posted 27 August 2010 12:10
EDT (US)
2 / 8
yes, I have deleted both of those files.
I'm saving it under *medieval2.preference.cfg* so that should be right.
And the code that I edited was in *export_descr_unit.txt* and the code I edited was just (the Italic and Underlined text):-
type Armored Swordsmen
dictionary Armored_Swordsmen ; Armoured Swordsmen
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Armored_Swordsmen, 100, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 8, 6, metal
;stat_armour_ex 8, 9, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 610, 150, 90, 70, 610, 4, 150
armour_ug_levels 4, 5
armour_ug_models Armored_Swordsmen, Armored_Swordsmen_ug1
ownership england, slave
era 1 england
era 2 england
;unit_info 13, 0, 22
That's it. I just wanted to change the number of men in the unit to see if It'd work. Then I was going to move on to more complex modding.
Cheers for helping (again)
Guy_Who_Tries