Andalus
Legionary
posted 23 August 2013 08:19 EDT (US)     16 / 42       
Aha, I see. I'm guessing then that it's the less centralised, more tribal factions that will be capable of this. Should be interesting to play those factions - who's up for a migration campaign AAR?
Aftermath
HG Alumnus
posted 23 August 2013 08:49 EDT (US)     17 / 42       
Am I reading this right that a faction can now survive losing its last province if they still have fleets and armies?
That's how I took it. It's a good move, too many times have I been able to finish off an opponent's last settlement and avoid fighting a larger force that then simply disappears. Perhaps it plays into CA's stated desire to remove the ability to 'headshot' the AI.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
EnemyofJupitor
HG Alumnus Superbus
posted 23 August 2013 09:00 EDT (US)     18 / 42       
It all looks so beautiful. I want it now.

And I shall go Softly into the Night Taking my Dreams As will You
DominicusUltimus
Legate
posted 23 August 2013 12:36 EDT (US)     19 / 42       
One last update, then we'll have to wait till Tuesday to get the next one
Welcome back to my Macedon campaign play through.

256 BC

I am issued a mission that I complete the next turn when my treasure is large enough. The dignitary is then dispatched on a tour of nearby factions to see what they are up to.

I agree a defensive alliance with the Ardiaei and a trade agreement with Syracuse.

255BC
The remaining Odrysian army appears and lays siege to Pulpudeva. I move my army from Odessos to respond.

Water Sluicing is researched this turn that further improves growth in all regions and boosts my income from industrial buildings. Pulpudeva is being turned into my industrial centre, with a Brick Dryer in the settlement.

254 BC

I catch the Odrysian army at Pulpudeva and it retreats towards the mountains where I attack it. Seeing their forces I understand why they had tried to attack away from Odessos, their force is not strong enough to face my army and it is destroyed on the field of battle.

253 BC
This turn sees a milestone happen in my campaign.

In Apollonia I have my first 20 unit army. Now I need someone to use it on.

252 BC
The last remaining Odryisan forces are in fleets that I destroy this turn. I am now at peace for the first time since the campaign started.

A Non-Aggression Pact is signed with Rome and I complete the research of Advanced Construction Techniques which allows me to build Aqueducts and a third tier Odeon.

251 BC

Syracuse also agrees a non-aggression pact with me, I think they and Rome could become good allies in time.

A few turns ago I was presented with an intrigue where I chose to invest in a mineÖ

Öand a few turns I get the reward for that decision.

That is it for todayís updates, next one will be on Tuesday as it is a Bank Holiday weekend here in the UK.
A couple of questions answered by Jack are listed below.
I'm confused right now, there's vassals and client states (for all factions)? I heard about satrapies, it's the same as vassals, right?

JL: Sorry Satraps is the term for vassals in Rome II. They work like vassals from previous games. Whether you can make satraps or client states will depend on what faction you are playing. Eastern factions can make satraps (along with the Seleucids and Baktria), Roman/Greek/Carthaginian can make client states. Barbarian factions cannot make client states or vassals, but can form confederations. (Don't mean to nitpick, but he probably means 'Satrapies' and not 'Satraps' since the latter is the title of a person in charge of a Satrapy )

If the human player loses all of their settlements, will they still be able to attack and recapture a settlement to preserve itself or is it game over?

JL: Yes a player can carry on after they've lost the last region.
So it's confirmed that not only can the AI survive after losing its last region, but the player can as well. Guess that means it's time to plan some good old fashioned Migration Campaigns and bring the Iceni to Syria!

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 08-23-2013 @ 12:37 PM).]

EnemyofJupitor
HG Alumnus Superbus
posted 23 August 2013 14:40 EDT (US)     20 / 42       
Awesome.

And I shall go Softly into the Night Taking my Dreams As will You
DominicusUltimus
Legate
posted 27 August 2013 05:16 EDT (US)     21 / 42       
Update 5 from Jack
Hello everyone, and welcome to the next update for my play through.

