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Topic Subject:Newbie FAQ - Please read this before asking questions.
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yakcamkir
Seraph Emeritus
posted 05 December 2006 09:29 EDT (US)         
This thread is intended to be for asking and answering basic questions about playing Medieval 2: Total War. For a more detailed FAQ, click here.

1. How do I change my faction heir?

Basically, you can't.

2. Why does it say the date as a turn number? I want it in years!

In the file descr_strat.txt (data\world\maps\campaign\imperial_campaign) remove the line that says "show_date_as_turns" and it will show a year instead. Ensure you save a backup before you edit the files though, as if you make a mistake, you can then put back a version that is working.

3. How do I get Cardinals?

Any Priest who has a piety of 4 or greater is eligible to become a Cardinal. Normally, the one with the highest piety is chosen. There can only be as many cardinals as there are seats in the College of Cardinals though.

4. When do the time periods change?

The campaign doesn't work in terms of time period. Units from all periods are available simultaneously, although to recruit some units (gunpowder units for example), you need to wait foe the technology to become available.

5. Does denouncing Heretics and Witches improve a Cardinal's chances of becoming one of the Preferati or is it more important to travel?

The important things to become Preferati are piety and eligibility. Both methods will improve the two factors, but denouncing a Witch or Heretic will immediately gain piety, while travelling takes a little longer. Also, surviving an inquisition adds +1 piety. However, if you're doing your spiritual job right, you sohuldn't really have witches and heritics.

6. How do I decide whether a settlement should be a Castle or a City?

Cities are your economic powerhouses, they provide your empire with the money you need to keep going. With some factions, they also train your gunpowder units, although they mainly train militia units.Castles are stronger in defence and have a public order bonus, although they make significantly less money. They train your main military units and are best used to defend the frontiers.If you crusade to form a new outpost of your empire, then it is a good idea to start with at least one castle both for defence and to train troops there.

7. How do I plant stakes with Longbowmen?

You press the Special Abilities button during deployment. You can press the stakes button again to un-deploy them, then move the longbow unit again and still be able to deploy stakes. You must undeploy stakes before you move the unit or else you lose the stakes completely. If the unit can't place stakes, try moving them somewhere else. You can't place stakes if there are obstructions like stone walls.

8. How do I fore rotting cows with Tebuchets?

Press the Special Ability button twice. It has three settings - Normal Ammo, Flaming Ammo and Rotting Cows. Rotting Cows have a seperate ammunition bar, so using them doesn't diminish your rocks or flame pots.

9. How do I get my units to complete all queued moves at the start of a turn?

I don't believe you can.

10. How do I highlight all units' movement orders on the campaign map?

Press =.

11. How do I highlight all units' destinations on the battle map?

Press Space.

12. When is gunpowder discovered?

Between 210 and 220 years into the game. This is 105-110 turns unless you modify the timescale.

13. When do the Mongols invade?

Between 128 and 144 years into the game. This is 64-72 turns unless you modify the timescale.

14. When do the Timurids invade?

Between 288 and 304 years into the game. This is 144-152 turns unless you modify the timescale.

15. Does the Pope fight in battles?

Yes, he is the faction leader of the Papal States.

16. How can I walk along the walls of the inner cities (large building that makes up part of the walls)?

You can't.

17. How do I use BBCode?

Click here.

18. How do I get Cannon Towers to work? I only get arrows.

Cannon towers are actually on the edge of the castles- unles the enemy attack the corners cannon towers aren't too much use.

19. Why doesn't Alt+F4 exit the game quickly like it did in RTW?

Probably because it's such a big game.

20. Can you continue playing after the certain amount of time to beat the campaign is over?

No. You can play after meeting your victory condition, but you can't play after running out of time.

21. How do I look at my screenshots? They used to be in the tgas folder.

They come up as photoshop files in the TGA folder. Also, Windows copies the first screenshot into your clipboard, so taking a screenshot, pressing Alt+Tab to get to the desktop and then pasting into any image program also works. The Xfire IM program also allows you to take screenshots

22. I want to be able to play as other factions. How do I do this?

There are several ways. The easiest way is to move the factions that you want to play onto the "Playable" list in descr_strat.txt (data\world\maps\campaign\imperial_campaign). Another way is to win a campaign as any faction.

