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Medieval 2: Kingdoms Discussion
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Total War Heaven » Forums » Medieval 2: Kingdoms Discussion » New Folders for mods?
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Topic Subject:New Folders for mods?
Homalocephale
Legionary
posted 17 February 2015 21:51 EDT (US)         
I had accidentally copied my Medieval 2 folder when installing Third Age (which I still need help on), and I was wondering something. On a Windows 7 computer, would copying your Medieval 2 folder ( not for steam) allow you do download multiple mods. For example, I want to install Stainless Steel, Planet War and Battleaxe mods on a separate Medieval 2 folder. Basically what I'm hoping I can do is copy my M2 folder 2 more times and be able to have Third Age, Planet War, Stainless, Steel and Battleaxe installed at the same time, but have 4 Medieval 2 folders and have 1 mod per each folder. I copied the M2 folder before I installed third Age. I installed Third Age on the original folder, so the copy is clean, and if I can do this, then I'll try to copy the clean folder twice. I hope that's not too confusing.
AuthorReplies:
SwampRat
M2TW Ladder Leader
posted 18 February 2015 15:06 EDT (US)     1 / 11       
Well, you ought to be able to have multiple mods installed anyway - taking the standard Kingdoms campaigns as examples, each of Britannia, Crusades, Americas and err the other one are effectively mods, each in its own folder.

New mods (assuming made for Kingdoms which most will be other than really old ones) should just create a new folder within the M2TW\mods directory

Multiple copies of the directory might not work well as Windows will get confused about where the game is installed (or rather it won't and will just expect the game to be in the original folder)

Mods have config files and often .bat files or a shortcut that can be used to launch the game with the mod. The config file will have a line like this:

[features]
## enable battle editor
editor= true
## relative mod path
mod= mods/retrofit

and the launch file / shortcut will have something like

cd ..\..
kingdoms.exe @mods\retrofit\medieval2.retrofit.cfg
pointing at the config file

in the examples I checked there weren't absolute references that could be messed up by having several medieval folders but might be worth checking if anything goes awry.

Back to your Third Age issue, is that mod in the original folder or the copy? Moving it from one to the other might be worth a shot
Homalocephale
Legionary
posted 19 February 2015 18:28 EDT (US)     2 / 11       
So just installing them normally would work, not having to uninstall them or move them or use the copies? And I installed Third Age in my original and it worked fine until I installed Divide and conquer.
SwampRat
M2TW Ladder Leader
posted 21 February 2015 14:18 EDT (US)     3 / 11       
It should normally work - unfortunately I don't know what went wrong with your third age installation (although if you still have several versions of the medieval 2 folder then I do wonder if that has something to do with things)

Divide and conquer is a sub-mod for third age rather than a mod in its own right, so will permanently change the third age mod folder - you should however be able to create multiple third age mod folders (install once, rename the mod folder, install again)

There is a possible complication for all operating systems after Windows XP. Unless you're running the game as an administrator or have played with your settings, Windows will create a copy of the game in its virtual store - this can make save games hard to find and might potentially cause some other issues.

You can find out more on the virtual store here:
http://medieval2.heavengames.com/m2tw/mod_portal/tutorials/vista/index.shtml

or here
http://www.twcenter.net/forums/showthread.php?597889-Installation-of-submods-(-with-pictures-!-)&p=12777400&viewfull=1#post12777400
Homalocephale
Legionary
posted 23 February 2015 20:43 EDT (US)     4 / 11       
Great news, I got Third Age to work. I used a different un-adminastrator user and it worked. A glitch involving DAC appeared though. The original 12 factions were there, but they were renamed to the factions they were renamed to in DAC, but it had the original symbols. Also many units were named something weird, that seemed to mean unknown. I forgot what it said, but I'll uninstall and reinstall TA and see if that works. Maybe it's not a glitch, I don't know. I think the original problem was I installed the wrong files for DAC.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 24 February 2015 07:58 EDT (US)     5 / 11       
Glad to hear it is in the process of being worked out.

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Homalocephale
Legionary
posted 14 March 2015 18:07 EDT (US)     6 / 11       
Yep, everything is working smoothly with Third Age. But can I still install the other mods normally without breaking Third Age. I could make other users for the computer I use and install each mod on each user if that's not too confusing.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 16 March 2015 01:50 EDT (US)     7 / 11       
If the other mods are installed correctly (and separately) then they should not break Third Age. They should not even be aware of its existence.

I do not foresee any problem, but my modding skills are basicall RTW and not MTW, and every game has its own unique systems. Caveat given, enjoy your game!

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
Homalocephale
Legionary
posted 24 April 2015 22:12 EDT (US)     8 / 11       
So as long as there is no mod files in medieval 2 folder and all is in the mod folder, I'll be fine?

Contact me at thomasaurus12@gmail.com if you want.
SwampRat
M2TW Ladder Leader
posted 24 April 2015 23:53 EDT (US)     9 / 11       
That's the plan

Most of the files are in the '\data' subdirectory you don't want any mod to change 'medieval II\data', they should all have their own 'medieval II\mods\[mod name]\data' version etc.
Homalocephale
Legionary
posted 26 April 2015 13:14 EDT (US)     10 / 11       
How can you tell if mod files are in M2TW/data and how can you fix it. I think that's what happened on my desktop.

Contact me at thomasaurus12@gmail.com if you want.
Homalocephale
Legionary
posted 29 April 2015 17:56 EDT (US)     11 / 11       
Is Broken Crescent modswitch compatible. it doesn't work on windows vista and before downloading it on my laptop i just wanted to make sure.

Contact me at thomasaurus12@gmail.com if you want.
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