Musketeer Total War
Place: Europe, middle east and north africa.
Timeperiod: 1550-1820 give and take.
Factions: England, France, Prussia, Russia, Turkey, Denmark, Holland, Austria and such others.
Missions: Take a number of regions, with so and so of special required regions.
Generals: Can be recruited.
Agents: Diplomats, Spies, Assassins/saboteurs and the new one, Priests. This new agent can convert settlements to one's official religion.
Fleets: Sloops, frigates and ship-of-the-lines. Naval battles are auto-determined as before.
Artillery: 2 different pounds cannons and howitchers. With Grapeshots as special fire. Except howitchers, they can have explosive cannonballs. Best for sieging.
Units: Early, pikemen and simple riflemen, but with later opgrades, fusiliers and such. Divided into infantry, cavalry and artillery.
Buildings: Besides the obvious, such as barracks, foundries (for artillery) markets, roads, churches, governour houses, sanitation, universities, defensive walls and buildings of entertainments. But also new ones, such as Hospitals, which can limit the attrition in seiges, and the loss when plague hits.
Battles: As Rome. You can either auto-detemine, forfeit or go to the battleground.
Otherwise it will show many of the same aspects as in Rome, total war.
I know there's a game called Imperial Glory, but that sucks compared to Rome. I think it will be cool with Rome's engine and graphics.
Your thoughts. please.