250 BC
With my southern borders secure thanks to Athens and Sparta my attention turns towards the Triballi who own Navissos, the last region of Thracia that I donít own. Looking in diplomacy I notice they are at war with the Scordisci who I promptly sign a Non-Aggression pact with. I then declare war with the Triballi and march my army from Pulpudeva into the region.

In other diplomatic news I sign a trade agreement with Rome.

Back to internal matters I have family issues to deal with.

This person must be disowned. the Infamy penalty affects all of my family members.

Tactical Drills is researched which boosts the melee stats of my units.

249 BC
With the main Triballi army off fighting the Scordisci, Navissos is open to attack.

I take the region after an easy fight and begin to convert the buildings. All of Thracia is mine.

Rome asks me to join in their war against the Etruscan League. The Etruscans only have a fleet left and I do not have anything to defeat them with, but joining the war will boost my relations with Rome so I agree.

248 BC

He got what was coming to him. The Infamy is removed from my family.


Rome offers a defensive alliance in return for a small fee. I agree, much better to have them as friends rather than enemies. Syracuse has declared war on Carthage as well, things are getting very interesting in the central Mediterranean.

I hear news from distant lands that the Arverni have become part of the Gallic confederation.

The last Triballi army has headed east and tries to take Antheia.

This battle was a tough one and rested on my Militia Hoplites pinning down the Triballi general and killing him before his unit could reach my slingers and the mob who were also defending the settlement.

247 BC
At the start of this turn I am met by a very interesting mission.

A very nice incentive for me to try and eradicate the last Etruscan fleet. I never manage to complete this mission, but it is a nice example of the dynamic missions that appear in the campaign.

Rome also asks me to join in its war against Libya, one of Carthageís client states. With Syracuse at war with them as well I sense an opportunity to expand to the west. Time to side with Rome again.

Trade agreements are agreed with Bithynia and Rhodos, and Syracuse take Lilybaeum giving them control over Sicily.

246 BC

When converting Navissos to my culture I had enough money to convert the main settlement building but not the other chain so I demolished it. With my focus elsewhere I had forgotten to build anything in the empty slot so now slums have filled it.

They add to the growth rate but I do not want that food or public order penalty so I demolish them.

I agree Military Access with Rome, and move my 20 stack army into Southern Italy where I intend to march it towards Sicily and then on to North Africa.

A trade agreement is reached with the Catiaroi and Gymnasia is researched. This gives a speed increase to my units and allows for more specialised military buildings to be constructed that focus on giving bonuses to units.

245 BC

Libya asks for peace as it is in a lot of wars and offers a nice payment. I accept the money and take a hit in my relations to Rome and Syracuse.

Cimmeria offer me a trade agreement which I accept.

Syracuse are doing well in the war as this turn they take Carthago itself!

244 BC

The Other Families are annoying me now, but I cannot afford to strike back at them yet.

Rome asks me to join in the war against Nova Carthago and I accept, seems my peace treaty with Libya has not affected our relations too much which is good.

A Carthaginian fleet from Karalis retakes Lilybaeum, I think I have found the perfect target for my next conquest.

That is all for this update, I hope you have enjoyed it.

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums
Aftermath
HG Alumnus
posted 27 August 2013 05:59 EDT (US)     22 / 42       
The migration campaigns have returned Great news. Had a blast with them in Medieval 2 and the Pontus one going on in the Circle is entertaining.

Nice update, thanks for posting Dom. Seems things are really heating up in that campaign. Though relations with Rome are warm currently I think Jack will find himself at odds with them soon enough as he is expanding in their direction. Surprised to hear Syracuse took Carthage, wonder what that battle was like, surely the city would have a formidable garrison.