23. Has the view settelment on battle map option been removed? I cant seem to find it.

Yes, it has been removed.

24. Where are the files to alter? descr_strat.txt and all that?

descr_strat.txt refers to the positions at the beginning of the campaign. descr_mercenaries.txt refers to which mercenaries are available in which regions. descr_win_conditions.txt refers to the victory conditions for each faction. All of these can be found in the data\world\maps\campaign\imperial_campaign folder in your game directory. In the data folder, you can also find export_descr_unit.txt (unit details), export_descr_character_traits.txt (trait details) and export_descr_ancillaries.txt (ancillary details).To get to these, you will need to unpack your files by downloading patch 1.1, goign to tools, running the unpacker then deleting data\descr_geography_new.txt anddata\descr_geography_new.db

25. How do I change the start and end dates of the campaign and does this have anything to do with why my characters only age by six months per turn?

From descr_strat.txt (data\world\maps\campaign\imperial_campaign):
start_date 1080 summer
end_date 1530 winter
timescale 2.00
Change these figures if you want to alter it, start_date and end_date are self-explanatory. Timescale is the time in years that will pass during one turn. Set this to 0.50 if you want each turn to last six months.

26. Do the scripts refer to years or turns?

I believe that they are in years from the campaign start.

27. Is it possible to play M2TW in a window?

Yes.Add the following to your cfg file:[video]windowed = true

28. Can I dismiss my agents just like my armies? If yes, how? I've seen no button to do this, but would come handy.

No. Named Characters may be killed in a mission (in the case of Spies and Assassins), die in battle (Generals), be assassinated or die of old age. They cannot be dismissed.

29. When does the "world is round" event happen?

Between 366 and 374 years into the game. This is 183-187 turns unless you modify the timescale.

Please ask your questions here and someone will answer them. One of the moderators will add new questions and answers to the title post as they are asked.

30. I used the unpacker in patch 1.1 and the game crashes now. What do I do?

From the patch readme file.- NOTE: Due to a timestamp check, the following unpacked files willcause the game to crash and must be deleted before the game islaunched:data\descr_geography_new.txtdata\descr_geography_new.db

31. How do I join a crusade?

You need an army with at least one family member and at least eight units total. If there is a crusade on, then there will be an option to join the crusade on the mercenary recruitment scroll, if not, then either you can ask the Pope for a crusade in the Papal screen or you may have to wait if another crusade has recently finished.

32. I see all factions around me with princesses, but i have none. What am i doing wrong? I tried not marrying one but never found her in my cities.Check your family tree and look for any "selectable" princesses. Once you select the princess' face card there is a magnifying glass on that same family tree page that will direct you to her. If you don't have any selectable princesses, then you don't have any princesses available at the moment. But as your family grows you should get some more. Note that Muslim factions (Turks, Moors, Egypt) do not have princesses. Venice also appear not to get princesses.

33. I noticed some of my units are shaded dark blue, I assume that they are the free upkeep units. I want to know how to get some other unit as the free upkeep unit and what units are eligible as free upkeeps and which are not. For example, my town has 2 free upkeeps but both peasant units there are not shaded blue. How do I get them as free upkeep?

Only militia units can get free upkeep in cities. Peasants are not militia units. Castles do not allow free upkeep units.If you are allowed to have 3 free upkeep units and have 4 militia units in the city, it will automatically choose the 3 most expensive units to be the free upkeep units.In your case to get free upkeep, you need to move 2 militia units into the city or build two.

34. What happens when I make another faction a vassal and what happens when I become a vassal? Is it possible to become a vassal then rebel against the people who have made you a vassal?

When you make somebody a vassal, it is somewhat like an alliance but they are subordinate to you and not equal. Their provinces are counted as your provinces for the purposes of getting the game victory conditions but you don't administer those provinces and can't produce troops from them.Another thing is that their profits now head in your direction which can be a major cash bonus to you.If you become a vassal, then you are allied to but subordinate to that faction. All your profits go to the other faction. What can be a very useful trick is to demand a large cash lump sum to become somebody's vassal and then declare war on them in the next turn cancelling the arrangement but you get to keep the cash already given!

