You must be logged in to post messages.
Please login or register

Rome: Total War Discussion
Moderated by Terikel Grayhair, General Sajaru, Awesome Eagle

Hop to:    
Welcome! You are not logged in. Please Login or Register.435 replies, Sticky
Total War Heaven » Forums » Rome: Total War Discussion » Newbie FAQ (Updated) - Please read this thread before asking questions
Bottom
Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
« Previous Page  1 ··· 10 11 12 13 14 ··· 18  Next Page »
RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
jakewantscake
Legionary
posted 14 April 2007 09:05 EDT (US)     276 / 435       
will sum1 plz go in to detail how u enter cheats coz i tries using "~" 2 enter them but i dont work can ne1 help me?
Brutiangodofrock
Legionary
posted 14 April 2007 19:47 EDT (US)     277 / 435       
hmm, well someone told me that fi you are using a british Keyboard( i didnt know there was a difference) you should use the button above Tab. It has worked for me, now the trick is finding Cheats that work.
yakcamkir
Seraph Emeritus
posted 15 April 2007 11:07 EDT (US)     278 / 435       
I've been a little lax in checking this thread, so this will be a big post.


1. It's very early in the game so most of my army is made up of hastati infantry. In battle, should I be charging with them or stay in formation and let the enemy come to me. At the moment I seem to be up against alot of the Gauls - they use some cavalry but it's mainly infantry.

I would recommend staying in formation (with fire at will and guard mode turned on) and allowing the enemy to charge you, then cycle-charging engaged units from behind with three or four units of cavalry. If the enemy don't play ball, then advance to missile range and use all of your missiles (especially from the enemy's unshielded right flank) before marching in and wiping out the survivors in much the same way as above.

2. What should I be doing with the diplomat? Send him to other roman allies, neutral towns, or take him with the main army to the enemies? What sort of agreements should I be offering?

Use diplomats to sell map information and forge any alliances you can get, particularly with factions you want to save for later and factions that other Romans are fighting if you are unable to encircle them (especially because Greece and Macedon are fun to play against).

3. What should I be leaving in towns that I conquer? In one town I left a family member and 2 town watch units, and they lost the town to a slightly better rebel army. Annoying as it was providing quite alot of money.

Garrisson troops should be mainly Peasants, since these are cheaper and more effective at keeping public order. You need to have a few decent infantry and archers there if you expect it to be attacked.

- I'm using the Juliu, by now(211 AD) I've conquered Gaul, Spain, Britannia and Ireland, Dacia, Macedonia, Thrace and part of Germania(which is about 40 cities). I got a message saying that my faction is very popular amongst the masses and they wish me to march onto Rome. Should I attack the senate and what will happen if I do that?

Like DU said, this is a way to start the civil war. I'd suggest waiting until you have several full stacks in Italy and are able to attack four or five cities at once.

- I've set my capital in the centre of my empire, but the cities in the outskirts are still too far from the capital and they are unhappy, some even riot! Is it possible to have two capitals? I remember in real history the Romans did have a second capital which is Constantinople.

It's a nice idea, but you can't do it.

- Can you reduce the amount of corruptions(to increase the profits)?

Yes, you need to increase the value of law in a settlement, either by buildings, moving the capital or a governor.

- Is there anyway to kill enemy assasins or spies? Some of my family members got assasinated!

Either kill them with your own assassins or put assassins and spies of your own with the family members to protect them.

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
Brutiangodofrock
Legionary
posted 15 April 2007 14:16 EDT (US)     279 / 435       
could someone answer my question please?
wwonka961
Legionary
posted 19 April 2007 19:34 EDT (US)     280 / 435       
Is there a way to create, or hire, or somehow gather named family members faster? I'm waiting on capturing a few territories so I can place a governor in them right away.

am i just wasting my time?

also, i have trouble keeping my infantry in formation, generally when the enemy shows its flank I charge in to get some decent damage before they turn to face me, but then i never get them back into formation... the enemy generally has a unit of cavalry that rides around and does this cyclic mow-down-but-never-engage attack that i would love to do but am unwilling to micromanage to that extent...point being, they kill my unformed infantry and it makes me cry

[This message has been edited by wwonka961 (edited 04-19-2007 @ 07:38 PM).]

Selifator
Legionary
posted 23 April 2007 11:52 EDT (US)     281 / 435       
wwonka961, for your first question.
If you have more towns than generals, fight with captain-led armies for Man of the Hour. This grants captains the chance to become generals. Bribe enemy generals, rebel generals, place generals in cities with high taxes and that are constructing new buildings. I don't have answers for your second question.

