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Topic Subject:M2TW: Kingdoms Newbie FAQ
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Gaius Colinius
Seraph Emeritus
posted 02 August 2007 12:05 EDT (US)         

Frequently Asked Questions (FAQ)



* General
* Gameplay
* Americas Campaign
* Brittania Campaign
* Crusades Campaign
* Teutonic Campaign

Tip: Use CTRL+F to find what you're looking for with greater ease

General



What is Medieval II: Kingdoms?
Medieval II: Kingdoms is the newest addition to the popular Total War series, released by the folks at The Creative Assembly and published by SEGA. It is an expansion to the popular Medieval II: Total War game.

How is it different from Medieval II: Total War or previous expansions to Total War games?
This is an expansion with so much more to offer than previous expansions. There are four diverse campaigns and these are: Brittania; Teutonic Crusades; Holy Land Crusades and the New World. There are 23 playable factions including Aztec and Native Americans as well as the awesome Crusader order, the Teutonic Knights. There will be over 150 new units including the Greek Flamethrower. You will be able to control multiple armies in battle and generals will have new abilities & traits with the possibility of getting actual historical leaders. Forts on the campaign map will become permanent features and the game will feature the hotseat multiplayer mode.

What is the timespan of the game?
It varies depending on the campaign you play. The Americas campaign begins in 1519, the Brittania campaign in 1258, Crusades in 1174 and the Teutonic campaign in 1250.

What are the minimum requirements?
We don't know yet what the minimum requirements will be to run the game but if you can run Medieval II: Total War on your computer, you should be okay. The requirements for Medieval II: Total War were as follows:

* English version of Microsoft® Windows® 2000/XP.
* Celeron 1.8GHz Pentium 4® (1500MHz) or equivalent AMD® processor.
* 512MB RAM.
* 8x Speed DVD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers.
* 11.0 Gigs of uncompressed free hard disk space.
* 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers.
* 100% Windows® 2000/XP compatible mouse, keyboard and latest drivers.
* DirectX® 9.0c.
* 128MB Hardware Accelerated video card with Shader 1 support and the latest drivers.
* Must be 100% DirectX® 9.0c compatible.
* Monitor must be able to display 1024x768 resolution or above.

Is there a demo available?
No not yet but we will be linking it the minute it becomes available. It will probably have a playable battle for fans to get a taste of the action they can expect when they buy the full expansion.

About how much will it cost and when it is released?
It has not been released yet but Amazon have it on their page as being STG£19.99 on pre-order. Hope you can wait till the end of August which is when it will be released!!!
What is the game rated?
The game has a PEGI rating of Ages 16 and Over

Gameplay Information



How many and what factions are available?
There are 23 playable factions.

Americas Campaign:

Playable Factions:

* Spain - yellow and red
* Aztecs - light blue and yellow
* Mayans - green and white
* Apachean Tribes - blue and brownish tan (brownish tan dominant)
* Chichimeca - black and red
* Tlaxcalans - orange and white
* Tarascans - yellow and black

Nonplayable Factions:

* France - blue and white
* England - red and yellow

How do you get the Europeans to come?
You wait. Their an Emergent Faction

About what turns do they emerge?
France, 20-30, and England 30-40

In my building Queue I can barely build anything worth building when I play as Spain. Whats the deal??
You need to earn more titles, by gaining prestige with the Spanish royal family.

Prestige?
Every couple of turns, you'll get a message from the king, to take a certain settlement, or do something else. Much like Senate Missions in R:TW. After completing so many, you are awarded with a new title. When you get a new title, that means you may build newer Buildings, and recruit different units.

What are the different titles?
They go in this order: Lord, Baron, Viscount, Count, Marquis

When play as the Apache, why can't recruit units I should be able to, because I have the necessary Wigwams.
You have to conquer more. After every few battles, and a certain number of settlements, you gain new units. The more you fight the better your units.
(See the faction overview also)

Now, the Apache and the Chichimec are supposed to have horses and stuff right? How do I get them?
You have to fight European factions. In order to get cavalry, you have to fight, and win against and army with cavalry in it 10 times. Same with Muskets, though you have to fight & defeat against gunpowder enemies 10 times.

Whats a Warpath?
Its much like a Crusade or Jihad from Vanilla Medieval 2: Total War. As the Apaches, you may call one against another town, usually a Catholic one, and send some armies out after you dedicate it to the Warpath, much like you would if it were a crusade by going to the Mercenary Recruitment page, and selecting the Warpath button. You army gets twice the movement points and is able to recruit cheaper mercenaries.