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
DominicusUltimus
Legate
posted 27 August 2013 13:41 EDT (US)     23 / 42       
Nice update, thanks for posting Dom.
My pleasure, and I must admit that I consider posting these updates to be a kind of twisted torture. It's nice seeing more of the game as Jack chronicles his campaign, but I can't help but think how I would've done things differently if I was in his shoes

Only 1 week left (or 6 days if you live in Australia ) until Rome II is upon us. The wait is still going to feel agonizingly long, even with work and my writing to keep me busy

"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 08-27-2013 @ 01:42 PM).]

EnemyofJupitor
HG Alumnus Superbus
posted 27 August 2013 14:06 EDT (US)     24 / 42       
It's nice seeing more of the game as Jack chronicles his campaign, but I can't help but think how I would've done things differently if I was in his shoes
I know, I'm feeling the same thing

And I shall go Softly into the Night Taking my Dreams As will You
Scipii
TWH Seraph
posted 27 August 2013 14:19 EDT (US)     25 / 42       
Aye, if Makedonia had a Senate she would be bursting at the seams with debate over the best actions and policies that Jack and Macedon should pursue.
WarheroAgiados
Legionary
posted 27 August 2013 16:40 EDT (US)     26 / 42       
^

Nah, jack is an absolute dictator :P
DominicusUltimus
Legate
posted 28 August 2013 09:50 EDT (US)     27 / 42       
Update 6 is up and ready to roll.
Hi all and welcome back to my campaign play through.

243 BC
It is time to make my contribution to the war against Carthage and its client states. I declare war on Carthage, Libya sides with it in the war, and my army in Southern Italy moves towards Lilybaeum.

In North Africa Syracuse takes Thapsus but its army there is now very weak.

Military Settlements research is completed which will enable me to build barracks that give me better ranged units.

242 BC
A turn later I agree a Military Alliance and also Military Access with Syracuse.

I also negotiate a trade agreement with Knossos.

My army is close to Lilybaeum now.


A Libyan army takes Carthago from the sea and another moves towards Thapsus.

241 BC
It is time to take Lilybaeum.

The fleet and garrison is no match for my land army and victory is swift.


This is now the situation in the area. The weak Libyan army in Carthago which I think will be my next target, Thapsus which is now undefended apart from the garrison as Syracuse marched its army to meet a Libyan one nearby and lost. Carthage still controls Karalis.

240 BC
Libya retakes Thapsus with ease after Itís victory the previous turn. My army in Lilybaeum is replenishing ready to move across to North Africa.

One of my generals dieís this turn, the first from old age. The only other notable event is the completion of the Land Management technology which boosts my income from agriculture and unlocks more industrial buildings.

239 BC
This is a quiet turn for me but there are multiple fleet engagements between Carthage and Rome and Syracuse.

238 BC
My army in Lilybaeum has replenished and I make my move across to North Africa.

I will siege the settlement for a few turns in order to construct the ladders I need to assault.

I do get an interesting bit of news this turn, Egypt has been wiped out by the Nasamones, one of the African nations.

237 BC
Back in Pella my spy Alexandra has levelled up.

I decide to improve her manipulation.

I also get news of an event that has had an effect on my army besieging Carthage.


Big penalties, but ones that should not matter too much as I am besieging and have a larger force than the garrison.

236 BC
My army has completed construction of ladders and some gallerys to provide mobile protection to my soldiers. It is time to assault Carthago.

A tough fight given the size and defences of Carthage, but I assault from multiple directions and my superior troops give me an edge. Not the most epic battle, but given the back and forth in North Africa over the years and the weakened state of the defenders it is hardly surprising.


This victory increases my Imperium, allowing me to field more armies and enact more edicts. I set the province of Thracia to tax Harvesting to improve my income.

That is all for this update. Next time, Carthage fights back.
In addition to this update, Jack also answered several questions concerning Macedon and certain gameplay mechanics.
Q: What is the goal of Macedon?

100 regions to conquer (with client states + allied)?
10 stacks armies?
5 stacks navies?

and economic?

