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Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
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RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
lottrbacchus
Legionary
posted 03 January 2007 08:15 EDT (US)     251 / 435       
howdy dijon- i am pretty much a noob myself, but i can tell you what has worked for me.

agaisnt the gauls, i have a lot of luck using light cavalry so i build a couple of stables and try to use like 6-8 equites and 2 general units. you can use your infantry to bait the gauls into moving forward, then slam your cav into their flanks/backs.

i set the equites (and barbarian cavalry) to wedge formation and then have them charge past the gaul ifantry. once they get even with the infantry, pause the game and then order them to charge into the gauls. this way you hit them from both sides with a wide front and they rout very quickly.

i don't have much luck with diplomats. i get one up to 3-4 influence, then with 1 bad negotiation, he is back to 0. the problem i have is that if i get into a negotiation and i don't like the computer offer, i either have to choose to reject it and lose all my influence, or accept an offer i don't like just to not lose it.

i would suggest taking the time to read through all of this forum, too! and maybe post questions in the regular discussion part, where yours will have a unique thread instead of being mixed i with 10 pages of other stuff. and make sure your title is descriptive of your question.

good luck with it all.

DarthLeon
Legionary
posted 03 January 2007 23:38 EDT (US)     252 / 435       
I have heard from multiple sources that it is possible to move retinue characters between nobles. How do I do that?
AugustusCurly
Legionary
posted 04 January 2007 01:00 EDT (US)     253 / 435       
Please search the forums before posting a question (using that little search bar at the bottom left of the screen)
this
should answer your question on retinue

(\__/)Gambling is a tax on people who are bad at math
(O.o )a Kilometre is whats known in American as "too far to walk", and a litre is known as "too much beer for one man".-Bored Scotsman
( >< )Beer brands are the power ranger action figures for adults.-Angelo the Sailor
Easter is indeed very commercial. But hey, that's what keeps the economy going. Discussion is useless, chocolate eggs are delicious. Voila.-TheKid951

[This message has been edited by AugustusCurly (edited 01-04-2007 @ 01:07 AM).]

DarthLeon
Legionary
posted 04 January 2007 02:29 EDT (US)     254 / 435       
Ok, i found out what I was doing wrong. Cant gie 1 guy too many people. its too bad too. I got the governor to +60% trade income bonus and that brought the citys profit to over 7000
ern90sha
Legionary
posted 09 February 2007 10:04 EDT (US)     255 / 435       
is it possible to merge 2 full 20 unit armies together so that they appear as a 40 unit army on the battle map
Carthage
Legionary
posted 09 February 2007 10:56 EDT (US)     256 / 435       
You can't do that but you can place an army next to your army on the campaign map and when you fight the battle the army will be your re-enforcements (it will be controlled by the AI if the amount of units exceeds 20)

Carthage
And beyond, green fields under a swift sunrise
Oh well, thats not so bad, is it?
No, no it's not

Proud joint winner of the M2TWH Saladin award
needyourhelp
Legionary
posted 09 February 2007 11:33 EDT (US)     257 / 435       
If my PC is able to run Rome would it be able to run the expansion packs?
Dr Grip
Legionary
posted 13 February 2007 16:48 EDT (US)     258 / 435       
Hi! I've just got used to the Rome Total War system, but I still need some help on the campagin. Here's are a few questions I want to ask:

- I'm using the Juliu, by now(211 AD) I've conquered Gaul, Spain, Britannia and Ireland, Dacia, Macedonia, Thrace and part of Germania(which is about 40 cities). I got a message saying that my faction is very popular amongst the masses and they wish me to march onto Rome. Should I attack the senate and what will happen if I do that?

- I've set my capital in the centre of my empire, but the cities in the outskirts are still too far from the capital and they are unhappy, some even riot! Is it possible to have two capitals? I remember in real history the Romans did have a second capital which is Constantinople.

- Can you reduce the amount of corruptions(to increase the profits)?

- Is there anyway to kill enemy assasins or spies? Some of my family members got assasinated!


This is the best signature ever!

[This message has been edited by Dr Grip (edited 02-13-2007 @ 04:49 PM).]

DominicusUltimus
Legate
posted 13 February 2007 17:01 EDT (US)     259 / 435       
Hi Dr Grip!

I'll answer your questions in descending order as best I can, but I haven't played RTW unmodded in a long time so some of my advice may be wrong.

1. Basically if you attack the Senate you will spark a civil war and all of the Roman factions, including your own, will be at war with each other. With that I usually sparked the civil war only after I had moved a few full stacks armies near or on Italy to take the core cities of the other Romans factions.

2. Sorry other than positioning your capital in the center of your empire (which you should almost always do) there's not much else you can do. You can't have two capitals, but I reccomend building buildings that improve public order, increasing the size of your garrisons, or training spies and keeping them in your cities as they improve public order a bit when they're in them.

3. No corruptions is unfortunately, all but impossible to reduce. It is historically accurate though and spies can also help out a bit with this as I mentioned above.

4. Yes! To do this I recommend you use an assassin & spy pair to hunt enemy agents down. Train your assassin by killing either rebel or enemy faction captains and spies by checking on diplomats and enemy generals. Watch out for the percentage of success though as I've had spies and assassins fail when they even had a 95% chance of success.


Hope this helps you and welcome to Rome: Total War Heaven, or Total War Heaven as myself and the veteran community call it.


"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
steace43
Legionary
posted 14 February 2007 00:34 EDT (US)     260 / 435       
Are you realy sure about 1 DU? I think that the other 3 factions still stay allied to eachother normally, but at war with you.

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DominicusUltimus
Legate
posted 14 February 2007 11:37 EDT (US)     261 / 435       

Quoted from steace43:

Are you realy sure about 1 DU? I think that the other 3 factions still stay allied to eachother normally, but at war with you.

