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Judea - Total war

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Total War Heaven » Forums » Judea - Total war » Judea - Total war starting and looking for members!
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Topic Subject:Judea - Total war starting and looking for members!
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SrJamesTyrrel
Legionary
posted 05 June 2008 01:04 EDT (US)         
JUDEA TOTAL WAR IS A 100% OPEN MODIFICATION on the singular condition that credit is given where credit is due. ALL PROPERTY OF THE MOD IS RELEASED FOR GENERAL PUBLIC USE, DISTRIBUTION, AND/OR FURTHER ALTERATION.

ALL MATERIALS LENT OR DONATED TO JUDEA TOTAL WAR REMAIN THE PROPERTY OF THE RESPECTIVE CREATORS UNLESS OTHERWISE STATED.

AS SUCH THE CREATORS TAKE NO RESPONSIBILITY for the ultimate nature or effects of any materials. By knowing receipt of materials you consent to the above. HAPPY MODDING!




(hitties, hebrews, philistines, assyrians, kessites, babylonians, egyptians)


Alright, so i've been kicking this idea around in my head for some time, but I think i'm going to go for it now, if i can drum up support, and you all are the first to hear!

The game will use BI and start probably around 1250 BC and go (for whoever wants to) until probably around 950 BC, beginning with the bronze age collapse and ending with the time of Judges as well as the beginning of Assyrian domination.

The map will reach from the west of egypt to the iran, from the Dardanelles to central arabia.

factions (so far) :


Egypt, Ethiopia/Abyssinia

Assyrians, Babylonians

Hittites, Neo-Hitties
Philistines

Amalekites, Edomites? Midianites? Moabites?

Hebrews

GOD/senate - because there wouldn't be Hebrews without commandments. For you non-abrahamics, consider this faction as representing the religious influence, if not true divinity. Non-playable.
Sea people - Non-playable

rebels.



functions/features - what is different?

new map - which i gotta make

no navy, but wait! - this is important. God and the Sea People will have islands that cannot be reached by the player from which they will come. God will have a single city that is immensely wealthy that will trade with the hebrews - turning away from god as the hebrews will mean a huge loss of income (plagues and famine) as well as unrest. enter forced diplomacy script.

desert "towns" - non-towns that will have buildings that cannot be built, used for gathering troops in the desert. they can be built into towns later, but they will be more abstract towns than anything else, representing the "big fish" in the region rather than a true settlement.


wo do we have?

Me! I can do unit lists using existing models and brandy-new skins (see photos), and i can put a map together, and recruitment etc, but i can't do crazy stuff.

who do we need?

coders who know what they are doing! I can do everything myself if i set my mind to it, but by that point everyone will be playing Empires.

historians! i only have the bible and wikipedia and so many hours in a day to go through jstor etc.

anyone with experience putting a mod together! i'll be basically raping my home version of the game until i meet someone capable of doing non-destructive modding.

other artists! not that i can't do skins myself but more hands never hurt.

anyone interested?


all WIPs - also, legs and arms to be replaced with original skins, particularly on chariots which will sport bare arms with bracers.
http://xs128.xs.to/xs128/08234/01289.jpg
hittite swordsmen - middle infantry unit. face is strange because i'm going for 100% original which takes some practice.
http://xs128.xs.to/xs128/08234/02838.jpg
more of the hittite swordsmen.
http://xs128.xs.to/xs128/08234/04371.jpg
hittite chariots - gotta fix that darn egyptian skin, also needs to face and hat in addition to arms and legs.
http://xs128.xs.to/xs128/08234/03413.jpg
philistine skirmishers - need new shield in addition to arms and legs. also upper chest not drawn.

[This message has been edited by SrJamesTyrrel (edited 09-06-2008 @ 00:59 AM).]

AuthorReplies:
Gaius Colinius
Seraph Emeritus
posted 28 October 2008 18:06 EDT (US)     251 / 253       
Nice efforts Pizzadude and PrivateClark. Let me see if I can add one of them without deleting the entire of TWH!

SrJames
Which one do you want to use?

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

Gaius Colinius
Seraph Emeritus
posted 28 October 2008 18:18 EDT (US)     252 / 253       
I've tested and they both work fine.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

Anacharsis
Legionary
posted 29 October 2008 08:27 EDT (US)     253 / 253       
Ive made some reasearch and i found the problem with the iranians. They are clearly part of the Elamite confederation by the time of the Middle Assyrian kingdom. The problem with Elam is that their language has not been decyphered yet. They were a VERY important nation since at least 2500 BC, but as we do not have their sources usable (there is a lot of sources but we do not know what they say). They always were a tribal confederation until the coming of the mede kins.

Today the teories of the "migrations" are not in good health in academies. Most history-specialized texts after 1980 speaks of the Iranians as a local development, and not as an invasions over an "Elamite Substract"

Why not simply given the Elamites some cavalry units named "iranian" recruitable only in their plains?
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