35. In battle sometimes my soldiers say "that siege engine isnt going to man itself." Is there a way to capture artillery in the battle?

No but siege weaponry can be destroyed.

36. I modded the game, but my changes have not taken effect?

Go to your base M2TW folder (the one where your medieval2.exe is), and open medieval2.preference.cfg file in notepad. Look under the [io] section, and you should see a line called "file_first" and change its value to "true". If it is not there, add it like this:
[io]file_first = true

37. Is there any way to check what version of M2TW I'm running?

If you go to the "options" screen and look in the top right, you'll see the version number there.

38. Where is my saved game file?

If you're on Windows XP:Wherever your Medieval 2 directory is (e.g. C:\Program Files\SEGA\Medieval 2)and then either \saves (if you're playing the basic game, rather than a mod) or \mods\modname\saves (if you're playing a mod called 'modname')If you're on Windows Vista or Windows 7 then you've got the 'virtual store' to contend with. The path you're looking for will be something along the lines of: C:\Users\username\AppData\Local\VirtualStore\Program Files\SEGA\Medieval 2\savesIf that doesn't work - create a saved file with a weird (unique) filename and then search your harddrive for that name...

39. How do I toggle settlement or character names?

Press Ctrl and N to toggle character names; Ctrl and T to toggle settlement names

[This message has been edited by SwampRat (edited 06-07-2012 @ 05:02 PM).]

AuthorReplies:
Thrashmad
Legionary
posted 25 September 2008 05:04 EDT (US)     101 / 170       
I don't think you can split units. If you loses money you cant build or train anything

"The satisfaction in this game lies in to see 300 heavy armoured horsemen ride chock in an easy snowfall, while fire arrows criss-crosses the evening sky" - Swedish historian and permanent secretary of The Swedish Academy Peter Englund on Medieval 2: Total War (translated by Thrashmad)

"A game that contains both Carl Linnaeus and five different types of artillery projectiles are indisputable exceedingly detailed." - Peter Englund on Empire: Total War (translated by Thrashmad)
Gaius Colinius
Seraph Emeritus
posted 26 September 2008 18:03 EDT (US)     102 / 170       
Hi pamme. Welcome to the forums. Unfortunately you can't split up units in the manner you describe.

As for negative money penalties, you mean something like when a real life bank charges you for overdraft facilities? The answer is no (thankfully!) but you can't build, repair or recruit.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

pamme
Legionary
posted 27 September 2008 02:11 EDT (US)     103 / 170       
Thanks, that's what I wanted to know.

Strange that you can't split up units, though they let you merge them. Guess I'll have to get used to it.
Peelyposter
Legionary
posted 03 October 2008 04:00 EDT (US)     104 / 170       
Is there any way to check what version of M2TW I'm running? As mentioned above, I bought the game as a fairly recent budget release, so I assumed that it would be the latest version available at the time of release, but I'm not entirely convinced.

I've looked for the usual version number on the various startup screens, but haven't spotted anything.
Gaius Colinius
Seraph Emeritus
posted 10 October 2008 17:55 EDT (US)     105 / 170       
Hi Peelyposter
Welcome to the forums. If you go to the "options" screen and look in the top right, you'll see the version number there.

Adding this question to the OP.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

capco
Legionary
posted 15 October 2008 17:17 EDT (US)     106 / 170       
This question was asked in post 22, but I believe it has since remain unanswered.

Q: Does MIITW carry over the ideas of Civil Wars or re-emerging factions, like in MITW? If so, are they implemented any differently?

A:?
Aftermath
HG Alumnus
posted 16 October 2008 04:25 EDT (US)     107 / 170       
No capco, those things do not occur in Medieval II. However you do get emerging factions in the sense of the Mongols and Timurids. They appear on approximate dates in one of two random locations.

A good representation of 'the hordes from the east' if you ask me

A f t y

A A R S

:: The Sun always rises in the East :: Flawless Crowns :: Dancing Days ::

"We kissed the Sun, and it smiled down upon us."
TTK_GeneralNoob
Legionary
posted 06 December 2008 02:06 EDT (US)     108 / 170       
Hi all, just a quick question:

How do you get terico pikemen as the Spanish? (Is it time dependant or something?)