You can't say that civilization don't advance, however, for in every war they kill you in a new way.

Chauvinism is not a particularly nice trait at the best of times but can be suicidal when the person your talking too can have you executed on a whim.

Facebook, anyone?
Xingjianma
Legionary
posted 21 May 2007 09:53 EDT (US)     282 / 435       
Hi, new to this game.

Really n00bish question here, so I'm going to refrain from making a new post.
I've just gotten the game (RTW), played the tutorial campaign (Or whatever you call it... My version is Chinese ). However, when I try to save it, the Save button is grayed out and unclickable. The same thing with the Load button. Thanks in advance.

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
EnemyofJupitor
HG Alumnus Superbus
posted 21 May 2007 10:50 EDT (US)     283 / 435       
The load is I assume because you haven't got a save game. The save... well, as soon as you get past your first battle, you can quit and go to grand campaign
Welcome to TWH, anyway, xingjianma!

And I shall go Softly into the Night Taking my Dreams As will You
Hussarknight
Seraph Emeritus
posted 21 May 2007 13:27 EDT (US)     284 / 435       
If you want to save your game in the prologue, you'll have to plat it until the save game button becomes available. You could also just start an Imperial Campaign, it's better anyway.

Welcome to TWH. Hmm.. several people coming from AoKH here lately. Me, Scud, xingjianma. Kaidonni used to be here, but I haven't seen him recently.

          Hussarknight
Xingjianma
Legionary
posted 22 May 2007 06:14 EDT (US)     285 / 435       
@EoJ: Thanks man, appreciate it. Looking forward to being a part of TWH.
Slightly OT: You don't mod here right?

@HussarKnight: Yep, AoKHer here. I don't recall seeing you there though. Wait, Scuddles is here too?

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
Barbarian_Prince
Legionary
posted 30 May 2007 21:09 EDT (US)     286 / 435       
Welcome to the world of R:TW. This is the only game you'll ever need to play!

When you can, try to play some online battles to increase your happiness with R:TW.

"It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT
Xingjianma
Legionary
posted 31 May 2007 09:43 EDT (US)     287 / 435       
It's a great game, I'll give it that. However, I'll most likely need to play it more before I can decide whether to uninstall all the other games on my PC

Well, seeing as I've only started my first (Julii) campaign, I doubt I'll be playing online anytime soon. And my game has the tendency to crash as soon as I've connected to the Lobby, so...

EDIT: Got some questions which are probably too trivial to make a post about.

1. What's the basic strategy of using Generals as governors? I mean, as the game progresses, you are going to have a lot more cities than Generals. And without Governors, you lose direct control. In my current Julii campaign, well I haven't gotten in too far yet, but I'm currently fighting the Gauls, the Greeks, and I might invade Carthinage (or however you spell that ). I've pushed the Gauls back pretty far and killed their Faction Heir along with his entire 1,200 men army, so I don't want to stop. The Greeks because the Senate first asked me to blockade Sparta and Sermon(sp?), then to take Sermon. Invading West Africa... well, taking it would help me gain major control of the Mediterranean Sea in preparation for the eventual civil war, and it would hurt to land in Spain afterwards and do a 2 pronged attack on the Gauls.\

2. Is it feasible to keep most of you Generals governing cities? For instance, the first son of my Faction Leader is already 50 years old, and he hasn't even seen any action yet! He's been managing the capital the whole time. I've only been using 2 generals leading 2 armies on different fronts. I'm finding trouble keeping balance between governing and leading armies. Aside from the 2 800-men army attacking Gaul and Greece and the few units of Town Watch and Hastati keeping order in the cities, I really haven't got enough units to form a whole bunch of new armies for my other Generals to be able to lead and actually be able to win battles and conqueror and have an impact on things.


Well, probably more questions later, but I got to go to bed now. And I haven't looked through all I typed, so it probably sounds like nonsense And my version of the game is Chinese, so I've probably made a zillion spellling mistakes

Thanks

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR

[This message has been edited by xingjianma (edited 05-31-2007 @ 10:15 AM).]

SubRosa
Legionary
posted 02 June 2007 17:52 EDT (US)     288 / 435       
Generals are good to have in cities for several reasons. First, their influence stat directly affects the public order in the city. So it is always a good idea to put generals with high influence in your largest, most unruly cities to calm down the populace. General's also have a management stat, which I believe affects how much money you can extract from the city. They can also have traits and retinue members which can affect all manner of things like, gaining extra tax money, having a discount at building, extra bonuses to public order, etc... Keep in mind however, that not all the these latter traits and retinue members are positive. Some general's make it worse when they are in a city, not better.