I can't play with cavalry as the Aztecs! When do they get Cavalry?
They don't

Well do-
Neither do the Tarascans, Mayans and Tlaxcalans

How am I supposed to conquer all of Latin America as Spain, I mean, I'll need more then 200 turns!
Its easier then you think. You start off with Cortes' near Vera Cruz. He is set to conquer the Aztecs. You can also use Vera Cruz to recruit more troops. In turn 10-20 a Spanish Army, almost completely full, appears in the Yucatan Peninsula to conquer the Mayans. Turn 20-30 you'll get an army, this time a little north of Vera Cruz. It is supposed to conquer Central to Northern Mexico. and turn 30-60 and expedition will appear in Florida. Every expedition comes with more gunpowder troops then the last showing the changing times. They all include a general, up to 5 units of Musketeers, cavalry, swordsmen, and 1 unit of Culverin. The last expedition in Florida even has Spanish Dragoons!

Brittania Campaign:

Playable Factions:

* England - red and yellow. Three lions.
* Ireland - yellow and green. Harp.
* Scotland - dark blue and white. Saint Andrew' cross's.
* Wales - green and red. Dragon.
* Norway - dark blue and dark red (dark red dominant) Lion holding axe.

Non-Playable Factions:

* The Baron's Alliance

Do I have to man those forts? It's just, half of my army is, leaving my towns almost defenceless!
No. You don't. They are permanent, so they will stay their, even when Empty.

I'm playing as Wales, and on like the 3rd turn, england just send a full stack and attacked me! I don't even have diplomatic relations with them!
Ireland, and Wales start the game at war with England

Even though I have a large town, I can't recruit some of my best units.
That because you have to raise your nationality in the town. When you capture a town, go to the settlement details screen. Where Religeon usually is, it has a nationality bar, that tells you the percent of the poulation under yourt nationality, and the percent thats not. In order to recruit most units, you need to have a high nationality percent in your town.

How to I raise the nationality percent?
The longer you own the town the better. Also, build some more impovements, such as Town Halls, or the various churches. It also helps when that province isn't bordering any other factions territory

Crusades Campaign:

Playable Factions:

* Kingdom of Jerusalem - white and gold (white dominant). Gold Cross.
* Principality of Antioch - blue and red
* Egypt - gold and black. Crescent.
* Turks - green and yellow
* Byzantium - purple and white

Non-Playable Factions:

* The Mongols - dark green and cream
* Venice - dark red and yellow
* France - blue and white

What is the Diplomatic status of the Factions in the Crusades campaign?
The Principality of Antioch is Allied with the Kingdom of Jerusalem, and Is at war with the Turks.
The Kingdom of Jerusalem, is at war with the Egyptians. The Byzantine Empire has no relations.

Can I construct Permanent Forts?
Yes.

What are power centers?
Their basically the most important town in your Empire. They allow you to recruit good units, that you can't recruit unless you own it. These are the towns and units-
  • Jerusalem- Kingdom of Jerusalem - Knights of Jerusalem, Dismounted Knights of Jerusalem.
  • Krak de Chavaleirs -Principality of Antioch- Hospitaller Seargent, Gunner, Crossbowmen.
  • Cairo- Eygpt- Sibyan al Khass, Khassaki
  • Baghdad- The Turks- Hasham, Dismounted Hasham
  • Constantinople- The Byzantine Empire- Archontopulai, Greek Fire thrower.

    Are thier any bonus's if I capture one of the Power Centers?
    Yes. Not only do you disable that faction from creating some of thier best units, you may gain holy Relics from capturing one.
    Whats happens if I lose my power center? Will I lose the game?
    No, in fact, reinforcements will come to help you take it back.

    So, were is my faction hero? I don't have him yet, and am starting to worry he died already...
    A: Some factions start out with them, others get them later in the game. Here is a list of the hero's and thier abilities.
  • Manual Comemnus, The Byzantine Empire, Byzantine Politics
    A few enemy units start fighting each other, and refuse to move for a small amount of time. It can only be used once a battle.
  • Nur ad-Din, the Turks, Light of Faith
    Increases the Attack speed and Morale of Troops for awhile. It can be used more then once a battle.
  • Saladin, Eygpt, Righteousness of Faith
    All units not broken get a morale boost. Can be used more then once per battle.
  • Richard, Kingdom of Jerusalem, Heart of the Lion
    Stops all routing units, and raises their morale, can be used more then once.
  • Phillip II, Principality of Antioch, Flower of Chivalry
    Increases attack and Stamina of his army for awhile, can be used more then once a battle.