I'm 90% sure that when you trigger the civil war it's "every Roman for himself". However, you can gain alliances with one of the other factions again later, but these usually going sour especially when you're the most powerful Roman faction.


"Life is more fun when you are insane. Just let go occasionally".- yakcamkir 12:14
"It is not numbers, but vision that wins wars." - Antiochus VII Sidetes
"My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums

[This message has been edited by DominicusUltimus (edited 02-14-2007 @ 11:37 AM).]

Hussarknight
Seraph Emeritus
posted 14 February 2007 13:57 EDT (US)     262 / 435       

Quoted from Dr Grip:

Can you reduce the amount of corruptions(to increase the profits)?


You can reduce corruption in a city by positioning the capital closer to it, but this will increase corruption in other cities, so it is not of much use.


I should be able to find out if all roman factions turn onto eachother or not, as I'm close to civil war in my Brutii campaign.


          Hussarknight
steace43
Legionary
posted 14 February 2007 15:57 EDT (US)     263 / 435       
I think that there generals can gain traits that raise/lower the corrpution to...

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Carthage
Legionary
posted 15 February 2007 04:21 EDT (US)     264 / 435       
You can also raise corruption in enemy cities by placing spies in them I think.

Carthage
And beyond, green fields under a swift sunrise
Oh well, thats not so bad, is it?
No, no it's not

Proud joint winner of the M2TWH Saladin award
Dr Grip
Legionary
posted 18 February 2007 06:18 EDT (US)     265 / 435       
Thanks for your answers. The Senate is easier than I expected! Because his army is outside of Rome, all I had to do was to build a few onagers, then take Rome immediately. The senate got crushed and his huge army became rebels. But now I've got to deal with the other 2 Roman factions...

Anyway, I have another question. When I destroyed some of the factions, I unlocked them and I can play them in campagin mode. But some didn't get unlocked even though they got destroyed, such as the Seleucid Empire and the Macedonians. To unlock them do I have to destroy the faction myself? (Like I take his last city, or kill his last family member) Or is that because they can't be unlocked?


This is the best signature ever!

[This message has been edited by Dr Grip (edited 02-18-2007 @ 06:25 AM).]

steace43
Legionary
posted 18 February 2007 07:26 EDT (US)     266 / 435       
There are "unplayable" factions, but the game can easily be modded so that you can play as them aswell. How you do it depends on which patch you're playing with though, so if you tell us that, we can tell you what to do.

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Dr Grip
Legionary
posted 18 February 2007 17:00 EDT (US)     267 / 435       
Don't worry, I've just read all the questions in the first post, so I know where to download the mod now.

This is the best signature ever!
steace43
Legionary
posted 18 February 2007 18:01 EDT (US)     268 / 435       
Whatever you do, do NOT follow the readme for that file!!!!!!!! Doing so will screw up your whole game and delete almost all data about rtw. If you just extract that to the rome: total war folder and say that you want to replace files when it asks, it is going to replace the whole data folder, and not just change the few files that the mod contains. Instead, open up the data folder in both the mod and rtw on your hardrive, put in lookup_capmpaign_descriptions.txt there, then go to data/world/maps/campaign/imperial_campaign and move all the files in the mod to the game itself. Now you go to data/text and move campaign_descriptions.txt to your game and you're done. When following my instructions, you can replace files, but make SURE you do not accept any replacing of folders since all those folders contain other things than the files in the mod, those files will be removed completely and you'll need to re-install.

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Dr Grip
Legionary
posted 19 February 2007 18:12 EDT (US)     269 / 435       
Thanks, that's what I did, I read the readme but it didn't sound right to me, I didn't want to risk losing all RTW data and reinstall again, so I made a backup off the original files and replace the mod in. Thanks.

This is the best signature ever!

[This message has been edited by Dr Grip (edited 02-19-2007 @ 06:12 PM).]

algis1992
Legionary
posted 03 March 2007 11:25 EDT (US)     270 / 435       
I have a Q about multi-player.
I there also a stratagic map like in the champian ore is it just battle field or....
Carthage
Legionary
posted 03 March 2007 12:07 EDT (US)     271 / 435       
It's just the battles in MP.

Carthage
And beyond, green fields under a swift sunrise
Oh well, thats not so bad, is it?
No, no it's not

Proud joint winner of the M2TWH Saladin award
deadly trojan
Legionary
posted 06 March 2007 11:54 EDT (US)     272 / 435       
can someone show me how to put in a mod by taking pictures of the screen and circling, i know that would be alot of trouble but if u can i shall reallllllllllly apreciate it.

http://i123.photobucket.com/albums/o308/chillbillkill/rome.jpg

heres the link to how far im to getting it into it.

[This message has been edited by deadly trojan (edited 03-06-2007 @ 12:09 PM).]

Pinusar
Legionary
posted 24 March 2007 09:14 EDT (US)     273 / 435       
Hello, I have a very simple question. What effect do the stars of the general have. Do they affect your troops in battle, improve their morale or something?

Thanks.

Carthage
Legionary
posted 24 March 2007 15:13 EDT (US)     274 / 435       
Yes, they make your troops morale higher, but the general has to be fairly close to the troops to have an affect, I also think it improves their fighting ability.

Carthage
And beyond, green fields under a swift sunrise
Oh well, thats not so bad, is it?
No, no it's not

Proud joint winner of the M2TWH Saladin award
Brutiangodofrock
Legionary
posted 10 April 2007 17:44 EDT (US)     275 / 435       
I have downloaded all the possible things in the Opening post which would allow me to have all teams playable in Campaign and they dont seem to have worked. I have all of the things in the Playable column is there anything else i can do?
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