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Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
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RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
EnemyofJupitor
HG Alumnus Superbus
posted 10 September 2006 10:31 EDT (US)     226 / 435       
Are you going to do some work on the Index, too? There's been a lot of good threads since Wartrain left (Our stratagy ones, for example)

And I shall go Softly into the Night Taking my Dreams As will You
yakcamkir
Seraph Emeritus
posted 10 September 2006 10:35 EDT (US)     227 / 435       
I can't go through six months' worth of threads, but I'll have a look at it.

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
EnemyofJupitor
HG Alumnus Superbus
posted 10 September 2006 10:53 EDT (US)     228 / 435       
I'll help

And I shall go Softly into the Night Taking my Dreams As will You
Ichbinian
Legionary
posted 10 September 2006 14:36 EDT (US)     229 / 435       
I'll help too.

Ichbinian
Oldie from RTWH!
yakcamkir
Seraph Emeritus
posted 11 September 2006 05:16 EDT (US)     230 / 435       
I've updated the current questions and gotten rid of the unnecessary extras.

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
Ichbinian
Legionary
posted 12 September 2006 17:33 EDT (US)     231 / 435       
yakcamkir
Seraph Emeritus
posted 12 September 2006 17:59 EDT (US)     232 / 435       
Thanks, Ian. I'd been sure that one was in there already.

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
Julesmat_50
Legionary
posted 13 September 2006 07:49 EDT (US)     233 / 435       
I don't know if this has already been posted, I checked through the other pages and couldn't find anything, so here goes.

Q10 The "Can I carry on my campaign after winning the game" FAQ needs a slight update. I've been playing the RTW:Gold Edition and after completing the Campaign objectives of 50 teritories and Imperator, as the win cinematic was playing, there was an option to continue the game (yes or no) at the foot of the cinematic. I didn't need to "Esc" & save game to continue my campaign.

yakcamkir
Seraph Emeritus
posted 13 September 2006 08:01 EDT (US)     234 / 435       
I haven't finished a campaign recently, so I forgot that.

I think that Gold Edition is 1.3, so I'll add that.


Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
Julesmat_50
Legionary
posted 13 September 2006 08:17 EDT (US)     235 / 435       
My Gold Edition is 1.5 according to the screen, I don't know if that makes any difference.
yakcamkir
Seraph Emeritus
posted 13 September 2006 08:23 EDT (US)     236 / 435       
Did you download the 1.5/1.6 patch seperately or are you playing gold edition as it came on the CDs?

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
Julesmat_50
Legionary
posted 13 September 2006 08:31 EDT (US)     237 / 435       
I'm playing the 1.5 edition which came on the CD's. I've not installed any patches.
EnemyofJupitor
HG Alumnus Superbus
posted 13 September 2006 10:39 EDT (US)     238 / 435       
Gold edition is 1.5. I thought everyone knew that

And I shall go Softly into the Night Taking my Dreams As will You
yakcamkir
Seraph Emeritus
posted 13 September 2006 12:16 EDT (US)     239 / 435       
I have a terrible memory.

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
He_Who_Hunts
Legionary
posted 11 October 2006 16:41 EDT (US)     240 / 435       
I have a few n00b questions:

1)What exactly to academy’s do? Do they lower corruption? Train your generals?

2)How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

3)Are horse Archers/Persian Cavalry any good :P

Ichbinian
Legionary
posted 15 October 2006 14:43 EDT (US)     241 / 435       

Quote:

1)What exactly to academy’s do? Do they lower corruption? Train your generals?

2)How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

3)Are horse Archers/Persian Cavalry any good :P

1) Academies give your generals good traits, making them better commanders and/or governors. Corruption is from bad traits, so by putting a general in a city with an Academy in it will help them greatly. In a way they do train them, but only from traits and retinues.

2) Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.

3) Yes, horse archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.


Ichbinian
Oldie from RTWH!

[This message has been edited by Ichbinian (edited 10-15-2006 @ 03:01 PM).]

DaNoZ
Legionary
posted 25 October 2006 16:42 EDT (US)     242 / 435       
Heres a bit of a newbie question (I'm partly asking this myself lol)
When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

Danoz

[This message has been edited by DaNoZ (edited 10-25-2006 @ 04:44 PM).]

Ichbinian
Legionary
posted 25 October 2006 17:11 EDT (US)     243 / 435       
Heh, no. As soon as a victor is declared, the battle statistics screen comes up and you don't have any other option except going back to the campaign map.

Ichbinian
Oldie from RTWH!
yakcamkir
Seraph Emeritus
posted 02 November 2006 03:48 EDT (US)     244 / 435       
Updated (finally).

Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
IfYouSaySo
Legionary
posted 29 November 2006 21:19 EDT (US)     245 / 435       
Hi, some noob questions. I just bought RTW. I've started a campaign. I understand the basics.