    Teutonic Campaign:

    Playable Factions:

    * Teutonic Order - white and black (white dominant)
    * Lithuania - dark blue and red (dark blue dominant). Mounted soldier.
    * Denmark - red and white.
    * Novgorod - yellow and dark blue (yellow dominant)
    * Poland - red and white.
    * Holy Roman Empire - black and yellow.

    Non-Playable Factions:

    * Norway

    Is it true, as the Teutonics you can only build castles?
    A: In a way. If you capture an enemy town, you may leave it as it is. Also, you are given one chance for each town to convert. So you can convert your 1 town to a castle, but can't turn it back. Same as with all the other settlements.

    Mongolians!? I thought I wiped them out in Medieval 2!
    A: Yes, the Mongols are a (non-playable) faction. Don't worry! They aren't a horde in this game, and are quite weak compared to the Teutonic Knights.

    I can't recruit Dismounted/Mounted Ritterbruders, even though I have the building that makes them available.
    In order to recruit them, you must raise the percent of Catholics in your Province. That goes for a few other units such as Christ Knights. I suggest building Churches, and sending over a few priests.

    I've been hearing a lot about this "Kalmar Union" What is it?
    It when, as Denmark, you unite your empire with the Norwegians.

    What are the benefits of this, rather then wiping out those pesky Norwegians?
    You gain 3 special units, only previously available to the Norwegian army. If they still have a province or two, you gain them, peacefully, without rebellion (usually). If they have any armies what so ever, they become yours, along with any special units, such as Merchants. If you get the Union, you'll also notice your flag changes from the red, Danish bird, to a red cross with a yellow background. This is your new flag, so bear it well. It appears on the battlefield as well, but your units keep their red color.
    Note the three special units are bugged at present. CA will be releasing a patch to fix but there are unofficial bug fixes.

    How to I get the Union?
    As Denmark, you must capture most of Scandinavia, except for the provinces originally held by Norway. Then you should get a note saying you as the King of Denmark should assert yourself over the Norwegian thrown, and only one man stands in the way, the Norwegian King. Now here comes the confusing part. You must kill Norway's king in order to get the union. But you must not destroy Norway in the process. Meaning, in order to have a union, Norway still must be there. Once the king dies, weather from old age, assassination, or battle, you gain the option to form a union with Norway.

    I just got a message notifying me, the Hanseatic league is looking for a HQ. What the heck??
    The Hanseatic League is a guild. A very important guild. When you get that message, somewhere it states a few towns names, which change from game to game. It should be your goal to capture as many of these cities as possible, as each one you capture, gives you points. Each city is worth 5 points per turn, and recruiting merchants from one of those cities gives you bonus points. You want to acquire 200 points, for then the League will ask you to take its HQ in one of your cities.

    4,000 florins? Moneys tight.... I don't think I can spare it.
    Do it! You'll make that money up next turn. The Hanseatic League gives you a significant trade bonus with a few thousand florins a turn.

    Some one else has gotten the HQ. Can I just capture their city, so I capture the HQ?
    No. Once you capture the city, the HQ gets destroyed. Once gone, it's gone forever so you can't get it back either.

    What turn is gunpowder invented?
    Between turn 20-30.

    Thanks to Blaster Fodder for the Q&As!

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    [This message has been edited by Gaius Colinius (edited 03-19-2008 @ 07:54 AM).]

  • AuthorReplies:
    help_me please_1
    Legionary
    posted 27 October 2007 05:40 EDT (US)     26 / 56       
    as the apaches you have to use the units to make upgrades available, also when you destroy enemy armies with gunpowder units and cavalry (it has to be a few armies dont expect anything straight away) you get new buildings available.

    the gunpowder and horse unitss you get are :
    a form of aquebusiers
    mounted archers
    a form of mounted aquebusiers.

    the upgrades for buildings are basically tipis to wigwams to lodges it takes a while but eventually you get some of your best units.

    no you dent merchants (i think)

    and you dont get cities or castles unless i believe when you capture them then you keep the walls but not much else.

    i havent used the americas campaign for a while so some might be slightly wrong but i don't think so.

    [This message has been edited by help_me please_1 (edited 10-27-2007 @ 05:43 AM).]

