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Topic Subject:Newbie FAQ - Please read this before asking questions.
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yakcamkir
Seraph Emeritus
posted 05 December 2006 09:29 EDT (US)         
This thread is intended to be for asking and answering basic questions about playing Medieval 2: Total War. For a more detailed FAQ, click here.

1. How do I change my faction heir?

Basically, you can't.

2. Why does it say the date as a turn number? I want it in years!

In the file descr_strat.txt (data\world\maps\campaign\imperial_campaign) remove the line that says "show_date_as_turns" and it will show a year instead. Ensure you save a backup before you edit the files though, as if you make a mistake, you can then put back a version that is working.

3. How do I get Cardinals?

Any Priest who has a piety of 4 or greater is eligible to become a Cardinal. Normally, the one with the highest piety is chosen. There can only be as many cardinals as there are seats in the College of Cardinals though.

4. When do the time periods change?

The campaign doesn't work in terms of time period. Units from all periods are available simultaneously, although to recruit some units (gunpowder units for example), you need to wait foe the technology to become available.

5. Does denouncing Heretics and Witches improve a Cardinal's chances of becoming one of the Preferati or is it more important to travel?

The important things to become Preferati are piety and eligibility. Both methods will improve the two factors, but denouncing a Witch or Heretic will immediately gain piety, while travelling takes a little longer. Also, surviving an inquisition adds +1 piety. However, if you're doing your spiritual job right, you sohuldn't really have witches and heritics.

6. How do I decide whether a settlement should be a Castle or a City?

Cities are your economic powerhouses, they provide your empire with the money you need to keep going. With some factions, they also train your gunpowder units, although they mainly train militia units.Castles are stronger in defence and have a public order bonus, although they make significantly less money. They train your main military units and are best used to defend the frontiers.If you crusade to form a new outpost of your empire, then it is a good idea to start with at least one castle both for defence and to train troops there.

7. How do I plant stakes with Longbowmen?

You press the Special Abilities button during deployment. You can press the stakes button again to un-deploy them, then move the longbow unit again and still be able to deploy stakes. You must undeploy stakes before you move the unit or else you lose the stakes completely. If the unit can't place stakes, try moving them somewhere else. You can't place stakes if there are obstructions like stone walls.

8. How do I fore rotting cows with Tebuchets?

Press the Special Ability button twice. It has three settings - Normal Ammo, Flaming Ammo and Rotting Cows. Rotting Cows have a seperate ammunition bar, so using them doesn't diminish your rocks or flame pots.

9. How do I get my units to complete all queued moves at the start of a turn?

I don't believe you can.

10. How do I highlight all units' movement orders on the campaign map?

Press =.

11. How do I highlight all units' destinations on the battle map?

Press Space.

12. When is gunpowder discovered?

Between 210 and 220 years into the game. This is 105-110 turns unless you modify the timescale.

13. When do the Mongols invade?

Between 128 and 144 years into the game. This is 64-72 turns unless you modify the timescale.

14. When do the Timurids invade?

Between 288 and 304 years into the game. This is 144-152 turns unless you modify the timescale.

15. Does the Pope fight in battles?

Yes, he is the faction leader of the Papal States.

16. How can I walk along the walls of the inner cities (large building that makes up part of the walls)?

You can't.

17. How do I use BBCode?

Click here.

18. How do I get Cannon Towers to work? I only get arrows.

Cannon towers are actually on the edge of the castles- unles the enemy attack the corners cannon towers aren't too much use.

19. Why doesn't Alt+F4 exit the game quickly like it did in RTW?

Probably because it's such a big game.

20. Can you continue playing after the certain amount of time to beat the campaign is over?

No. You can play after meeting your victory condition, but you can't play after running out of time.

21. How do I look at my screenshots? They used to be in the tgas folder.

They come up as photoshop files in the TGA folder. Also, Windows copies the first screenshot into your clipboard, so taking a screenshot, pressing Alt+Tab to get to the desktop and then pasting into any image program also works. The Xfire IM program also allows you to take screenshots

22. I want to be able to play as other factions. How do I do this?

There are several ways. The easiest way is to move the factions that you want to play onto the "Playable" list in descr_strat.txt (data\world\maps\campaign\imperial_campaign). Another way is to win a campaign as any faction.

23. Has the view settelment on battle map option been removed? I cant seem to find it.

Yes, it has been removed.

