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Total War Heaven » Forums » Rome: Total War Discussion » crazy siege tower bug
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Topic Subject:crazy siege tower bug
tofu562
Legionary
posted 07 January 2010 05:01 EDT (US)         
okay i know there's a bug thread, but i didnt post there because i dont really care about find out how to have this bug fixed (i think that would be fairly simple really, im running rtw super-vanilla), i just wanted to see if anyone else has encountered this!

i was the defender, with large stone walls. and you know how the siege towers have like a little pillbox-looking thing on top? well as one approached my walls, ballista bolts starting pouring out of it, like a rope of spears. the rate of fire was faster than the repeating ballista, and it only stopped firing once it reached the wall. the damage was more like an autocannon, it annihilated a unit of 50 archers in seconds! it was crazy!

has anyone else seen this?!?!?
AuthorReplies:
pinguin333
Legionary
posted 07 January 2010 07:00 EDT (US)     1 / 9       
Actually, this is supposed to happen. Siege towers, especially the larger ones, do massive ranged damage to defenders on the walls. The largest one (built when facing epic stone walls) do splash damage and pierce through soldiers, killing 3, 4 or more soldiers per hit.

I use this as a tactic when I have an army with a lot more infantry than archers. Build 8 or 10 towers and put them in a straight line in front of the wall. Set them to fire at will and the defenders will be decimated. Now it's easy to send one tower to the wall and capture the gatehouse.
Punic Hebil
Centurion
(id: Punic Hoplite)
posted 07 January 2010 08:32 EDT (US)     2 / 9       
Yes, it's supposed to soften the landing area (or any troops it has a line of sight on and is in range) before the troops go into battle. Its a fairly common thing in multiplayer (from what I've seen) to put your troops on the ground close to the stairs so they don't get too many casualties before the real fighting begins.

The bigger the siege tower, the faster the bolts come.

I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.

My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
tantandan
Legionary
posted 11 January 2010 14:05 EDT (US)     3 / 9       
yup, use the siege tower barrage a lot! done by setting the siege towers on fire-at-will. 4 towers on one section of wall will take out a whole unit for sure, maybe even two. i don't know if those times that the siege tower gate opens and my units all jump out but miss the wall and fall to their deaths is a bug. its happened to me a few times and i lose about 20-40 guys at a time. How the heck do they miss??? they basically only have to step off the gate onto the wall!

[This message has been edited by tantandan (edited 01-11-2010 @ 02:08 PM).]

Drakedeath
Legionary
posted 15 January 2010 01:13 EDT (US)     4 / 9       
@tantandan: That's a bug. Never happened to me, though.

Those siege bolts are quite handy when you have an Urban Cohort or five on the enemy's wall. Not so handy when you're defending and the enemy's peasants are pushing a siege tower that decimates your Praetorians.

Rome: Been on steroids since 279 BC!
(Seriously, how can any faction have so many troops without going bankrupt? Two full armies per city ain't cool, especially post-Marius!)
Macedon AAR
Drabi
Legionary
posted 15 January 2010 03:18 EDT (US)     5 / 9       
Another annoying bug is that the unit is in the siegetower but doesn't want to climb up. That way I lost half of my standing army (1 spartan and 4 armoured hoplites).
Good thing most of my spartans got through.

/begin rant

Btw, Roman faction leaders are seriously overpowered. They were with 60, they walked right into my phalanx of armoured hoplites (at the front) and they only lost 8 men and destroyed my hoplites. I mean seriously, some bunch of cavalry walks into my wall of spears and wins?

/end rant

Drabi
Terikel Grayhair
Imperator
(id: Terikel706)
posted 15 January 2010 04:11 EDT (US)     6 / 9       
That is called the Siege Tower Shuffle.

It is usually caused by ordering the fellows pushing the thing to one wall, then asking them to go to another. They will, but then dance around the base getting shot up.

The Scroll of Wisdom speaks of this, as does The Art of the Assault.

Possible solutions: order the tower to one section of wall and then let them do it without interruption. Or, if already in the Shuffle, order them to leave the tower to go elsewhere, then click on unit to select it and then right-click atop the wall before the tower to tell the unit 'go here.' Or simply order them away and bring in another unit.

Good luck.

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Drabi
Legionary
posted 15 January 2010 09:14 EDT (US)     7 / 9       
Maybe I should clarify a bit.
When I said that I lost half of my standing army, I meant that I couldn't use them. They all survived (they were lazy but lucky).
I also didn't give mixed orders, the order was very simple. Storm that wall, it was too difficult for them.
And when they were confused, they didn't listen very well. I tried to get them out of the towers (more than one time) but they keep dancing at the bottom.
The funny part was that some men (1 or 2) were smart and managed to get on the wall (with the siege tower still closed on the top) and they captured the surrounding towers. The bad news was that they bugged the entire unit, by standing on the wall...
Oh well, atleast I won the battle and destroyed the Brutii faction.

Drabi
Tarototh
Legionary
posted 04 June 2019 16:21 EDT (US)     8 / 9       
I've had that tower shuffle bug, too. The entire unit crowded into the entry of the tower and just clogged it up, milling about endlessly and maybe one soldier would get to the top of the wall every 5 minutes. There was no tower redirection confusion. Halting the unit and ordering them away (out to the grassy field) didn't help.
I tried toughing out the battle, but i needed BOTH towers to succeed to take the huge garrisons on the wall top, so i reloaded the save file from before the attack, tried again. The same thing happened with the same tower. It's never happened before or since, so it's an odd rare bug.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 05 June 2019 13:04 EDT (US)     9 / 9       
Aye, that it is.

Usually if a garrison is huge, I do not waste time storming it. I either waste the time sieging the place (that cuts their forces over time) or lure them out and bust their ass in open battle.

Nailing a small relief force that is near usually lures out the garrison, which is then dead meat in the open, huge or not. :P

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|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
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