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Topic Subject:Faction Overview: Scotland [Uploaded]
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 22 July 2011 19:47 EDT (US)         
Land of the Scots

Greetings Commander and welcome to the Land of the Scots. We have been expecting you for years but now that you have finally come we, The Scottish People, are ready to march the highroad to Victory! But before we commence our conquests, I must give you a briefing on our Lands, army and current situation, so that you are better prepared for the journey ahead.

Lands



Scotland is OUR land! Our seat of power upon which all our fortunes rests, resides in Edinburgh. This is our Capital and our only lands at the beginning of our campaign, but this can soon be rectified. Surrounding our current lands lays 4 easily accessible rebel strong holds. To the north lies the castle stronghold of Inverness, to the south lies to village of York, to the south south west lies the castle stronghold of Caernarvon and to the south west, across the Irish sea, lies the village of Dublin. All of these rebels can be quickly brought to heel and your power and command over the country side will be massively increased.

However, there is a grave threat to our kingdom. The English peoples that reside in London and Nottingham are a serious threat to our fledgling nation. They claim ownership over the land that they know naught about, having been only on this land for some 14 years whilst we have been here for a centuries. Thus to secure our safety and to ensure prosperity to our great new nation we must dispose of the vile upstarts. In capturing these lands for us and our kinsfolk we will receive new and prosperous lands that will fill our coffers and our armies.

Our Armies

Without the Scottish army, there would be no Scotland. The Scottish people are widely renowned for the skill and ferocity of their soldiers. Since our capital is a township that gathers our only source of income, it would be unwise to replace it as a castle. It is often better to wait to capture Nottingham, a half developed castle, than to develop one from the start. Scotland’s best troops are recruited from castles.

Infantry



Scotland is famous for its infantry and it will serve an able commander well. From our castles we are able to recruit:

Highland Rabble -mere peasants armed with knives, excellent cannon fodder.
Highlanders -Wild warriors from the highlands, armed with a shield and an axe.
Highland Nobles –Clan leaders of the highlands, armed with a deadly 2 handed sword and some chain mail armor, Good solid infantry that can be relied upon in battle.
Highland Pikemen –Brave men armed with long spears, very good against cavalry, vulnerable to missiles due to being unarmored.
Noble Pikemen –Brave men armed with long spears, wear fine armor and are well trained, very good against Cavalry.
Noble Swordsman –Nobles who prefer to fight on foot, Armed with a sword and a shield and wearing very expensive armour, Can be relied upon in battle.



Cavalry



Whilst fielding a small choice of cavalry, they can be nonetheless effective. The basic choice of cavalry for Scotland can be augmented by the acquisition of the Knights Templar or a St John’s Chapter Guild. These Guilds respectively allow the training of the respective cavalry unit for use in the Scottish armies. From our Castles we can recruit:

Border Horse –Light cavalry, used to raiding and skirmishing, handy for flanking and chasing routers, will melt away against an armored foe.
Mailed Knights –Basic heavy Cavalry, heavy armor, good charge, able to be used in close combat role.
Feudal Knights- Dominate the battlefield, knights are nobles who have been trained as warriors since birth, armed with a heavy lance and strong armor, have a powerful charge.

Missile



While not as adept at archery as the English, we Scottish realized a long time ago that archers are a much needed force on the battlefield. Thus we have produced a small but capable force for use in Battle. From our castle we are able to recruit:

Peasant Archers –Peasants levied into the army, armed with hunting bows and a small shield, carry a knife for close combat but should avoid it.
Highland Archers –Highlanders armed with a bow and an axe, can be very useful in support roles.
Noble Highland Archers –Elite archers, trained from youth to use the bow, armed with a bow and mail armor, carries an axe for hand to hand combat and can be used this way proficiently after out of ammo.

Militias

Building a barracks building in a city allows the recruitment of several different types of militias. These units are merely townspeople armed and sent onto the battlefield. Whilst poor fighters on the battlefield, when stationed in a town/city a number of the units receive free upkeep. The militia units are:
Town Militia –Peasants and commoners levied with only a little training, equipped with a short spear and a small shield, won’t survive long in battle.
Spear Militia –Commoners and peasants levied with some training, equipped with a spear and a large shield, somewhat useful against cavalry and flanking.
Scots Pike Militia –Lowland scots that have been levied into a pike militia, given training and equipped with a pike, very useful against cavalry, vulnerable to archers.
Heavy Pike Militia –Wealthy commoners who have been levied, trained and equipped in heavy armor, Toughest militia units available and excellent against cavalry.
Merchant Cavalry Militia –available when a town acquires a Merchants guild these are merchants equipped with horses and the finest armor available, however they lack training and are only useful in mopping up rebels and routed units.

Siege

Siege weapons can be built when you construct a Ballista maker in a castle or city. These weapons allow armies with them to immediately assault a settlement without having to wait the regular 2 years to build siege equipment.
Ballista –A giant crossbow that hurls huge javelins that can take down small walls and piece any armor.
Catapult –A catapult throws large rocks at walls and troops, does a lot of damage to both.
Trebuchet –Result of the evolution of siege machines, very powerful machine that hurls huge boulders and even throw rotting cows.

