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Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
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RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
SubRosa
Legionary
posted 16 August 2007 22:45 EDT (US)     326 / 435       
It seems that Admirals do not get along as well as Generals do, and sometimes they refuse to be in the same fleet as one another. It is very annoying, especially when you want to get multiple ships into the same port to retrain after a battle.

Usually it happens when you have two experienced ships you want to put in the same stack. I found that while they might not combine moving ship A into the same place as ship B, they often will do so if you move ship B into the same space as ship A. I know, it makes no sense, but it works.
Gaius Colinius
Seraph Emeritus
posted 17 August 2007 05:55 EDT (US)     327 / 435       
Higher ranked admirals will refuse to merge into a lower ranked admirals fleet.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

Maximus Caesar
Legionary
posted 23 August 2007 01:03 EDT (US)     328 / 435       
Widescreen gaming question.

Just upgraded to the Sapphire Radeon X1950 Pro AGP and HP w2207 widescreen LCD with a native resolution of 1680x1050. Now I enabled widescreen mode via Rome Total War's in-game Video menu, and selected 1680x1050 as my resolutione. However, instead of letting me view a larger area, it simply stretched my previous resolution or at least the 4:3 ratio to widescreen, and therefore the game now looks a bit flat. How can I fix this? I have Rome: Total War Gold (1.5) installed.

Thanks!
Celeas
Legionary
posted 14 September 2007 21:05 EDT (US)     329 / 435       
I think i just did something stupid. I have just began playing Rome: Total war, and wanted to unlock all the factions. Unluckily, i read too fast through the guide to do it, and i just cut the regions off the list. If someone understands, can you please send me the list of regions? I mean, the way they are set up in that document.

Btw, i'm new. Yay.

EDIT: I found the list, but there seem to be some problems. The only extra faction's Egypt!

[This message has been edited by Celeas (edited 09-14-2007 @ 09:30 PM).]

SubRosa
Legionary
posted 17 September 2007 16:42 EDT (US)     330 / 435       
There are a lot more unlockable and non-playable factions then that (non-playable just means that you cannot play them even if you conquer them. You can still play them by editing the file). Just do the following:

This will work if you have RTW 1.5. I do not believe it will work on earlier versions.

Go to: RTW\World\Maps\Campaign\Imperial_Campaign\descr_strat.txt

Make a copy of it for a backup to be on the safe side. Then open it up. You will see the beginning looks like this:
;

Custom campaign script generated by Romans Campaign Map Editor

campaignimperial_campaign
playable
romans_julii
romans_brutii
romans_scipii

end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities

end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave

end
Change it to look like this:
; Custom campaign script generated by Romans Campaign Map Editor

campaignimperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave

end
unlockable
end
nonplayable
romans_senate
end
However, the interface in the campaign selection screen is only made to display 20 factions, so the rebel/slaves are not shown there even if you unlock them as above. If you want to play them you have to move one of the other factions to unlockable or nonplayable. I put the senate in nonplayable, but that is just a matter of personal preference.

[This message has been edited by SubRosa (edited 09-17-2007 @ 04:43 PM).]

Epinephrine
Legionary
posted 05 October 2007 13:53 EDT (US)     331 / 435       
im going to try n make as much sense as i can....

ive gone through so many threads here before i posted this by the way...

i bought my girlfriends dad RTW cause he loves computer games n things about war. well anyways we have been playing our own compaigns when he suddenly started playing BI! When I went to play RTW all my files were deleted O_O

was this cause he started playing BI?
If I started a new campaign on RTW will it delete his BI files?

ive been playing TW titles for a long time n this has never happened to me

PLEASE HELP ME IM GOING THROUGH TW WITHDRAWALS!
SubRosa
Legionary
posted 05 October 2007 17:30 EDT (US)     332 / 435       
Playing BI will not affect your RTW save games at all. You can regularly go back and forth between playing either. The only way for the save game to actually disappear would be if someone went and deleted them, either in RTW from the Save/Load menus, or manually from Explorer.

When you say the files were deleted, do you mean you opened the RTW\Saves folder in Windows Explorer and they are gone? Or do you mean that they are no longer appearing in the Load Campaign Game screen? I ask because if you updated the game when installing BI, it may have made the RTW saves incompatible with your current version of RTW. Although as far as I know the saves ought to still appear in the Load screen, my understanding was that they just would not work.
Xingjianma
Legionary
posted 29 November 2007 00:32 EDT (US)     333 / 435       
Sounds like what happened to General_Zavier awhile back during his Romano-British campaign.

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
Barbarian_Prince
Legionary
posted 30 November 2007 16:44 EDT (US)     334 / 435       
Three questions:
1) what's the maximum amount of characters you can use when registering a name on this forum?

2) can one of moderators change my name if I request it? I'm completely sick of the name I have. In fact, I never use it online when I'm playing R:TW.

3) or can I simply delete this account and make a new one?

"It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT
General_Zavier
Legionary
posted 30 November 2007 17:43 EDT (US)     335 / 435       
Sounds like what happened to General_Zavier awhile back during his Romano-British campaign.
Well what happened to me was that I had to reinstall the game and I forgot to move the folder with saves in it out of the BI folder.

If you do that, you can reinstall and then put the folder with saves back in the BI folder and its all good and your saves should be there.
2) can one of moderators change my name if I request it? I'm completely sick of the name I have. In fact, I never use it online when I'm playing R:TW.
I dunno if they do it just because someone requests it, but there is the annual 4th of July name change thread.

