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Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
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RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
TotalWarFanatic
Legionary
posted 06 January 2006 17:23 EDT (US)     151 / 435       
My mouse in battle mode and Campaign mode (actually, EVERYWHERE) moves VERY slow, and it does the stop go stop go stop go thing instead of just moving quickly and smoothly. I've never had this problem with any Total War games before. If anyone knows of anyway I can fix this, please let me know. It is a annoying problem that can ruin all the fun. Thanks.

Never argue with an idiot. They drag you down to their level then beat you with experience.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me A fine is a tax for doing wrong. A tax is a fine for doing well.
I've put most of my units/skins and ss of them on my new site!:
http://totalwarfantic.tripod.com/
Proud winner of most underrated forumer award!
spartan2
Legionary
posted 07 January 2006 00:45 EDT (US)     152 / 435       
Don't yell at me if I'm wrong, cause I'm still a newbie, but I think your computer is too slow for the graphics options you turned on (I've tried playing RTW on a crappy, old laptop with huge unit sizes and highest unit detail). You might want to turn down the detail of some things you don't really care about.

Blah!
TotalWarFanatic
Legionary
posted 07 January 2006 18:23 EDT (US)     153 / 435       
^ Hmm, good observation. I'll try it.

Never argue with an idiot. They drag you down to their level then beat you with experience.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me A fine is a tax for doing wrong. A tax is a fine for doing well.
I've put most of my units/skins and ss of them on my new site!:
http://totalwarfantic.tripod.com/
Proud winner of most underrated forumer award!
Ichbinian
Legionary
posted 07 January 2006 19:49 EDT (US)     154 / 435       
Or make a thread in the Technical Help and Bug Reporting Forum. You're sure to get an answer there.

Ichbinian
Oldie from RTWH!
TotalWarFanatic
Legionary
posted 07 January 2006 20:31 EDT (US)     155 / 435       
I know of other people who have this problem as well. And the only place the mouse doesn't do this is on the menu.

Never argue with an idiot. They drag you down to their level then beat you with experience.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me A fine is a tax for doing wrong. A tax is a fine for doing well.
I've put most of my units/skins and ss of them on my new site!:
http://totalwarfantic.tripod.com/
Proud winner of most underrated forumer award!
spartan2
Legionary
posted 08 January 2006 15:38 EDT (US)     156 / 435       
Yeah. The main menu was where the mouse worked fine.

Blah!
spartan2
Legionary
posted 17 January 2006 22:58 EDT (US)     157 / 435       
Is it possible to make a unit from one faction usable in another?

Blah!
JOYA
Legionary
posted 20 January 2006 02:09 EDT (US)     158 / 435       
Could someone please list for me all 7 wonders of the world in RTW? I know these ones already for a start:

- The golden / ivory statue in Greece.
- The 2 temples / monuments just to the east of Greece. (Where Turkey is in the modern world).
- The Statue of Rhodes.
- The pyramid(s).
- The tower just a little north of the pyramid.

So, there's one missing. Could someone tell me what and where it is?

[This message has been edited by JOYA (edited 01-20-2006 @ 02:10 AM).]

steace43
Legionary
posted 20 January 2006 06:14 EDT (US)     159 / 435       
It is the hanging gardens. They are located in the settlemet (not the faction) Seleucia in the province of Babylonia. It is located in the south-eastern part of the map.

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JOYA
Legionary
posted 20 January 2006 17:39 EDT (US)     160 / 435       
Ok, thanks alot for that.
spartan2
Legionary
posted 23 January 2006 23:17 EDT (US)     161 / 435       
I was playing a campaign as the Seleucids and an Egyptian diplomat came to me and asked if I would be Egypt's client state. What does this mean, and how can I ask others if they will be my client state?

Blah!
steace43
Legionary
posted 24 January 2006 01:45 EDT (US)     162 / 435       
Do you mean protectorate?

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spartan2
Legionary
posted 24 January 2006 20:06 EDT (US)     163 / 435       
Yeah. The actual guy talking asked if I would become a client state, but the diplomacy scroll said "Become Protectorate".

Also, is it possible to make Arcani available to the Seleucids? If not, can I make them some kind of mercenary?

I also have a semi-techinical question. I was playing a campaign on a computer, then sent the .sav file to another one. The original computer is slower, so I set down the unit sizes. When I sent it over to the fast computer, it didn't make the units bigger. I tried redoeing the video options, but that didn't work.