Also, if you have a general in a city with an Academy, they tend to gain good retinue members, like philosophers, etc... I think it also helps them get more positive traits as well.

I usually keep most of my general's in the cities, at least the ones good at managing and keeping public order. The rest I send out to do things like hunt rebels, make watchtowers, hire mercenaries, and sometimes to act as heavy cavalry in my armies. In most campaigns I do not do the latter, but in my present Scythian game I do tend to use a lot of general units for my heavy cavalry. For one, most of them are not so good at managing cities, and for two money is tight, and I cannot afford to build a lot of units, and since I am stuck with the general's like them or not, I put them to use. If I had more money I would just build more heavy cavalry units since they are twice the size (or more).
Dean McCullough
Legionary
posted 09 June 2007 10:15 EDT (US)     289 / 435       
Also, if you have a general in a city with an Academy, they tend to gain good retinue members, like philosophers, etc... I think it also helps them get more positive traits as well.
From what I've seen and heard, it's never been positive traits, but rather the actual experience of the general in general, no? For example, if I build an academy and keep a general that has no stars in there for about 3-4 years or so, he'll up to a 1 or 2 star, I think it does have a retinue trait that goes along with it, but it's limited to a certain couple... This also applies to management as well.

Interesting. Let me hold on, I'll take a look in-game...

[This message has been edited by Dean McCullough (edited 06-09-2007 @ 10:17 AM).]

JackB1987
Legionary
posted 27 June 2007 14:06 EDT (US)     290 / 435       
Hey guys,

I've been playin thegame for a few weeks nw, and really like it, but I'm a little unclear on a few things.

Is RTR recommended? I believe this is the best mod for the game - Is it more enjoyable than he oringial game? What features make it a better game?

If it is recommended, any chance of a guide to install it? Currently, I'm on v1.5, with no modifications.

Just to get away from the modding thing, I had a unit in my army, and I'm not sure what it was, but to the top rght of the little picture, there was something like a 'T'. it was in gold, seemed to have som small pattern on it, but I'm not sure what it was. Any help here?

Another question about the unit symbol. When I've won a battle sometimes my units get little arrows on the left. I'm guessing these are their rank, but what is their importance in the game? What use are they in a battle?

My last question (For now, probably) is about pollution. I had a few cities on my last game that were equipped with the latest plumbing system, yet there was still alot of pollution and was he only real reason behind the population being unhappy. If I've got the best plumbing avilable, what can I do about the pollution issue?

Sorry for so many questions.

Thanks for any help.
Brutiangodofrock
Legionary
posted 09 July 2007 11:28 EDT (US)     291 / 435       
SERIOUSLY, Any comments at all on my question?
Gaius Colinius
Seraph Emeritus
posted 09 July 2007 20:49 EDT (US)     292 / 435       
Cheats are on the front page of RTWH.
http://rtw.heavengames.com/rtw/info/cheats/index.shtml
Assuming that's what you are asking?

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

SubRosa
Legionary
posted 09 July 2007 21:18 EDT (US)     293 / 435       
Hey guys,

I've been playin thegame for a few weeks nw, and really like it, but I'm a little unclear on a few things.

Is RTR recommended? I believe this is the best mod for the game - Is it more enjoyable than he oringial game? What features make it a better game?

If it is recommended, any chance of a guide to install it? Currently, I'm on v1.5, with no modifications.

Just to get away from the modding thing, I had a unit in my army, and I'm not sure what it was, but to the top rght of the little picture, there was something like a 'T'. it was in gold, seemed to have som small pattern on it, but I'm not sure what it was. Any help here?

Another question about the unit symbol. When I've won a battle sometimes my units get little arrows on the left. I'm guessing these are their rank, but what is their importance in the game? What use are they in a battle?

My last question (For now, probably) is about pollution. I had a few cities on my last game that were equipped with the latest plumbing system, yet there was still alot of pollution and was he only real reason behind the population being unhappy. If I've got the best plumbing avilable, what can I do about the pollution issue?

Sorry for so many questions.

Thanks for any help.
Sorry I missed your post before Jack. I tend to miss when the stickies get updated. Well, better late then never right?

I have not played RTR. At least not yet, although I am sure I will eventually. There are just so many good mods out for RTW, and its vanilla game is so replayable, that it is hard to pick what to do next every time I start a new campaign.