And....Culture?


A:
Military:

  • Control 140 settlements either directly or through client states and military allies
  • Completely control the following 6 provinces either by direct ownership or through client states and military allies: Macedonia, Aegyptus, Italia, Syria, Persis, Bactria
  • Maintain 140 units in total
  • Maintain 40 naval units


    Economic

  • Control 90 settlements either by direct onwership or through client states and military allies
  • Completely control the following 6 provinces either by direct ownership or through client states and military allies: Macedonia, Arabia Felix, Armenia, Corsica et Sardinia, Dacia, Bosporus
  • Maintain trade relations with 20 factions
  • Hold at least one of every strategic resource
  • At the end of your turn, have an income of at least 80000 talents
  • Research at least 20 of the civil technologies


    Cultural

  • Completely control the following 6 provinces either by direct ownership or through client states and military allies: Macedonia, Pannonia, Parthia, Syria, Mesopotamia, Libya
  • Hold at least one settlement in 45 provinces in which your culture is dominant
  • Construct the following building: Hieron ton Megalon Theon
  • Research 30 of all technologies

    Q:Jack,can you answer this question please : Do the Triballii have some Thracian units in their roster?

    I`m not complaining,just wondering out of curiosity,before a few people pull the trigger on themselves due to the apparent "wrong" representation.


    A: Triballi are depicted as part of the Celtic people's who had taken over the area shortly before the start of the campaign.

    Tylis does have a mix of Thracian and Celtic units.

    Q: I noticed in the screen shots that Rome is yellow. Has someone taken Rome? If so, the same happened in the Carthage Let's Play posted some time ago. Just curious

    A: On the diplomacy screen you see the territory of the faction you are talking to in yellow and it also shows their allies in blue and enemies in red so you can easily see their diplomatic situation. On the strategic overview you can swap between political and diplomatic views.

    Q: I find that very promising especially considering the army limit etc, thanks for answering

    Will all city types (ie barbarian culture etc) have this style of defense for similar size cities? Will the type of defensive structures differ between cultures?


    A: There are differences. you will get very different layouts for the different cultures.

    Q: I have a silly question about the "Empire".

    Does it grow because you won one more battle or because you control one more settlement now?


    A: Both!

    Q: Nice to see some hard numbers to the limits that are tied to your Imperium level. Not sure if this has been answered before but is there a way to increase this "Power to Command" without specifically conquering territory?

    A: You can increase it by winning battles though that has less of an impact.

    Q: Jack, could you please clear something up.

    Macedonia is a successor state, is that a different culture than Sparta Athens ect?


    A: Macedon is a different sub-culture to the classic Greek states.

    Q: Also, manipulation ties to "eagle/authority" for spies? Like "command" for generals? Am I right to assume "temptation", as she used on an enemy agent before is a manipulation style action?

    A: Manipulation does tie into Temptation.

    Q: First of thanks for another great update

    Second quick question for you and I'm sure other people would like to know the answer.

    1.In Shogun 2, when your agents leveled up, for example ninja, their look changed. I believe once the ninja reached the maximum level it received a red mask. Will we see agents physical appearance change in Rome 2 as they gain experience?


    A: The appearance does not change as they level up.

    Q: how can an army get lost when they are besieging a settlement?

    A: That event represents an army being in unfamiliar land far away from home, shows them being homesick really.

    Q: Also, it sounds as if a faction lingers on as long as an army/navy is still alive. Is this the case? So let's say that I capture every single region belonging to the AI, their legions and fleets will keep roaming around?

    A: Yes that is the case for most nations.

    Q: So... er... For which nations is this not the case?

    A: Sorry that should actually be all nations can survive without a region!

    Q: Jack,this might be a bit off topic,but since you have posted a screenshot of the Catiaroi earlier,which had a navy : Will the steppe tribes ( the ones that come with the DLC) have some unique ships,which will be viable to use?