Our Current Situation

The Scots exist only through the force of our arms. Over many years we have established our lands in and around Edinburgh. Over this time we have recruited many troops and we have a massive army for a one province nation. This starting army allows us but also requires us to quickly expand out influence over the surrounding regions. The vile English lie to the south, ready to conquer new lands for themselves. We must beat then and establish our dominion over York as soon as possible.

Currently commander, we have 2 field armies and a garrison. The Garrison resides in Edinburgh but is not really needed and the troops stationed there can provide good reinforcements for our other Armies. Our Garrison consists of:
King Malcolm and his loyal bodyguard, 2 battalions of town militia, 1 battalion of spear militia, 1 battalion of highland militia and 1 squadron of Border horse.

The first of our Armies lies to the south east of Edinburgh. This army is ideally situated to attack York. This army consists of:
Prince Edward and his loyal bodyguard, 1 battalion of spear militia, 1 battalion of highlanders, 1 battalion of Highland archers and 1 squadron of Border horse.

The second of our armies lies to the north west of Edinburgh. This army is ideally situated to commence the siege of Inverness. This army consists of:
Edmund Canmore and his loyal bodyguard, 1 battalion of spear militia, 1 battalion of highlanders, 2 battalions of highland archers and 1 squadron of Border horse.

We also have a very small navy. This will be useful for transporting until across the seas but will need some reinforcement before taking on a hostile enemy fleet. This fleet is located next to the crossing from mainland Britain to Eire.

We also however have agents that are loyal to Scotland and will do anything to see our land prosper. The first is the Cardinal-Brian The Peaceful. This man is a cardinal in the pope’s college and with some clever use; he can even become the new pope one day and look with favor upon his homeland. The second agent is the diplomat Patrick MacDougall. This man has a talent for diplomacy and you would do well to use him to his utmost. The last of our agents is the spy Fearghus Campbell. This man thrives in the shadows and will be very useful in the campaigns to come.

We God Fearing Christians

The Land of the Scots is also the Land of the Christians. Ever since the spread of Christianity to Britain during the Roman occupation, we have thought less and less about the old gods and put our faith in one God. Thus we are Christian and we can build churches in our settlements. Not only are these beneficial to public order in the settlement but they will also slowly turn the populace into Christians also. Being Christian means we can go on a holy crusade and even as the pope to call one on a city of our choice. The pope typically calls a crusade on the Holy City of Jerusalem and we should answer the call and send an army to the holy land. This can give us a toehold in the east and allow unrestricted expansion in new theaters against a Muslim foe.

Mods

Scotland features in many modifications. Two of the most well known are the Retrofit Mod, which balances out the statistics of the units and gets rid of some minor bugs, and the other modification is known as the Mongolphobia Mod.

Thus, Noble Commander you have been briefed on our mighty nation. Now lead us to VICTORY!!
By Awesomated88

Now go easy on me..There will be thousands of little mistake that need addressing. Changes? Fixes?

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda

[This message has been edited by Awesome Eagle (edited 12-06-2011 @ 09:53 PM).]

AuthorReplies:
SwampRat
M2TW Ladder Leader
posted 25 July 2011 07:40 EDT (US)     1 / 14       
That's a nice guide. I always think it seems cheeky if the first response is just a list of style/grammar 'suggestions', but I suppose they're useful.

You've got 'rests resides' in one of the first paragraphs, I'm guessing you wrote one but changed your mind. I didn't pick up anything else too obvious stylistically.

If you can find/develop any particular strategies or tactics for the units that might add something (e.g. I think Gallowglass wrote a few things about doing highland charges, if you can find them, this isn't a good example as there's no conclusion - but it's a hint at one http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,5765,,all). The more that you can add that might help players of Scotland in particular the more useful it will be, such as a broad timeline of when to move what against whom (turn 10 march full stack on London, retrain with x, move on y etc), or highlighting the best targets in Europe (I personally like to go for the North Sea coastal areas asap to get a nice trading network up) and/or ones to avoid for the time being.

I'm guessing that this, and possibly some of the other guides, should/could be put up on the main front page, either as news of as a strategy article in one of the battle/faction etc sections. As I've just been given the power to put news up, let me know if you're happy for it to go up (although I've no idea how to add it to the strategy guide page, if I'm allowed to admit that).
Liam_the_Spartan
Banned
posted 25 July 2011 15:22 EDT (US)     2 / 14       
I guess you could turn "our current situation" into a walkthrough for a certain ammount of time like Swampy said. Maybe say what is need when and where to conquer the whole of Britain then either recommend they build up economy or launch an invasion on mainland Europe.