24. Where are the files to alter? descr_strat.txt and all that?

descr_strat.txt refers to the positions at the beginning of the campaign. descr_mercenaries.txt refers to which mercenaries are available in which regions. descr_win_conditions.txt refers to the victory conditions for each faction. All of these can be found in the data\world\maps\campaign\imperial_campaign folder in your game directory. In the data folder, you can also find export_descr_unit.txt (unit details), export_descr_character_traits.txt (trait details) and export_descr_ancillaries.txt (ancillary details).To get to these, you will need to unpack your files by downloading patch 1.1, goign to tools, running the unpacker then deleting data\descr_geography_new.txt anddata\descr_geography_new.db

25. How do I change the start and end dates of the campaign and does this have anything to do with why my characters only age by six months per turn?

From descr_strat.txt (data\world\maps\campaign\imperial_campaign):
start_date 1080 summer
end_date 1530 winter
timescale 2.00
Change these figures if you want to alter it, start_date and end_date are self-explanatory. Timescale is the time in years that will pass during one turn. Set this to 0.50 if you want each turn to last six months.

26. Do the scripts refer to years or turns?

I believe that they are in years from the campaign start.

27. Is it possible to play M2TW in a window?

Yes.Add the following to your cfg file:[video]windowed = true

28. Can I dismiss my agents just like my armies? If yes, how? I've seen no button to do this, but would come handy.

No. Named Characters may be killed in a mission (in the case of Spies and Assassins), die in battle (Generals), be assassinated or die of old age. They cannot be dismissed.

29. When does the "world is round" event happen?

Between 366 and 374 years into the game. This is 183-187 turns unless you modify the timescale.

Please ask your questions here and someone will answer them. One of the moderators will add new questions and answers to the title post as they are asked.

30. I used the unpacker in patch 1.1 and the game crashes now. What do I do?

From the patch readme file.- NOTE: Due to a timestamp check, the following unpacked files willcause the game to crash and must be deleted before the game islaunched:data\descr_geography_new.txtdata\descr_geography_new.db

31. How do I join a crusade?

You need an army with at least one family member and at least eight units total. If there is a crusade on, then there will be an option to join the crusade on the mercenary recruitment scroll, if not, then either you can ask the Pope for a crusade in the Papal screen or you may have to wait if another crusade has recently finished.

32. I see all factions around me with princesses, but i have none. What am i doing wrong? I tried not marrying one but never found her in my cities.Check your family tree and look for any "selectable" princesses. Once you select the princess' face card there is a magnifying glass on that same family tree page that will direct you to her. If you don't have any selectable princesses, then you don't have any princesses available at the moment. But as your family grows you should get some more. Note that Muslim factions (Turks, Moors, Egypt) do not have princesses. Venice also appear not to get princesses.

33. I noticed some of my units are shaded dark blue, I assume that they are the free upkeep units. I want to know how to get some other unit as the free upkeep unit and what units are eligible as free upkeeps and which are not. For example, my town has 2 free upkeeps but both peasant units there are not shaded blue. How do I get them as free upkeep?

Only militia units can get free upkeep in cities. Peasants are not militia units. Castles do not allow free upkeep units.If you are allowed to have 3 free upkeep units and have 4 militia units in the city, it will automatically choose the 3 most expensive units to be the free upkeep units.In your case to get free upkeep, you need to move 2 militia units into the city or build two.

34. What happens when I make another faction a vassal and what happens when I become a vassal? Is it possible to become a vassal then rebel against the people who have made you a vassal?

When you make somebody a vassal, it is somewhat like an alliance but they are subordinate to you and not equal. Their provinces are counted as your provinces for the purposes of getting the game victory conditions but you don't administer those provinces and can't produce troops from them.Another thing is that their profits now head in your direction which can be a major cash bonus to you.If you become a vassal, then you are allied to but subordinate to that faction. All your profits go to the other faction. What can be a very useful trick is to demand a large cash lump sum to become somebody's vassal and then declare war on them in the next turn cancelling the arrangement but you get to keep the cash already given!

35. In battle sometimes my soldiers say "that siege engine isnt going to man itself." Is there a way to capture artillery in the battle?

No but siege weaponry can be destroyed.

36. I modded the game, but my changes have not taken effect?

Go to your base M2TW folder (the one where your medieval2.exe is), and open medieval2.preference.cfg file in notepad. Look under the [io] section, and you should see a line called "file_first" and change its value to "true". If it is not there, add it like this:
[io]file_first = true

37. Is there any way to check what version of M2TW I'm running?

If you go to the "options" screen and look in the top right, you'll see the version number there.