"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

Tarokan
Legionary
posted 06 December 2008 02:20 EDT (US)     109 / 170       
You can get them by having a huge city and then build a Military Academy, and if you upgrade this Academy to the Royal Officers' Academy you can also get Gendarmes
TTK_GeneralNoob
Legionary
posted 14 December 2008 05:33 EDT (US)     110 / 170       
Another nooby question: What is the best pikemen unit in the game? Is it terico pikemen?

"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

EnemyofJupitor
HG Alumnus Superbus
posted 14 December 2008 05:43 EDT (US)     111 / 170       
Adventuros. In mods that fix the pikes, they are one of the most leathal weaposn in the game, but in Vanilla they can go toe to toe with Feudals

And I shall go Softly into the Night Taking my Dreams As will You
Yaxno3
Legionary
posted 16 January 2009 15:35 EDT (US)     112 / 170       
hey newbie here. i wanted to know where the saved game files are at so i can move them. i borrowed medieval 2 from a friend and played it offline without registering it i liked it. so i went out and bought a copy of the newer gold edition with kingdoms included but it wont let me play without the disc i first used. i want to finish the game i started. any help here?
deathdude612
Legionary
posted 16 January 2009 19:18 EDT (US)     113 / 170       
Hi, I found a few mistakes reading this in my spare time, I have marked mistakes in red

fire is spelled wrong, and trebuchet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
How do I fore rotting cows with Tebuchets?


Press the Special Ability button twice. It has three settings - Normal Ammo, Flaming Ammo and Rotting Cows. Rotting Cows have a seperate ammunition bar, so using them doesn't diminish your rocks or flame pots.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~

This next one isn't really a mistake, but I think I can provide a useful addition for the guide

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28. Can I dismiss my agents just like my armies? If yes, how? I've seen no button to do this, but would come handy.


No. Named Characters may be killed in a mission (in the case of Spies and Assassins), die in battle (Generals), be assassinated or die of old age. They cannot be dismissed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

a good way to get rid of agents/generals is to put them on a boat and attack pirates/an enemy fleet, if the ship sinks all of the characters/agents on it will sink with it.

and one more

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33. I noticed some of my units are shaded dark blue, I assume that they are the free upkeep units. I want to know how to get some other unit as the free upkeep unit and what units are eligible as free upkeeps and which are not. For example, my town has 2 free upkeeps but both peasant units there are not shaded blue. How do I get them as free upkeep?


Only militia units can get free upkeep in cities. Peasants are not militia units. Castles do not allow free upkeep units.
If you are allowed to have 3 free upkeep units and have 4 militia units in the city, it will automatically choose the 3 most expensive units to be the free upkeep units.
In your case to get free upkeep, you need to move 2 militia units into the city or build two.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The above statement is true, but also, only units that can be recruited in a settlement are eligible for free upkeep. For example, If I have a genoese crossbow militia and I move it into a large town, It won't get free upkeep unless I have a building which can recruit genoese crossbow militia.


Hope I helped=)

[This message has been edited by deathdude612 (edited 01-17-2009 @ 10:24 PM).]

Gaius Colinius
Seraph Emeritus
posted 20 January 2009 18:31 EDT (US)     114 / 170       
hey newbie here. i wanted to know where the saved game files are at so i can move them. i borrowed medieval 2 from a friend and played it offline without registering it i liked it. so i went out and bought a copy of the newer gold edition with kingdoms included but it wont let me play without the disc i first used. i want to finish the game i started. any help here?
Saved games are in a folder called "saves". This is usually in the main M2TW folder but if you have Vista, they may actually be in the virtualstore. Read here for details.

Good spots deathdude612. I won't have time to do them tonight but either myself or Afty will sort them out snapish.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

CantHoldHolyLand
Legionary
posted 21 February 2009 11:59 EDT (US)     115 / 170       
This might be a newbie question but how do you reduce squalor? It is becoming hard to hold on to some of my larger cities and I have ALL of the public order buildings built and I cant keep supporting large garrisons.
Glacier_Girl
Legionary
posted 21 February 2009 13:25 EDT (US)     116 / 170       
Having high chivalry governors and governors with retinue or traits that say that it'll reduce squalor in a settlement.