    A: The steppe tribes use the standard barbarian ships, but also have other naval units which use greek ships.

    Q: One question about defending Units, especially sea units: if the battle is lost, are they destroyed, even if they lie intact in the water? Can a defending Fleet flee and save itself?

    A: Yes, though that depends on if they have any movement points left on the campaign map.

    Q: So if an army is attacked when having no movement points left, and gets defeated, it is effectively destroyed and needs to be rebuilt from scratch?

    A: Yup.
  • Well that was a veritable legion's worth of new info. Not only did we find out about Macedon's military, economic and cultural victory conditions, but it's been confirmed that the Imperium rating in Rome II will be similar to the Fame rating in Shogun II in that it will increase slightly with every conquest and battlefield victory, though we do not know what kind of event, if any, will be triggered by reaching the maximum Imperium level.

    We also found out that any army or navy that's defeated when its movement points are depleted will be destroyed. This means the days of chasing down and killing every little soldier or ship on the campaign is a thing of the past!

    "Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
    "It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
    "My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
    Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

    [This message has been edited by DominicusUltimus (edited 08-28-2013 @ 10:18 AM).]

    Cheesewiz
    HG Alumnus
    posted 28 August 2013 10:10 EDT (US)     28 / 42       
    One thing that's surprising me about his campaign is how the minor powers are completely outclassing some of the major powers. I'm not sure I would have believed for a moment if you had told me that by 235BC we would see Egypt wiped out by Nasamones and that Carthage would fall three times in 10 years: To 'Cuse, then Libya, then Macedon.


    I do have to wonder if the minor powers aren't too strong. Not too strong in the sense that they are as powerful as major factions, but too strong compared to their actual influence in history. While it certainly makes the game interesting, it would be rather odd to push East with Rome only to find half of Asia conquered by the glorious superpower of Obscuritria.

    Ex-Seraph Cheesewiz - Former WICH Webmaster, AOE3H Webmaster, & RTWH Staff, HeavenGames LLC
    World_in_Conflict_Heaven || Age_of_Empires_III_Heaven || Support_HeavenGames || The_Playpen || Do_The_Right_Thing
    DominicusUltimus
    Legate
    posted 28 August 2013 10:28 EDT (US)     29 / 42       
    I added a bit of a Q & A session in the post with Update 6. There's a good amount of new info to be found in there
    One thing that's surprising me about his campaign is how the minor powers are completely outclassing some of the major powers. I'm not sure I would have believed for a moment if you had told me that by 235BC we would see Egypt wiped out by Nasamones and that Carthage would fall three times in 10 years: To 'Cuse, then Libya, then Macedon.


    I do have to wonder if the minor powers aren't too strong. Not too strong in the sense that they are as powerful as major factions, but too strong compared to their actual influence in history. While it certainly makes the game interesting, it would be rather odd to push East with Rome only to find half of Asia conquered by the glorious superpower of Obscuritria.
    I think Egypt served as something of an example of what happens when you decide to fight several wars on multiple fronts with the new army and navy limits in place. Egypt probably held its own for awhile, but its armies were most likely grounded down by the constant warfare and didn't have enough time to fully replenish their ranks before the next battle which led to their eventual destruction. Being a major fan and adherent of the Seleucids, I actually really enjoyed that bit of news

    On the one hand, I agree that historically most of the minor and unplayable factions had a negligible effect on history when compared to the major playable factions but on the other I love how this highlights just how "sandboxy" Rome II will be. I'm actually hoping I'll find a different superfaction waiting for me on the other side of the map every time I play instead of the same old steamroller faction. Not only because it'll add more replay value, but also because it'll serve as an interesting bit of Alternate history which is one of the major themes of the Total War games.

    "Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
    "It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
    "My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
    Cherub of Total War: Rome II Heaven and the Total War: Attila Forums

    [This message has been edited by DominicusUltimus (edited 08-28-2013 @ 12:23 PM).]