1) How long can I expect the game to last if I am doing well and will eventually win, i.e. 10, 20, 40 hours?
2) If I am playing really badly, how fast will I lose the game? (i.e. 2-3 hours?)
3) Is there a certain point when I should just give up and start a new game? For example, I did that with my first campaign, I had gained one city, then lost it, then lost another city, and only my capital was left, and it was running a deficit. I assumed it was hopeless...I now have a game where I made a few mistakes and got 2-3 generals killed in quick succession. I'm thinking that could be devastating and I should just start over...

4) How important is the first 5-10 moves? I've seen sites that give you play-by-play instructions on what to do with the first 10 moves for any civ so that you win a few cities, have strong economies, and growing populations. It would be nice to think that the game can be played in other ways while still being able to "win".

snipedmedic
Legionary
posted 19 December 2006 23:54 EDT (US)     246 / 435       
Ok so i beat the short campaign with the Juili and in the end I was all excited to play with a different civ. however I only unlocked about half of them. I did not defeat any civs, and as far as I know no civs were actually defeaten. Is there a way I can unlock the civs without playing more with the Romans? I beat the long campaign with one of the civs i unlocked, but it gave me no new civs. Please help, and i am sorry if this question has alreadybeen asked, i am sure it has but icould not find it. Thankyou.

"whoever said war is hell has never been to band camp"
"I'm an unimportant character in the stor book of life"
yakcamkir
Seraph Emeritus
posted 20 December 2006 05:49 EDT (US)     247 / 435       

Quote:

1) How long can I expect the game to last if I am doing well and will eventually win, i.e. 10, 20, 40 hours?


It depends. I can take three hours a turn later on in the game, it depends how much detail you like to play in. Personally, I like to micromanage absolutely everything. Alternatively, you can do a turn in five minutes longer than it takes you to play the battles.

Quote:

2) If I am playing really badly, how fast will I lose the game? (i.e. 2-3 hours?)


It depends who you are playing. Losing one battle or even a series of battles and a settlement or two won't necessarily lose you the game.

Quote:

3) Is there a certain point when I should just give up and start a new game? For example, I did that with my first campaign, I had gained one city, then lost it, then lost another city, and only my capital was left, and it was running a deficit. I assumed it was hopeless...I now have a game where I made a few mistakes and got 2-3 generals killed in quick succession. I'm thinking that could be devastating and I should just start over...


It's your choice. If you are low on family members, then you are more likely to get Men of the Hour or Candidates for Adoption.

Quote:

4) How important is the first 5-10 moves? I've seen sites that give you play-by-play instructions on what to do with the first 10 moves for any civ so that you win a few cities, have strong economies, and growing populations. It would be nice to think that the game can be played in other ways while still being able to "win".


The first 10 turns are absolutely vital. There is no set way to play them, but it is extremely important to play them well to set yourself up on a good footing. Ideally, you want to take a further 5-10 settlements in the first ten turns. As the Seleucids for example, you need to take a swathe of terretory quickly. Taking Susa will be a huge help in stopping the Parthian threat, while taking Pergamum removes Greece from Asia Minor and gives you the Large Town there with probably the best combination of growth and trade in the game. Any rebel settlements you can grab are usually good, but taking out another faction in double quick time (Thrace as Dacia and vice versa or Macedon as Greece for example) greatly simplifies matters and gives you a far better core empire.

snipedmedic, I've added your question to the list.


Rome: Total War Heaven | Medieval II: Total War Heaven | Empire: Total War Heaven
"Do not stand behind Satan in the Post Office queue because the devil takes many forms."
"Your front-page picture of Kate Winslet with a plunging neckline being up for two golden globes was most appropriate."

Unpublished letters to the Daily Telegraph
brutiboy
Legionary
posted 20 December 2006 17:27 EDT (US)     248 / 435       
I cant find the preferences folder or any of the RTW folders and my search toolbar is disabled where are the folders? and what are they called?
lottrbacchus
Legionary
posted 31 December 2006 03:51 EDT (US)     249 / 435       
besk- what faction are you playing? i read somewhere that you can only create units that your faction can normally use. i thought of this because the examples you listed are all roman, but i don't recall if you said wha faction you are...
dijon
Legionary
posted 31 December 2006 10:50 EDT (US)     250 / 435       
Hi, got RTW this week, really enjoying it, seems like there is loads to learn which I like. I've started a campaign with the Julii and have a few questions (some maybe noobish):

1. It's very early in the game so most of my army is made up of hastati infantry. In battle, should I be charging with them or stay in formation and let the enemy come to me. At the moment I seem to be up against alot of the Gauls - they use some cavalry but it's mainly infantry.

2. What should I be doing with the diplomat? Send him to other roman allies, neutral towns, or take him with the main army to the enemies? What sort of agreements should I be offering?

3. What should I be leaving in towns that I conquer? In one town I left a family member and 2 town watch units, and they lost the town to a slightly better rebel army. Annoying as it was providing quite alot of money.

Any help with these would be appreciated

Cheers

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