    Gaius Colinius
    Seraph Emeritus
    posted 27 October 2007 07:30 EDT (US)     27 / 56       
    Koitsenko
    I think you need to do something along the lines of recruiting 50 archer units and winning battles with them.
    For Onde's men you need to recruit loads of scouts I believe.

    When you capture "civilised" cities, you keep the castle/city but very little else. Make sure to exterminate as you will have great difficulty maintaining public order.

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    help_me please_1
    Legionary
    posted 27 October 2007 08:05 EDT (US)     28 / 56       
    does anyone know what extra stuff you get in the grand campaign with kingdoms, like a larger map that maybe includes more of africa and more terratories in the americas?
    riquinh0
    Legionary
    posted 28 October 2007 08:24 EDT (US)     29 / 56       
    help_me and Gaius,

    Your answer took so long that I pretty much discovered all by myself. Anyway thanks.

    <<Koitsenko
    I think you need to do something along the lines of recruiting 50 archer units and winning battles with them.>>


    Yes, I now have Koitsenkos and won several battles with archers mostly before I get the Hunter's Longhouse ,around turn 28. That number 50 sounds about right.

    <<For Onde's men you need to recruit loads of scouts I believe.>>

    I had the Raider's Longhouse around turn 44 but I had very few Scouts (maybe 4, tops), I had lots of Apachean Braves though (and also lots of Rabbit Boys for garrisons, and Dog Soldiers first and then Koitsenkos for armies).

    --//--

    At first, my army tipically was like this:
    - 1 General (3rd line)
    - 2 Medicine Men (3rd line, inspiring troops)
    - 7 Apachean Braves (as 1st line)
    - 10 Dog Soldiers (2nd line)

    With the arrival of Koitchenkos I began producing only these as they do better both Braves and Dogs functions.

    Now with Onde's Men my target tipical army will be:
    - 1 General (3rd line)
    - 2 Medicine Men (3rd line)
    - 10 to 13 Koitchenkos (main body - 2 lines)
    - 4 to 7 Onde's Men (protecting flanks and against cavalry)

    Note: my only question is if when I begin fighting pale-faces (didn't do it yet) I'll need the Braves' throwing spears to pierce their armors or not. We'll see.

    [This message has been edited by riquinh0 (edited 10-28-2007 @ 08:28 AM).]

    EnemyofJupitor
    HG Alumnus Superbus
    posted 28 October 2007 13:08 EDT (US)     30 / 56       
    Just a heads up, you may find the following code useful-
    [q]Blah Blah Blah[/q]
    Blah Blah Blah
    Much easier to use

    And I reckon the throwing spears should at the very least help- I'll have to try it on custom battle at some stage.

    And I shall go Softly into the Night Taking my Dreams As will You
    Rodrigo de Vivar
    Legionary
    posted 15 November 2007 23:07 EDT (US)     31 / 56       
    Just a question. Do the Native Americans have any kind of navy?
    Gaius Colinius
    Seraph Emeritus
    posted 16 November 2007 20:29 EDT (US)     32 / 56       
    The Apaches definitely do not and I'll be surprised if the Meso-Americans do but I don't know for certain.

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    fixer1140
    Legionary
    posted 08 January 2008 14:57 EDT (US)     33 / 56       
    In Medieval 2, you could go into the descr_strat.txt file and change the turn number into the campaign's date. In kingdoms, it won't let me save the file after I change it, saying it's read only and such. This is the same file that allows you to manually unlock factions, if you don't know what I'm talking about. How can I get it to save?

    Jerusalem implores you to come to its aid. Undertake this journey eagerly for the remission of sins, and be assured of imperishable glory in the Kingdom of Heaven. God wills it!

    -Pope Urban II
    General_II
    Legionary
    posted 08 January 2008 15:59 EDT (US)     34 / 56       
    @ El Cid: only the Spanish have navies. Not even pirate ships exist.
    rcg92
    Legionary
    posted 09 January 2008 23:34 EDT (US)     35 / 56       
    What I did was just move the original file to a different folder as a back up, and then saved the edited desc_strat file where the original was.

    (\__/)
    (O.o )
    (> < )

    This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    "Your mother was a hamster and your father smelt of elderberries, now go away or I will taunt you a second time!"
    Bones40
    Legionary
    posted 10 January 2008 00:02 EDT (US)     36 / 56       
    In Medieval 2, you could go into the descr_strat.txt file and change the turn number into the campaign's date. In kingdoms, it won't let me save the file after I change it, saying it's read only and such. This is the same file that allows you to manually unlock factions, if you don't know what I'm talking about. How can I get it to save?
    You should be able to right click the file and click properties. At the bottom is a box called "read only" you can uncheck.