    Aftermath
    HG Alumnus
    posted 28 August 2013 11:45 EDT (US)     30 / 42       
    I enjoy that the minors are able to rise up and conquer the larger ones, though I hope (and am sure there is) a randomness to it, variable enough that the same things won't happen over and over in every campaign.

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    Scipii
    TWH Seraph
    posted 28 August 2013 13:09 EDT (US)     31 / 42       
    Could possibly be the same system as used in Shogun 2 to determine which minor factions will act like major players on the map. In Shogun 2 for each new campaign the game supposedly randomly decides which minor factions get a turn to be ambitious and try and become a major faction on the map.
    Aftermath
    HG Alumnus
    posted 29 August 2013 03:16 EDT (US)     32 / 42       
    I'm totally ok with random AI bonuses for each campaign. So long as balance is maintained after patches and DLC, Shogun 2 had a tendency for some things to happen every time after the latest batch of updates.

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    DominicusUltimus
    Legate
    posted 29 August 2013 10:16 EDT (US)     33 / 42       
    Update 7 is live and kicking.
    Welcome back to my campaign play through.

    The wiki is under heavy load today so give time for the images to show up.

    235 BC

    The turn begins and my attention is drawn away from the war.

    I will not tolerate this. I decide to counter the rumours.

    Back in Sicily the Carthaginians begin to fight back.

    I doubt the garrison will be able to defeat this attacking. Iím tempted to move my army from Carthago to destroy this attacking force. There is however a problem with this plan.

    That Libyan fleet looks like it is ready to try and retake Carthago. I will wait and turn before I decide what to do.

    234 BC
    One of my Generals back in Macedonia has died.

    A sad day for my family.

    Back on the war front I have made my decision. I move my army from Carthago back towards Lilybaeum.


    I have recruited a new army in Carthago, a lone general so far to help defend the settlement. I plan to expand that force over the next few turns.

    That plan is cut short during the end turn sequence.

    That combined force of Carthage and Libya is much more powerful than the garrison. I fight the battle knowing that victory is unlikely.

    I win, but I have to be honest and say I got really lucky. It was my general, with his unit of Companion Cavalry, that one if for me with a well-timed charge that managed to route a large chunk of the enemy force just as I was about to be overwhelmed. The death of the Carthaginian general soon after ensured my victory.

    That shows you how close I came to losing. I could have fought that battle a dozen times and lost it, I was very fortunate with how lucky I was. The remaining enemy forces retreat and Carthago is safe for another turn.

    233 BC
    I get bad news from the Oracle.

    I decide to sacrifice a white sheep, hopefully that will get rid of this Bad Omen.

    In Carthago I order the recruitment of Levy Pikemen to bolster my garrison in case of a repeat attack.

    At Lilybaeum my army arrives.

    The besieging Carthaginian army is dealt with swiftly.

    That is all for this update, a lot of action over a few turns. I hope you have enjoyed it.
    In addition to the daily update, Jack also posted a mini-update showing off a few of the larger armies belonging to some of the more powerful factions that he's not at war with.
    Many have been asking why the armies I have been fighting have been small. For the most case I've been fighting weakend nations who are fighting multiple nations.

    This is just a brief update to show some of the powerful AI armies that exist in other parts of the campaign map:







    "Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
    "It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
    "My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
    Cherub of Total War: Rome II Heaven and the Total War: Attila Forums
    Aftermath
    HG Alumnus
    posted 29 August 2013 11:52 EDT (US)     34 / 42       
    Awesome, the small garrison and resistance he has been facing did prick my radar as a concern.

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    Andalus
    Legionary
    posted 29 August 2013 16:23 EDT (US)     35 / 42       
    I find it slightly odd that the Cretan faction is Knossos, but the city is Hierapytna... seeing as the two cities were rivals...
    Aftermath
    HG Alumnus
    posted 29 August 2013 16:40 EDT (US)     36 / 42       
    I wonder if it's because Knossos is a more recognisable faction? For instance I've never heard of those other chaps.

