I just had the wierdist battle in my whole strategy gaming history. This damn thing proves how cool TW engine is when it comes to realism. Damn I wish I could get a replay.
FULL SCENARIO: Vanilla 1.5, my 2nd long campaign, I'm Brutii, 259BC, currently have the coast from Salona to Athens, I'm expanding up north to the Macedonians, and just got Cornith which is now sieged by a heavy Greek army ( 7 Hoplites and one Spartans, all "level 2" .. Dont know the term ), plus a small force acting as a reinforcement( 3 Hoplites ).
I had no way to beat that with my defending force ( at least not at my skill level),I sent an army which I already had outside to siege Sparta (weak defense= 1 Hoplite unit only) to make the enemy lift the siege.
His turn, they did, sent the small reinforcements which I beat. Larger army lifts the siege and attacks. My plan was to withdraw, it followed me and I had to battle. I was like "NOOO!!!" ( I didnt plan this that far lol )
My army consists of 3 Hastati,1 Velites, 2 Equites,1 Merc Hoplite, 1 Cretan Archer, 1 General.
Had the Velites go at the extreme flank and shoot the flanks of Spartans, distracting them from the main line. Worked nice till they ran out of ammo and instantly routed in melee. 2 Spartans went down only.
During all that, fire arrows on their marching line till the contact. My main line was doing far better than I thought:
At left wing, 1 Hastati + kept hitting the backs with the Equites.enemy routes, from there the Hastati went to the rear of the units in the heavy center, with the caverly hitting the flanks and the rear. The other wing had the Merc Hoplite, I left it as I thought it'll hold out longer, put a General at the back *cheering up for the Morale boast. My single archer unit was firing at the routed units.
At the end, all my units routed except the Cretan archers (no ammo). All They had a small Hoplite ( approx 12) which was pursuing units, and 78 Spartans. My archers were at quite far from both. I waited for the Spartans to march, as soon as they got close, I charged.
After a fight, they routed!!!!!!!!!!!!!! ( Archers from 80==> down to 42!!). They were *Very Tired*, my Archers were *Warmed up*. Once they routed, archers finished the job=> not a single Spartans left! I finished off the other Hoplite and won the damn battle!
I was fast-forwarding during the Spartan fight, I thought that this is it. As I saw my archers numbers dropping slowly I was like O______________O Am I ... winning? .. HOLY *****
At the statistics, Archers inflicted 202 casualties. I screen-saved it, though just lost it as I'm writing this. DAMN.
This game is AWESOME. I'm new by the way, if its normal for archers to beat spartans, then sorry for wasting your time. lol
I just never thought that the physical state of units matter so much. In a siege, I used to send heavy units all the time just after finishing up the wall to the town center, and they were *exhausted*.
FULL SCENARIO: Vanilla 1.5, my 2nd long campaign, I'm Brutii, 259BC, currently have the coast from Salona to Athens, I'm expanding up north to the Macedonians, and just got Cornith which is now sieged by a heavy Greek army ( 7 Hoplites and one Spartans, all "level 2" .. Dont know the term ), plus a small force acting as a reinforcement( 3 Hoplites ).
I had no way to beat that with my defending force ( at least not at my skill level),I sent an army which I already had outside to siege Sparta (weak defense= 1 Hoplite unit only) to make the enemy lift the siege.
His turn, they did, sent the small reinforcements which I beat. Larger army lifts the siege and attacks. My plan was to withdraw, it followed me and I had to battle. I was like "NOOO!!!" ( I didnt plan this that far lol )
My army consists of 3 Hastati,1 Velites, 2 Equites,1 Merc Hoplite, 1 Cretan Archer, 1 General.
Had the Velites go at the extreme flank and shoot the flanks of Spartans, distracting them from the main line. Worked nice till they ran out of ammo and instantly routed in melee. 2 Spartans went down only.
During all that, fire arrows on their marching line till the contact. My main line was doing far better than I thought:
At left wing, 1 Hastati + kept hitting the backs with the Equites.enemy routes, from there the Hastati went to the rear of the units in the heavy center, with the caverly hitting the flanks and the rear. The other wing had the Merc Hoplite, I left it as I thought it'll hold out longer, put a General at the back *cheering up for the Morale boast. My single archer unit was firing at the routed units.
At the end, all my units routed except the Cretan archers (no ammo). All They had a small Hoplite ( approx 12) which was pursuing units, and 78 Spartans. My archers were at quite far from both. I waited for the Spartans to march, as soon as they got close, I charged.
After a fight, they routed!!!!!!!!!!!!!! ( Archers from 80==>
I was fast-forwarding during the Spartan fight, I thought that this is it. As I saw my archers numbers dropping slowly I was like O______________O Am I ... winning? .. HOLY *****
At the statistics, Archers inflicted 202 casualties. I screen-saved it, though just lost it as I'm writing this. DAMN.
This game is AWESOME. I'm new by the way, if its normal for archers to beat spartans, then sorry for wasting your time. lol
I just never thought that the physical state of units matter so much. In a siege, I used to send heavy units all the time just after finishing up the wall to the town center, and they were *exhausted*.
[This message has been edited by Medifro (edited 06-03-2009 @ 04:46 AM).]