38. Where is my saved game file?

If you're on Windows XP:Wherever your Medieval 2 directory is (e.g. C:\Program Files\SEGA\Medieval 2)and then either \saves (if you're playing the basic game, rather than a mod) or \mods\modname\saves (if you're playing a mod called 'modname')If you're on Windows Vista or Windows 7 then you've got the 'virtual store' to contend with. The path you're looking for will be something along the lines of: C:\Users\username\AppData\Local\VirtualStore\Program Files\SEGA\Medieval 2\savesIf that doesn't work - create a saved file with a weird (unique) filename and then search your harddrive for that name...

39. How do I toggle settlement or character names?

Press Ctrl and N to toggle character names; Ctrl and T to toggle settlement names

[This message has been edited by SwampRat (edited 06-07-2012 @ 05:02 PM).]

AuthorReplies:
mercenary01
Legionary
posted 27 August 2010 10:41 EDT (US)     151 / 170       
or you can go the other way, if you dont have cavalry and the enemy has many try to use wait till it rains and the enemy cavalry will not be able to run as quick or retreat as quick (A.K.A. they get bogged down and become easy targets for spear/pike men =D)

This is my sig, don't diss it. It's the best sig in the world.

Please copy this into your sig if you just want to have a random comment in there.
werogatda
Legionary
posted 22 September 2010 23:00 EDT (US)     152 / 170       
Q20 is wrong. You CAN still play after failing to meet your victory conditions, and even after your time runs out.

When I played with england i failed to meet my victory condition because i didnt conquer jerusalem, but i could still keep playing. i played more than 500 turns like this.


Q26 - I think this means, are the events triggered according to the number of turns passed or the number of years passed. I wondered the same question before and the answer is the number of YEARS. So let's say the 'world is round' events occurs after 370 years, if the timescale is 2.0 (two years per turn) the event would occur after you play 185 turns. If you changed the timescale to 0.5 (six months per turn) the event would occur only after you have played 740 turns.

I have played with a timescale of 0.5 and the game gets seriously mundane. nothing ever happens... There's no benefit of reducing the value of timescale either, just makes the game more realistic but there's no real benefits to it. So i recommend sticking to timescale 2.
ivogel
Legionary
posted 10 December 2010 09:23 EDT (US)     153 / 170       
When my princesses come of age, they almost always have 0 charm, and weird retinue's like mentor and tutor, (wich raise things like command) is this a bug and how can i fix it?
ModestEgo
Legionary
posted 07 March 2011 19:30 EDT (US)     154 / 170       
36. I modded the game, but my changes have not taken effect?


Go to your base M2TW folder (the one where your medieval2.exe is), and open medieval2.preference.cfg file in notepad. Look under the [io] section, and you should see a line called "file_first" and change its value to "true". If it is not there, add it like this:

[io]
file_first = true


correction. This is already listed in my game, but the mods still dont work

[This message has been edited by ModestEgo (edited 03-07-2011 @ 07:33 PM).]

SwampRat
M2TW Ladder Leader
posted 09 March 2011 07:08 EDT (US)     155 / 170       
Have you restarted the campaign since (as some things are included in the save info I think)? If so then it sounds like a question to raise in the modding sub-forum to see if they've any ideas. Info on the modifications you've made might also help there.
Damien2
Legionary
posted 01 May 2011 07:15 EDT (US)     156 / 170       
hey i have some noob questions:

1.how to unlock "big guns"units,for example tsar guards?is it by time or i need a special building?

2.can an orthodox faction join a crusade?

3.do I need to have time limit on campaings
Mors Lator
Legionary
posted 23 July 2011 23:16 EDT (US)     157 / 170       
1. Check your building browser for Tsar Guards.

2. No, only Catholic Factions can.

3. I suppose you could set the campaign end date to something monumentally large like this:


end_date 99999999999 winter

Nulla ut Caseum Pellentesque
Nothing like a bit of cheese - Me

Mors Lator = Zoto888. In case I've ever mentioned that name.

My Gravatar is a response to Punic Hoplite's
Brutus93
Legionary
posted 24 July 2011 07:07 EDT (US)     158 / 170       
For 3 you could also alter how much time passes wth each turn from 2.00 (or is it 1.00?) to 0.50. This also has the added bonus of meaning that your characters age properly. For some resaon they age 6 months every turn despite the default turn length being 2 years.

This is the first thing I did once I got the game as it seemed ridiculous to have characters aging six months when really 2 years had passed... or maybe 1 year (It's so long since I changed it I forget what the original turn length was).

Finally, don't worry about certain events such as gunpwder being discovered or the world is round occuring hundreds of years earlier than they should do. All major events are programmed to happen based on what year it is, not turn, so you won't have countries fighting it out in the New World in the 12th century
Mors Lator
Legionary
posted 20 August 2011 05:32 EDT (US)     159 / 170       
event descriptions are followed by a date (year as offset from starting date) or a date range
When is gunpowder discovered?