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    Lenardius VII
    Legionary
    posted 29 August 2013 17:14 EDT (US)     37 / 42       
    As long as the minor factions don't overcome the major factions really early into the campaign.

    On day one I think there is a patch out for DLC but for other fixes too...so maybe we shall see the original 8 factions be strong and superior from start to finish......

    "Maybe someday we could become friends. Friends who ride majestic, translucent steeds, shooting flaming arrows across the bridge of Hemdale."
    Aftermath
    HG Alumnus
    posted 30 August 2013 03:21 EDT (US)     38 / 42       
    I disagree with you there, I'm all for some of the larger factions being in a weakened state or usurped by the time I get to them. Obviously not all the time, but once or twice I'd like to see the Etruscans subdue Rome, or Bactria conquer the Seleucids (Sorry DU )

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    DominicusUltimus
    Legate
    posted 30 August 2013 11:02 EDT (US)     39 / 42       
    (Sorry DU )
    No worries Afty I actually enjoy conquering and destroying the Seleucids in EB since they're usually the biggest power in the East, and since they're almost always fighting several wars on multiple fronts I can usually take a good chunk of territory from them before they can send a large enough force to oppose me.

    Sad news everyone, the 8th update will be the final one posted by Jack He will however, continue playing the campaign in private and will perhaps post a victory screen for us in the near future. That being said, I'd like to express my heartfelt thanks to Jack for showing us his campaign and helping several of us (myself included) survive the agonizing wait for Rome II

    And so without further ado, here is the final update of Jack Lusted's Rome II Macedonian campaign!
    Hi all, this will be my final update for my campaign play through, I hope you have enjoyed reading and I am finishing up with a big update.

    232 BC
    At the start of this turn I find out the result of the previous intrigue decision I had to make.

    Stupid Gods not liking my sacrifice.

    I also get word from far away that a faction has re-appeared.

    I wonder what has been going on in Iberia.

    Pella has been struck by a natural disaster.

    All the buildings have been damaged. It is expensive to repair buildings, but buildings will slowly repair themselves over time.

    Unlike previous Total War titles, you will not lose all the bonuses from a building when it is damaged, instead you will get partial bonuses.

    231 BC
    The war continues as Syracuse and Rome attack Libyan and Carthaginian fleets.

    I decide to set Karalis as a war target in the hope that one of my allies takes it. I also move my army from Lilybaeum back to Carthago in order to attack Thapsus.

    230 BC
    A new turn and another new intrigue.

    This time Iím showing off a bit more of the faction screen.

    I decide to do a sacrifice in the hopes of getting a positive outcome.

    229 BC

    It worked! A nice bonus for that region.

    Iím now making good income from trade.

    You can see that Iím benefitting from the resources I own.

    My home regions are also nice and happy.

    This shows the public order change per turn, along with other details of the Thracia province.

    228 BC
    My army has now reached Thapsus.

    It is taken with an easy victory.

    I notice that the Nasamones have taken Lepcis, so decide to check out Libyaís last settlement, Macomades.

    Looks like the Nasamones will soon have that one as well.


    Theyíve actually grown very powerful, owning most of Egyptís old regions. I signed an alliance with them a few years ago and Iím very glad I have.

    This turn also sees me complete the research of Naval Manoeuvres as Iíve decided I need to improve my navies.

    227 BC
    This turn opens with a very happy sight.

    Sparta have answered my call and have taken Karalis. Carthage now just has a couple of fleets left around the Mediterranean and will likely soon be dead along with Libya. Carthago Nova however is now growing quite powerful.

    I agree a non-aggression pact with the Seleucids, I still have my eye on expanding East at some point and allies over there will be valuable.

    In the end turn sequence Carthago Nova attacks Lilybaeum.

    I narrowly manage to defeat them and hold Lilybaeum.