Think you're a hotshot against the Mongols? Go to the Mongolphobia mod discussions and download the mod, then, you will surely tremble with fear in the face of the Mongols. If you have suggestions/questions, feel free to make a thread. You can download Mongolphobia here. Good luck.

“Life lives, life dies. Life laughs, life cries. Life gives up and life tries. But life looks different through everyone's eyes.” -Unknown

Read my AAR/Story "The Battle of the Bridge" here!
Gaius Colinius
Seraph Emeritus
posted 26 February 2009 17:21 EDT (US)     117 / 170       
Ouch. I know your pain CantHoldHolyLand. Welcome to the forums btw.

I'm just guessing from your username that you might be playing a western faction trying to hold an eastern city. Have you tried moving your capital city closer to the east?

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

el Cid the II
Legionary
posted 27 February 2009 08:44 EDT (US)     118 / 170       
To cantholdholyland:

you should build farms, town halls, and if it is possible the hospitaller, these are all things that reduce squalor i thought
CantHoldHolyLand
Legionary
posted 01 March 2009 02:21 EDT (US)     119 / 170       
Ty for your advise guys it helped. and BTW I have been playing as the french recently and it is a pain to try to hold on to the holy land with a strong army and try to defend your home from EVERYONE, at least it seems that way. I find taking the holy land to just be an economic nightmare. So i've just been waiting to take it when I have 30ish cities, AKA at the end of my game.
A lonely hermit
Legionary
posted 12 May 2009 21:09 EDT (US)     120 / 170       
Is it just me or do my troops refuse to respond during battle. I select the infantry to attack but they JUST STAND THERE!!! Is it because I have a bad general or is he too far away?

BTW, can you make missile Calvary charge even if they have missiles left?
Brutiangodofrock
Legionary
posted 13 May 2009 13:59 EDT (US)     121 / 170       
Welcome to the Forums Lonely Hermit. For your second question, yes you can make them charge if they still have ammo. You simply hold 'alt' i think (it may be ctrl, i dont pay attention when i do it) and click on your enemy. To make sure just hold alt first and hover the cursor over the enemy it should be a bow and arrow before you hold it but if it is letting you charge then it should turn to a sword. I know this explanation is a bit all over the place but i imagine someone will be along soon to decipher it and translate :S.
Glacier_Girl
Legionary
posted 13 May 2009 16:51 EDT (US)     122 / 170       
Brutiangodofrock is right. Just hold Alt->then right click on the enemy.

The second question would be a little tougher, though. When you click, do you just click once, twice or many times? They should have a single black triangle if you click once, and two black triangles for clicking twice. (Running). Also, in the display box, it should say marching. Do the units you command have the trait 'May charge without orders'?

Maybe the action to take would be to throw their lunches at the enemy. That would motivate me to get moving.

Think you're a hotshot against the Mongols? Go to the Mongolphobia mod discussions and download the mod, then, you will surely tremble with fear in the face of the Mongols. If you have suggestions/questions, feel free to make a thread. You can download Mongolphobia here. Good luck.

“Life lives, life dies. Life laughs, life cries. Life gives up and life tries. But life looks different through everyone's eyes.” -Unknown

Read my AAR/Story "The Battle of the Bridge" here!
A lonely hermit
Legionary
posted 13 May 2009 17:36 EDT (US)     123 / 170       
Thanks for the responses on the missile Calvary charges

It might also be that the units I was telling to charge were missile units and might have had some more missiles left ... and I did not know how to make them charge but now I do, Thanks
Brutiangodofrock
Legionary
posted 14 May 2009 10:29 EDT (US)     124 / 170       
If they were Missle Units it was probably because they were in "Skirmish Mode". I don't suppose that there was an enemy unit near by/in the way?
Bones40
Legionary
posted 14 May 2009 10:43 EDT (US)     125 / 170       
It should automatically take them off skirmish mode if you hit alt+attack.
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