I can definitely say that many good players have a very high opinion of RTR. So it must be an excellent mod. I know that one of major differences between it and vanilla RTW is the recruitment system is more complicated. Essentially you have to spend time assimilating the culture of a conquered city before you can start recruiting your own units there. However, you can recruit local units there. It would be best to do a search on RTR and see what it comes up with, many people are interested in it, and so have started several threads about it.

If you do want to try RTR, then download RTR Platinum. It is made for RTW 1.5, where RTR Gold is made for RTW 1.3. Also, RTR Platinum has a mod:switch version. You can find it here The advantage of a mod that uses mod:switch is that it does not write over your original game files. That way you can still play regular RTW as well as the mod. I believe it has an installer like a standard application does.

I am not really sure what that "T" was on your unit. I have not seen that before. I know that in Barbarian Invasion units that are part of a horde have a wheel in the upper right hand corner.

The little chevrons on the left side of the unit card denote experience. They start out bronze, then after you get your fourth they turn silver until you get 3 of them, and then finally gold, with 9 xp the highest a unit can get. Each level adds 1 point to a unit's attack, defense, and morale. So they are a very, very good thing to have.

You might also have noticed an arrow sometimes in the lower left corner as well, that denotes a weapon upgarde. A little shield under it is likewise an armor upgrade, those come in bronze, silver, and gold as well, but they only increment every 1 point, not every 3, so the most you can have is a +3 bonus in either.

Squalor, unrest, and dealing with them is one of the biggest topics in the game. You are on the right track in building health buildings. However, as you have noticed those only go so far. Squalor is created by having a large population. So the more people you have the more squalor you have. The health buildings alleviate the squalor in the short term. But because they add a public health bonus they also cause your population to grow even more, leading to more squalor down the road.

All you can really do to alleviate public order is put big garrisions in your cities, Peasants are the best to use because they are the cheapest and most effective. The computer only looks at the number of men in a garrison you see, not the type or quality of unit. Other things you can do are build law temples, entertainment buildings like arenas or odeons, and put generals in the city who have a high influence. Also look for generals who have the Honest trait, as that gives a Law bonus that varies by the level of the trait he has.
inertia
Legionary
posted 11 July 2007 02:27 EDT (US)     294 / 435       
Is it possible to 'heal' units? and how?
Carthage
Legionary
posted 11 July 2007 05:12 EDT (US)     295 / 435       
You can't heal units as such, but some units will recover from wounds after the battle, and you will be left with more men. Retinues like a doctor also help the recovery rate.

Carthage
And beyond, green fields under a swift sunrise
Oh well, thats not so bad, is it?
No, no it's not

Proud joint winner of the M2TWH Saladin award
Gaius Colinius
Seraph Emeritus
posted 11 July 2007 06:23 EDT (US)     296 / 435       
inertia
You can retrain units though. Send a depleted unit into a town with the capability of making such units and you'll be given an option to retrain.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

inertia
Legionary
posted 11 July 2007 11:19 EDT (US)     297 / 435       
Does retraining effectively 'heal' cohorts?
Gaius Colinius
Seraph Emeritus
posted 11 July 2007 11:36 EDT (US)     298 / 435       
It will bring it back to full strength numbers yes.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

TrueSpartan16
Legionary
posted 25 July 2007 20:47 EDT (US)     299 / 435       
please put the number of what you are answering to

1.how can i have elephants on my team
2.how can i select all cards with out using left click to drag cuz you know you can do that but what if my troops are too spreaded plus it takes too long
3.how can i pick random fights on the story mode
4.how can 1 save story mode
5.how can i save custom mode

there are more but these are the immediate ones
MagoBarca
Legionary
posted 25 July 2007 22:39 EDT (US)     300 / 435       
1. Play a faction that can train them (Parthia, Seleucids, Numidia, maybe Carthage as well?), or recruit them as mercenaries (rare occasion)
2. Hold Ctrl and click the unit cards you want to select.
3. What do you mean by random fights? To start a battle just have one of your armies attack a foreign army.
4. By story mode do you mean campaign mode? If so, you can save from the menu when you're on the campaign map (it's impossible to save during a battle). Your game is auto-saved at every turn as well, but be aware that you can have only one autosave. So if your last auto-save was during a Brutii campaign and you start a fresh campaign with the Julii, your next autosave will overwrite the Brutii autosave.
5. Impossible to save during battles.

A wise man speaks because he has something to say; a fool because he has to say something.
-Plato
« Previous Page  1 ··· 10 11 12 13 14 ··· 18  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Total War Heaven | HeavenGames