The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth. ~Niels Bohr
No matter how hard you try, you cannot outwit stupid people. ~Anonymous
Romano British AAR ~Defunct.
Kingdom of Albion AAR ~Finished 1/26/08.
WRE Migration/Defensive AAR ~Defunct.
Numidian Defensive AAR ~Ongoing
Xingjianma
Legionary
posted 01 December 2007 03:53 EDT (US)     336 / 435       
They should, as long as you ask nicely. What would the new one be, Prince of Macedon?

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
Barbarian_Prince
Legionary
posted 01 December 2007 06:58 EDT (US)     337 / 435       
They should, as long as you ask nicely. What would the new one be, Prince of Macedon?
I don't think "Prince_of_Macedon" will fit, but I could alter it so that it's easier to recognize me. I was thinking of stuff like this...
PrinceofMacedon
Macedon_Prince

"It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT
Xingjianma
Legionary
posted 01 December 2007 09:05 EDT (US)     338 / 435       
Well, when you do make up your mind, just send an email to yak or Gaius.

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
Squash
Legionary
posted 01 December 2007 10:20 EDT (US)     339 / 435       
its triarii with1 experience for me

sorry accidently placed in wrong place

[This message has been edited by Squash (edited 12-01-2007 @ 02:21 PM).]

SubRosa
Legionary
posted 01 December 2007 13:52 EDT (US)     340 / 435       
I recommend "Fresh Prince Of Macedon"

Do not just start a new account because it might be mistaken for a smurf. Instead, as xingjianma said, send an email to Yak or Gaius.

[This message has been edited by SubRosa (edited 12-01-2007 @ 01:53 PM).]

Barbarian_Prince
Legionary
posted 01 December 2007 14:35 EDT (US)     341 / 435       
I recommend "Fresh Prince Of Macedon"
haha so Fresh_Prince? lol j/k
Do not just start a new account because it might be mistaken for a smurf. Instead, as xingjianma said, send an email to Yak or Gaius.
I'll send them a request.

"It is a lovely thing to live with courage and to die leaving behind an everlasting renown." - ALEXANDER THE GREAT
Sconderix
Legionary
posted 16 December 2008 23:51 EDT (US)     342 / 435       
Hi guys just signed up here and I was wondering something.

Have you noticed on Historical Battles that the unit amouts are changed, for example the battle of teutoberg forest, germania have a unit of 60 beserkers, I was wondering if you can actually change the amount of soldiers you have in a unit for a battle...
Hussarknight
Seraph Emeritus
posted 17 December 2008 08:53 EDT (US)     343 / 435       
Hi Soncderix, welcome to TWH.

You can scale up the amount of soldiers in a unit by going to the options screen inside RTW. Then go to Video Settings. Make sure the "Show Advanced Options" box is ticked. In the drop down menu called "Unit Size" select large or huge. On Large there are tow times as many men in a unit as on normal, on huge there are four times as many.

          Hussarknight
Sconderix
Legionary
posted 17 December 2008 19:18 EDT (US)     344 / 435       
Oh thanks, i'll try that out right now.


EDIT: Hi again Hussarknight, that wasn't really my answer, I was wondering if you can edit the numbers of your units like in historical battles for example:

House of Scipii
----------------

Early Legionary Cohort: 45
Early Legionary Cohort: 48
Early Legionary Cohort: 60

Roman Cavalry: 80
Triarii: 100



Like that, sorry to bother but I would really like to know if it's possible.

[This message has been edited by Sconderix (edited 12-18-2008 @ 01:32 AM).]

Hussarknight
Seraph Emeritus
posted 18 December 2008 05:07 EDT (US)     345 / 435       
You can change the amount of men in a unit by editing export_descr_unit.txt. See here for more details. However it has to be the same for each unit. For example you can change Legionary Cohorts to have 50 men in them, but then all of them will have 50 men. You can't make it so that one unit has 40 and another has 60.

If you really want to do it I guess you could create a new unit for it. See A Guide To Creating New Units for more details. You could just copy all information from an existing unit and only change it's internal name so the game recognises it as a separate unit.

          Hussarknight
Sconderix
Legionary
posted 19 December 2008 19:34 EDT (US)     346 / 435       
Right, ok thanks for your help i'll check them out, I guess with the historical battles it must be off the campaign map where the units have been trimmed a bit off previous battles...
TheHighwayMan
Legionary
posted 30 January 2009 03:03 EDT (US)     347 / 435       
Just a quick question, where can I find this mod-switch
program I ran across, in a few of the links in the downloads section?
I assume it allows you to switch safely between the many
full and partial game conversions available in the downloads section!
I hope this is the right place to ask about this, my
apologies to the moderators and forum members if I am
mistaken!
Terikel Grayhair
Imperator
(id: Terikel706)
posted 30 January 2009 05:16 EDT (US)     348 / 435       
Your assumption is correct that mod-switch allows conversions to run without affecting the original game.

Check the Game Modification and Editing Forum for mroe details. The wizards and genii there are masters of all and can answer your question thoroughly and correctly.
Hussarknight
Seraph Emeritus
posted 30 January 2009 10:12 EDT (US)     349 / 435       
This article contains a nice explanation of what mod:switch does too, and it tells you how to use it if the mod you've downloaded doesn't contain a shortcut you can use.

          Hussarknight
TheHighwayMan
Legionary
posted 31 January 2009 13:30 EDT (US)     350 / 435       
I see, then basically your just changing the command line
function in startup, on where you want it to look, for the
particular version of the game that you want to play!
Oh Man that is so simple, It amazes me no one thought of it sooner after the games initial release!
Thanks guys, I appreciate all your help!...
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Total War Heaven | HeavenGames