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Topic Subject:Newbie FAQ (Updated) - Please read this thread before asking questions
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RTS_GamerGuy
Legionary
posted 21 January 2005 07:56 EDT (US)         
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

AuthorReplies:
Hussarknight
Seraph Emeritus
posted 26 July 2007 08:50 EDT (US)     301 / 435       
1. Play a faction that can train them (Parthia, Seleucids, Numidia, maybe Carthage as well?), or recruit them as mercenaries (rare occasion)
Yes, Carthage can train elephants (Elephants, War Elephants, Armoured Elephants).

          Hussarknight
TrueSpartan16
Legionary
posted 26 July 2007 18:15 EDT (US)     302 / 435       
cant you have elephants in the costum mode because i was the SPQR againts the Carthaginians and i wanted the odds stracked against me

are there any armies suited in black or do they stick with the basic rainbow colors

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
Gaius Colinius
Seraph Emeritus
posted 26 July 2007 18:34 EDT (US)     303 / 435       
Of course. Play Carthage or Selucids in custom battle mode for elephants.

Macedon are kitted out in black and orange.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

TrueSpartan16
Legionary
posted 26 July 2007 19:20 EDT (US)     304 / 435       
thanks sir Colinius

i do remeber facing the Carthage but i wasnt paying attention

and holloween colours are supremely sweet

thanks again

i have another question too on custom mode can i have other armies fight w/ and/or against me on the custom mode with the remaining slots i just want the odds to be like the spartans and the persians

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser

[This message has been edited by TrueSpartan16 (edited 07-26-2007 @ 10:52 PM).]

Gaius Colinius
Seraph Emeritus
posted 27 July 2007 06:56 EDT (US)     305 / 435       
Yes. To the right of the faction will be a number. This is the team number. You can change this so an AI faction will be on the same or different team to you, etc...

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

TrueSpartan16
Legionary
posted 27 July 2007 16:46 EDT (US)     306 / 435       
ok thats what ill do

and is there any army that can use chariots to go along with faster travel

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
BareFootBob
Legionary
posted 02 August 2007 01:01 EDT (US)     307 / 435       
hmm it seems i am forever destined to have questions, so here are a few I have to share:

- i notice some of the heavy infantry like the principes can get into that turtle formation (testudo or however u spell it), but i cant seem to figure out how to do that.
- When i assault a settlement with siege towers, they never take damage, but my rams get fried, so is there anyway to destroy a seige tower?
- Is it worth using arcani?
- I also notice on that other thread u did about that new strategy and the 'whos dumb enough to use an all cav army' you could put spearmean into a box, and i never knew that. How?
- Whats the funnest faction to take after the Romans?
If these questions are completely beneath the effort to type an answer, dont worry about them then.

Thanks

[This message has been edited by BareFootBob (edited 08-02-2007 @ 01:04 AM).]

Legionary_994
Legionary
posted 02 August 2007 01:07 EDT (US)     308 / 435       
-The principes cannot form the Testudo formation, it is any infantry with the name Cohort on the end

-the way to destroy towers is to aim archer's attacks at them with fire ammo enabled.

-Arcani can have their uses, but I don't use them as they are hard to retrain.

-You can put Spearmen into a box by simply clicking and dragging the troops into a box formation, there is no special formation that does this or ability in the game, you have to do it yourself and it can be done by any unit, it is known ususally as 'the noob box'.

"I think the lesson here is: It doesn't matter where you're from, as long as we're all the same religion." - Peter Griffin

Danish Dreams
TrueSpartan16
Legionary
posted 02 August 2007 23:38 EDT (US)     309 / 435       
on custom mode cant you take over a castle like in campaign if so what is the name of the map

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
Demonic Spoon
Legionary
posted 03 August 2007 12:37 EDT (US)     310 / 435       
what are the chances of a captain becoming a family member/general through combat?

My units seem to clump up like all hell in villages. In one battalion, members may be split up across the entire glob. This causes some massive unit AI issues...For example, when I had taken out 50% of a Gaul garrison, I lost 20% of my force after that point just because my units decided to be retarded. Any way to prevent this? Cities are too narrow for formations...

Also, I read that a normal unit can take 10 hits before dying in combat. How does armor factor in?

Lastly, what's the point of ballistas? With the exception of the ability to take down very light walls, archers do basically everything better.

[This message has been edited by Demonic Spoon (edited 08-03-2007 @ 11:56 PM).]

Xingjianma
Legionary
posted 04 August 2007 04:08 EDT (US)     311 / 435       
what are the chances of a captain becoming a family member/general through combat?
Man of the Hour events occur more often when you have a higher settlement/family member ration. I don't know the exact numbers though...

.\/¯¯¯¯¯¯¯
/\ingjianma/
|____
Proud Member of TWH since 2007 and AoKH since 2004
Seleucid AAR|Sarmatian AAR | Spain AAR
Allerius
Legionary
posted 05 August 2007 11:42 EDT (US)     312 / 435       
This is so weird to me, the roman infantry (usually hastati, triarii, principes, and all cohorts) and the roman heavy calvary (legionry calvary, praetorian calvary, and the generals bodyguard) all have pointy hands and feet - they look retarded. However, this doesnt happen with any other faction.
BareFootBob
Legionary
posted 05 August 2007 12:14 EDT (US)     313 / 435       
One more question from me: I attacked Rome when my popularity with the senate was 5/10, and 8/10 with the people, and everything worked out fine. I notice u guys say to attack when its 10/10, but im assuming since i was playing a low difficulty nothing bad happened. If i was going to play on a harder setting, and i attacked before it was 10/10, what would happen?
SubRosa
Legionary
posted 05 August 2007 22:17 EDT (US)     314 / 435       
This is so weird to me, the roman infantry (usually hastati, triarii, principes, and all cohorts) and the roman heavy calvary (legionry calvary, praetorian calvary, and the generals bodyguard) all have pointy hands and feet - they look retarded. However, this doesnt happen with any other faction.
To get rid of pointy feet, go to Video Options, click on the Advanced box, and enable Unit Shaders.

on custom mode cant you take over a castle like in campaign if so what is the name of the map
You can make siege assaults/defenses, if that is what you mean. I forget which maps they are, as I never use the Custom Battles except to test out mod-work that I have done. Just look through the maps and you will find them though. Pretty much any map with a city name.