Between 210 and 220 years into the game. This is 105-110 turns unless you modify the timescale.

13. When do the Mongols invade?

Between 128 and 144 years into the game. This is 64-72 turns unless you modify the timescale.

14. When do the Timurids invade?

Between 288 and 304 years into the game. This is 144-152 turns unless you modify the timescale.


I think you just might be right about the events although changing the timescale might make the game boring.

Nulla ut Caseum Pellentesque
Nothing like a bit of cheese - Me

Mors Lator = Zoto888. In case I've ever mentioned that name.

My Gravatar is a response to Punic Hoplite's
KingofRome
Legionary
posted 10 March 2012 02:44 EDT (US)     160 / 170       
ok I have a question and it may have been asked and answered before. But..... I tried modafying the text files of Strat but it says cant save cause the name isnt correct. This didnt happen on RTW whats happening now? How can i fix it so that I CAN change the text file? Thanks

I Came I Saw I Conquered.
I am Julius Caesar I am Emperor and King of Rome.
EnemyofJupitor
HG Alumnus Superbus
posted 10 March 2012 03:52 EDT (US)     161 / 170       
The name isn't correct? Have you got a screenshot of the error?

And I shall go Softly into the Night Taking my Dreams As will You
KingofRome
Legionary
posted 10 March 2012 12:51 EDT (US)     162 / 170       
sadly no.But it says cant save to files. Check name is incorrect. Sorry I didn't type the above message right

I Came I Saw I Conquered.
I am Julius Caesar I am Emperor and King of Rome.
SwampRat
M2TW Ladder Leader
posted 11 March 2012 14:21 EDT (US)     163 / 170       
That sounds a quite bizarre problem, especially if you opened the file, edited it and hit save without renaming etc.

It sounds like Windows thinks you've got an illegal character in the file name or path - e.g. "/" - which would make it say "invalid filename".
Which program are you using to open the text files? Oh and I suppose it might help, which text file are you trying to edit?
darude
Legionary
posted 10 May 2012 05:44 EDT (US)     164 / 170       
Probably been asked but its not in the faq and i reckon it should be, in custom battles you can upgrade missile weapons ie as the turks you can upgrade sipahi's and ottoman infantry weapons, but how can you do this in the campaign? swordsmiths only do mellee dont they?

(\__/)
(O.o )
(> < )
This is bunny. Copy bunny into your siginature to help him on his way to world domination!
"An eye for an eye will make us all blind" muhatma ghandi
"And at the last, evil foe i say this unto you, COLLEUS" me
Thompsoncs
Legionary
posted 10 May 2012 10:42 EDT (US)     165 / 170       
It might be the guild that allows the sherwood archers
darude
Legionary
posted 12 May 2012 16:57 EDT (US)     166 / 170       
woodsmens guild is only available to the english i believe

(\__/)
(O.o )
(> < )
This is bunny. Copy bunny into your siginature to help him on his way to world domination!
"An eye for an eye will make us all blind" muhatma ghandi
"And at the last, evil foe i say this unto you, COLLEUS" me
Awesome Eagle
Spear of Mars
(id: awesomated88)
posted 15 May 2012 23:34 EDT (US)     167 / 170       
I don't think you are actually able to upgrade the archers weapons in a campaign, well i have never done so or been able to as far as i can remember..

Those who cannot learn from history are doomed to repeat it- George Santayana
History is a guide to navigation in perilous times. History is who we are and why we are the way we are- David C. McCullough
Wars not make one great- Yoda
darude
Legionary
posted 16 May 2012 07:40 EDT (US)     168 / 170       
well if we can get a clear answer on this it'd be good, and either way it should go in the faq

(\__/)
(O.o )
(> < )
This is bunny. Copy bunny into your siginature to help him on his way to world domination!
"An eye for an eye will make us all blind" muhatma ghandi
"And at the last, evil foe i say this unto you, COLLEUS" me
Dnolan1919
Legionary
posted 23 March 2013 08:39 EDT (US)     169 / 170       
I have a problem with modding at the minute, I have file first = true in my preferences and I have put dismounted gothic knights in export_descr_buildings to recruit on two of the castles but when I go into the game there is not the option to recruit them any help would be appreciated.
SwampRat
M2TW Ladder Leader
posted 24 March 2013 03:07 EDT (US)     170 / 170       
Replied to the thread in the modding sub-forum (http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=9321&f=9,9321,0,20)

Please try and avoid multiple posts (although admittedly I didn't see the other one until looking where to direct you from this one)
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