ShieldWall
Legionary
posted 28 August 2012 12:52
EDT (US)
1 / 9
Sounds like a good idea to me. RTW can become over-complicated by the almost irresitable urge to create as many armies as your treasury can afford, and using them to expand your empire in all four of its corners. You end up with numerous armies advancing in different regions against different peoples, and it's easy to lose track of things. We've all been there surely, when you suddenly realise that you forgot to move an army during the previous turn? Or that band of rebels still hasn't been dealt with because you forgot that they existed because your previous turn took an hour to complete due to numerous sieges?
But your plan gets around this. By leaving behind garrisons you effectively still have multiple armies, but they either sit still and guard towns or river crossings, or you have them as a field army which never needs to move beyond its region and then only to deal with a threat which has suddenly materalised. The actions they require are therefore limited, and if there are no such threats then the only thing you have to focus on is your main army. Yeah, good idea.
I'd recommend that your little "Alexander" should have traits like "lively", because if you throw a geographer and quartermaster into his retinue, he'll be able to move very fast, even with siege equipment. A retinue to increase his fighting ability isn't so important, as he will be doing so much fighting that he'll become a superb general pretty quickly.
The big question though is will your Alexander actually sail back home to Greece after all his conquests, or will he stay in Seleucia and drink himself to an early grave?
AKBK
Legionary
posted 28 August 2012 20:28
EDT (US)
3 / 9
If you want to really recreate Alexander, you'll have to have taken all Asia Minor and Egypt before that character hit 30. So, 20-25 turns to take everything. I think you'll need all the movement points you can get... and a lot of spies so that you never burn a turn in a seige.
AKBK
Legionary
posted 29 August 2012 19:41
EDT (US)
5 / 9
I wouldn't give up that quickly, with proper tactics you could do it. You'd need three waves; a horde of spies before your main army gets there, your main army to take the city, then a few steps behind them three or four more auxilary armies (1 of peasants to garrison newly conquered cities because New Alex ain't going to hang around, and 2-3 other half stacks of decent troops to mop up all the wandering enemy armies). Plan your conquests so that no movement is wasted backtracking to pick up that city you forgot.
ShieldWall
Legionary
posted 30 August 2012 04:41
EDT (US)
9 / 9
With a powerful army I reckon it could be done reasonably quickly, well on vanilla in any case, RTR I assume has the map extending over to India - that could take time!
As for the Romans, a bit of poetic licence could be used here. Wipe them out while you're building up Macedon so that it can produce this great army, then let the cities rebel if you want. What units will you be taking with you?