- Whats the funnest faction to take after the Romans?
That is all a matter of taste really. If you like phalanxes, then you will like the Greeks. If you like a balanced army of phalanx/cavalry, then you will like Macedon or the Seleucids. If you like horse archers, then Scythia or Parthia. Etc...

My units seem to clump up like all hell in villages. In one battalion, members may be split up across the entire glob. This causes some massive unit AI issues...For example, when I had taken out 50% of a Gaul garrison, I lost 20% of my force after that point just because my units decided to be retarded. Any way to prevent this? Cities are too narrow for formations...
You are probably playing on Huge scale, which makes it very hard to manage units within cities. There really is no fix for it, other than to try not to fight in cities.

Also, I read that a normal unit can take 10 hits before dying in combat. How does armor factor in?
Normal units have 1 hit point, which means that if a member of it takes one mortal wound they die. Some special units, like General's Bodyguards, Charioteers, Berserkers, et al. have more than one hit points, which means that it takes that many more mortal wounds to actually kill them.

Armor acts like, well, armor. It protects from all attacks, except those which have the armor piercing attribute (which is pretty rare, usually only axe-wielders like Scythian Head-Hunting Maidens have it). Shields also protect from any attack from the front or left. Defense skill protects as well, but only against melee attacks. I do not know exactly how the game calculates attacks and damage. I just know that the higher numbers the better.

Lastly, what's the point of ballistas? With the exception of the ability to take down very light walls, archers do basically everything better.
I really do not know, I never bothered with them. I would rather have archers. I believe that ballistas have longer range than archers, and I know that they can pierce multiple targets with one shot.

[This message has been edited by SubRosa (edited 08-05-2007 @ 10:34 PM).]

hyperkill
Legionary
posted 05 August 2007 22:31 EDT (US)     315 / 435       
Once you get the chance for power message it doesn't matter, you can take Rome.
TrueSpartan16
Legionary
posted 08 August 2007 03:08 EDT (US)     316 / 435       
okay since there is then would i have to be atomatically equiped with ladders and those thing with the steps that drops the wooden door like thing from LOTR when the orcs and wht not were evading the castle

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
Gaius Colinius
Seraph Emeritus
posted 08 August 2007 05:46 EDT (US)     317 / 435       
You build siege equipment when laying siege to a settlement.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

BareFootBob
Legionary
posted 11 August 2007 21:30 EDT (US)     318 / 435       
Whats scale mean?
hyperkill
Legionary
posted 11 August 2007 21:46 EDT (US)     319 / 435       
Scale is the ammount of troops per unit allowed. It goes small, medium, large, and huge. For instance, on the large scale, a unit of hestati would have 80 men. On huge it would have 140 men, twice that. On medium it would have 40 men. You can change the scale under options on the main screen you see after the game loads. Once you click on options it, click on video options.
TrueSpartan16
Legionary
posted 12 August 2007 18:32 EDT (US)     320 / 435       
okay since you can put it to large how come when i did it right after i started playing and went to prolouge my units were still in there 40's after defeating the barbarians

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
SubRosa
Legionary
posted 12 August 2007 21:32 EDT (US)     321 / 435       
You cannot change the scale of a campaign if you are already playing it. However, any new campaigns you start will be at the new scale you set it to.
TrueSpartan16
Legionary
posted 13 August 2007 14:29 EDT (US)     322 / 435       
oh so all i have to do is put it on huge then start a campaign i gotcha

-My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.-Russel Crowe

-This...Is...Sparta-Gerard Butler

-I came, I saw, I conquered-Cearser
Maximus Caesar
Legionary
posted 16 August 2007 01:46 EDT (US)     323 / 435       
Ok, so this is weird,at around 18BC, the senate delcares the Brutii and the Scipii to be outlaws, and then the Brutii attacked me while still remaining an ally, and the Scipii switched to neutral with me. So now, the Brutii can siege my settlement while still retaining their allied status, so I can't retaliate except when the actual siege occurs...and after I fought off the siege, they're still labeled as my allies!
Gaius Colinius
Seraph Emeritus
posted 16 August 2007 05:09 EDT (US)     324 / 435       
It's a bug and one of the last remaining bugs in RTW. It's never happened to me but I've heard of it happening to others. Have you a saved game from before it happened?

I don't know if it will work but you could try to get yourself outlawed too. Send a load of assassins to kill a senate family member and have them fail. Then the senate should outlaw you too.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

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Maximus Caesar
Legionary
posted 16 August 2007 11:35 EDT (US)     325 / 435       
lol ok. Well suddenly the Brutii stopped attacking me, and the Scipii just asked me for an alliance and I accepted, so now I'm allies with both outlawed factions while still being VERY popular with the senate...

(EDIT) Ok, now I have another question: how do I merge fleets? It seems that sometimes I can add ships to one fleet, but other times, even if it's just adding 3 more ships to a two-ship navy, it still won't let me. What are the rules here? Thanks!

[This message has been edited by Maximus Caesar (edited 08-16-2007 @ 08:02 PM).]

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