    226 BC
    I notice more Carthago Nova fleets around so move my small army from Carthago to Lilybaeum. The big army that took Thapsus takes its place in Carthago.

    Hellenisation is researched.

    I begin construction of a Hoplite Barracks in Pella at once as it will allow me to recruit some very strong units.


    Carthago Nova attacks Lilybaeum again as expected.

    This time the victory is much more decisive.

    225 BC
    Libya actually manages to push back the Nasamones forces around its last settlement. They are safe for a few more turns at least.

    To help strengthen both my defence of settlements and my besieging of them I complete the research of Engineering which reduces the amount of time enemy settlements will hold out by one turn and enables boiling oil on settlement gates.

    224 BC
    This where I bring my play through to an end, and it is done with very good news.

    Rome is the faction to deliver the final blow.

    Each faction in Rome II has a series of objectives with rewards that can be completed in sets, this turn I complete the second main objective.


    Here are the bonus objectives (taken at a slightly smaller resolution):



    As you can see the optional objectives push you towards historical objectives for the faction.

    To round up this final update, below is an image of the world in 224 BC, with most region ownership revealed thanks to a little dev trickery.

    Plenty of strong AI factions around as you can see. If I continue this campaign (which will be done on my own, this is the final public update) I could go either East or West.

    Carthago Nova continues to have large forces around Lilybaeum and destroying them would give me a large amount of territory.

    However going East is more appealing to me, trying to restore Macedon to its old greatness. I would probably start by attacking Bithynia, Pontus and Pergamon before moving on to Armenia and Kartli. What I would do after that is difficult to say, who knows what the diplomatic situation might be like by that point.

    Thank you all for reading this campaign play through, I hope it has got you planning your own campaigns when the game is out on Tuesday.[/img][/img]
    Gotta say that I'm loving the Campaign Objectives and the historically inspired Bonus Objectives.

    I'm also very happy that the last pic was of the world map so that we could see how the other factions were faring while Jack was off fighting in Sicily and North Africa. There's no real superpower (other than Jack) to appear as yet, although Parthia has conquered Bactria and looks poised to conquer a few of the Seleucids' far eastern satrapies.

    Only 4 days left till Rome II goes live. Can't wait to start my own Macedonian campaign and see if I can match Jack's accomplishments with slightly higher difficulty settings (hard/hard)

    "Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
    "It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
    "My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
    Cherub of Total War: Rome II Heaven and the Total War: Attila Forums
    Aftermath
    HG Alumnus
    posted 30 August 2013 13:45 EDT (US)     40 / 42       
    Carthago Nova has been putting in work for Carthage, shame their masters couldn't match their might. Parthia has been gobbling up some serious territory over in the east too, can't wait to play as Rome, by the time I get over there Parthia (or maybe someone else) will probably have a vast swath of territory.

    These events really do seem to have a diverse effect on the campaign. I like.

    A f t y

    A A R S

    :: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

    "We kissed the Sun, and it smiled down upon us."
    Junya
    Legionary
    posted 30 August 2013 14:45 EDT (US)     41 / 42       
    I'm wondering what all the open, uncolored territories throughout the middle east are. Southern Egypt, Mesopotamia, Media Magna, Gedrosia, Carmania, etc. Are they rebel territories? I was under the impression that if a territory rebelled, it would revert to a different (original) faction?

    R[3vol]UTION
    Cheesewiz
    HG Alumnus
    posted 30 August 2013 16:30 EDT (US)     42 / 42       
    As he said, he used a 'dev trick' to see "most of the provinces." Maybe those are just a few of the provinces that this wouldn't work on. Maybe it has something to do with shared borders of allies or trade relations or something.

    Ex-Seraph Cheesewiz - Former WICH Webmaster, AOE3H Webmaster, & RTWH Staff, HeavenGames LLC
    World_in_Conflict_Heaven || Age_of_Empires_III_Heaven || Support_HeavenGames || The_Playpen || Do_The_Right_Thing
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