I actually have yet to play a campaign as the highlanders, so I'm no expert.
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 26 July 2011 04:04 EDT (US)     3 / 14       
If you can find/develop any particular strategies or tactics for the units that might add something (e.g. I think Gallowglass wrote a few things about doing highland charges, if you can find them, this isn't a good example as there's no conclusion - but it's a hint at one http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,5765,,all). The more that you can add that might help players of Scotland in particular the more useful it will be, such as a broad timeline of when to move what against whom (turn 10 march full stack on London, retrain with x, move on y etc), or highlighting the best targets in Europe (I personally like to go for the North Sea coastal areas asap to get a nice trading network up) and/or ones to avoid for the time being.
hmmm... Well i supose i could delve into that side. Since this is the first faction overview for M2TW i based this on loosely on the RTW ones that have been done..: Example.....If you want me to i will..
I'm guessing that this, and possibly some of the other guides, should/could be put up on the main front page, either as news of as a strategy article in one of the battle/faction etc sections. As I've just been given the power to put news up, let me know if you're happy for it to go up (although I've no idea how to add it to the strategy guide page, if I'm allowed to admit that).
That or in the M2TW Heaven page, click on the factions link and just put it under the correct faction as a link...Dont know if it deserves a news post though...
I actually have yet to play a campaign as the highlanders, so I'm no expert.
Really should mate. My favourite faction, but then again your probably too busy with shogun 2...

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
SwampRat
M2TW Ladder Leader
posted 26 July 2011 14:28 EDT (US)     4 / 14       
Ahh, thinking about it I was probably commenting on it as a 'guide to playing Scotland' rather than a 'factual description of the Scottish faction'. Oops. Sorry about that
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 27 July 2011 00:47 EDT (US)     5 / 14       
Ahh, thinking about it I was probably commenting on it as a 'guide to playing Scotland' rather than a 'factual description of the Scottish faction'. Oops. Sorry about that
No worries mate..

Any way, i put a comma in between 'rest resides' so it makes sense.. Anything else?
If there is then i just need to get some pictures and it will be finished..
Then i would have done 2 articles..

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
Warboss_Titan
Legionary
posted 15 August 2011 02:26 EDT (US)     6 / 14       
Yeah Good Job
SwampRat
M2TW Ladder Leader
posted 02 November 2011 03:04 EDT (US)     7 / 14       
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 02 November 2011 05:00 EDT (US)     8 / 14       
Thanks swampy... I have plans to take some screenshots
Of the position, special units, target areas etc.. The I shall apply a 3 day rule and if no adjustments to be made it can be posted on the main site..

I have big exams next week and I will complete this after I finish them..

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 06 December 2011 21:54 EDT (US)     9 / 14       
Finally got a day off school and work and finished the article..

Ready for posting on the main page..

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
EnemyofJupitor
HG Alumnus Superbus
posted 20 December 2011 08:47 EDT (US)     10 / 14       
Thanks for the e-mail reminder.

Right. Now to see if I remember how to use the internet properly

And I shall go Softly into the Night Taking my Dreams As will You
EnemyofJupitor
HG Alumnus Superbus
posted 20 December 2011 10:15 EDT (US)     11 / 14       
Congratulations.
You're the first one I've managed to get round in a while, I blame uni. Working on getting the pictures working now...

And I shall go Softly into the Night Taking my Dreams As will You
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 20 December 2011 15:39 EDT (US)     12 / 14       
Nice..
I would like to get a couple of these done whilst i can, but will have to start in January. Any ideas or factions anyone wants done?

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
EnemyofJupitor
HG Alumnus Superbus
posted 05 January 2012 08:38 EDT (US)     13 / 14       
Any and all

And I shall go Softly into the Night Taking my Dreams As will You
Mr Bananas
Legionary
posted 05 December 2014 10:25 EDT (US)     14 / 14       
When I start as Scotland, instead of sending the army near Edinburg up to Inverness, I load them up on the fleet and send them down to Caernarvon and conquer it before the English can. Meanwhile, the army intended for York does its job. This effectively has cut England off from the rest of the British Isles by turn 3-ish, leaving the other rebel settlements there for conquering at your leisure. This forces the English to have to take their starter armies off the island in order to not suffer financially and from a lack of territory. As they struggle to take Antwerp or the other rebel city nearby (can't remember its name), London and Nottingham are left nearly undefended (3 units between them when on Medium difficulty). If planned well, you can swoop in and take both, while taking on their fleet to keep their coastal armies from returning to defend/retake their capital. Using this strategy, I had full control of the Isles by turn 25-30. At this juncture, the English will have a huge army (the starter one) on the mainland, but not nearly enough income to maintain it. In my game the entire army went rebel really soon, but that might have been luck. By then your soldiers would be spread pretty thin, but England would be fairly desperate to end the war, as they have rebel problems, one city (Caen), and not enough money to do anything to you anyway. The only reason I didn't swoop in and pull their last city from the weakened grasp was the Pope calling for an end to the blood shed. If you try this strategy, you have to be sure to move fast or the Pope will make life hard for you. So you end your war (one way or another) and settle in. Also, if you can manage it at the same time as your medieval Scottish Blitzkrieg, allying with France, and securing trade rights with Denmark are helpful as well.
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