Thanks for everyone's help.


Blah!

[This message has been edited by spartan2 (edited 01-25-2006 @ 00:06 AM).]

GLORYOFSPARTA
Seraph (in absentia)
posted 24 January 2006 20:22 EDT (US)     164 / 435       
'Client state' and 'Protectorate' are basically the same thing.

GLORYOFSPARTA | RTWH and M2TWH Site Director, AoMH Game Information Admin, HeavenGames LLC
AoMH | RTWH | M2TWH | Ancient Greek Festival - 3rd to 4th of June in Watford, UK, 2006.
"Whoever obeys the gods, to him they particularly listen." - Homer
"GoS OWNS for being female and liking The Simpsons and Rammstein." - Crazed Ewok
steace43
Legionary
posted 25 January 2006 02:38 EDT (US)     165 / 435       
This is a part from the export_descr_buildings.txt file. This is only included to show you in wich part to put in the text.

temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 4
law_bonus bonus 4
}

Go to the building that you want to be able to train Arcani, and then add this
recruit "roman arcani" 0 requires factions { seleucid, }
in the bolded area in the example. Then go to export_descr_unit.txt and find this:
type roman arcani
dictionary roman_arcani ; Arcani
category infantry
class heavy
voice_type Light_1
soldier roman_arcani, 16, 0, 1
attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 2, 0
stat_pri 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 6, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 10, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 900, 160, 90, 140, 900
ownership romans julii,romans brutii,romans scipii,romans senate

Then you add ,seleucid in the end of the ownership line.


Being an protectorate mean that you pay another faction money each turn for protecting you. Do NOT try to make another faction your protectorate, it is bugged so it makes you lose money instead of getting it from your protectorate.

About the third question: Changing unit size ONLY affects new campaigns.


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Drunk Guy
Legionary
posted 25 January 2006 09:21 EDT (US)     166 / 435       
Can someone set the original thread by RTS_GamerGuy in its own space and make a seperate Newbie Forum space. Going through seven + pages to find an answer to one question is a little tedious.
Gaius Colinius
Seraph Emeritus
posted 25 January 2006 19:48 EDT (US)     167 / 435       
Spartan2, to become a protectorate is a little like an alliance but instead you pay for the privelege. Any of your profits go to the protector faction but they "should" come to your aid if you are attacked.
If you make a nation YOUR protectorate, they will pay you their profits and not declare war on you. Their provinces will count towards your total [handy way to make up your 50 without conquering everything]. However, the protection will be broken if you declare war on one of their other allies.
steace43
Legionary
posted 26 January 2006 00:36 EDT (US)     168 / 435       
The thing is, protectorates are bugged, so having one acually drains your coffins.

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spartan2
Legionary
posted 26 January 2006 00:45 EDT (US)     169 / 435       
Will it alter my current campaigns if I make Arcani available to the Seleucids?

Blah!
steace43
Legionary
posted 26 January 2006 01:25 EDT (US)     170 / 435       
Yes.

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Cochise
Legionary
posted 28 January 2006 03:15 EDT (US)     171 / 435       
Im just wondering how do mods affect normal game play, like if I download a mod can still play the original rtm?
steace43
Legionary
posted 28 January 2006 04:02 EDT (US)     172 / 435       
Yes, but you would have to do several installs of the game.

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spartan2
Legionary
posted 28 January 2006 22:28 EDT (US)     173 / 435       
After I made Arcani available to the Seleucids, they had the Icon of black clothes-wearing peasants. Is there a way I can fix that?

Also, I can't start any new campaigns. Every time I hit the "Start Campaign" button, it just sends me back to the previous menu. However, I can play saved campaigns. Is there a way I can fix this?

EDITED: I read the Index of Technical Bugs thing. I guess I did something wrong. I just made Arcani available to the Seleucid barracks. I forgot to put them in all other barracks. Is that what my error is? Thanks for your help.


Blah!

[This message has been edited by spartan2 (edited 01-28-2006 @ 10:37 PM).]

steace43
Legionary
posted 29 January 2006 01:50 EDT (US)     174 / 435       
Did you change anything in export_descr_units.txt?

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spartan2
Legionary
posted 29 January 2006 02:29 EDT (US)     175 / 435       
Yes, I did. I only changed who ets the Arcani, though.

Blah!
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