    If that doesn't work, you could do what the above poster said as well. You could also copy the descr_strat file(all the text in it when you open it), then paste it into a new notepad document, make the changes and save it as descr_strat or whatever it is. Then copy the file into the folder the game files are in. When it notifies you that a file by that name already exists and if you want to over-write it, say yes.

    One of those methods should work.
    fixer1140
    Legionary
    posted 13 January 2008 11:23 EDT (US)     37 / 56       
    Thank you guys so much. The read-only check box worked perfectly and I was able to change that annoying turn number into the date. Thanks again.

    Jerusalem implores you to come to its aid. Undertake this journey eagerly for the remission of sins, and be assured of imperishable glory in the Kingdom of Heaven. God wills it!

    -Pope Urban II
    blaster fodder
    Legionary
    posted 24 February 2008 11:17 EDT (US)     38 / 56       
    I've recently been playing some Kingdoms, so, I got a few more Q & A's, though mostly from the America's.

    When play as the Apache, why can't recruit units I should be able too, because I have the necessary Wigwams. (If a mod could word this better, that would be nice)

    You have to conquer more. After every few battles, and a certain number of settlements, you gain new units. The more you fight the better your units.

    Now, the Apache and the Chichimec are supposed to have horses and stuff right? How do I get them?

    You have to fight European factions. In order to get cavalry, you have to fight, and win against and army with cavalry in it 10 times. Same with Muskets, though you have to fight against gunpowder 10 times.

    Whats a Warpath?

    Its much like a Crusade or Jihad from Vanilla Medieval 2: Total War. As the Apaches, you may call one against another town, usually a Catholic one, and send some armies out after, after you dedicate it to the Warpath, much like you would if it were a crusade, by going to the Mercenary Recruitment page, and selecting the Warpath button. You army gets twice the movement points, and is able to recruit cheaper mercenaries.

    I can't play as the Aztecs! When do they get Cavalry?

    They don't

    Well do-

    Neither do the Tarascans, Mayans and Tlaxcalans

    How am I supposed to conquer all of Latin America as Spain, I mean, I'll need more then 200 turns!

    Its easier then you think. You start off with Cortes' near Vera Cruz. He is set to conquer the Aztecs. You can also use Vera Cruz to recruit more troops. Turn 10-20 a Spanish Army, almost completely full appears in the Yucatan Peninsula, to conquer the Mayans. Turn 20-30, you'll get an army, this time a little north of Vera Cruz. It is supposed to conquer Central to Northern Mexico. and turn 30-60 and expedition will appear in Florida, which is fairly self explanatory. Every expedition comes with more gun powder troops then the last, showing the changing times. They all include a general, up to 5 units of Musketeers, cavalry, swordsman, and 1 unit of Culverin. The last expedition in Florida even has Spanish Dragoons!
    -----------------------------------------------------------
    OK these are for the Teutonic campaign.

    I've been hearing a lot about this "Kalmar Union" What is it?

    It when, as Denmark, you unite your empire with the Norwegians.

    What are the benefits of this, rather then wiping out those pesky Norwegians?

    You gain 3 special units, only previously available to the Norwegian army. If they still have a province or two, you gain them, peacefully, without rebellion (usually). If they have any armies what so ever, they become yours, along with any special units, such as Merchants. If you get the Union, you'll also notice your flag changes from the red, Danish bird, to a red cross with a yellow background. This is your new flag, so bear it well. It appears on the battlefield as well, but your units keep their red color.

    How to I get the Union?

    As Denmark, you must capture most of Scandinavia, except for the provinces originally held by Norway. Then you should get a note saying you as the King of Denmark should assert yourself over the Norwegian thrown, and only one man stands in the way, the Norwegian King. Now here comes the confusing part. You must kill Norway's king in order to get the union. But you must not destroy Norway in the process. Meaning, in order to have a union, Norway still must be their. Once the king dies, weather from old age, assassination, or battle, you gain the option to whether or not you want to0, form a union with Norway.

    I just got a message notifying me, the Hanseatic league is looking for a HQ. What the heck??

    The Hanseatic League is a guild. A very important guild. When you get that message, somewhere it states a few towns names, of them, being Visby, Danzig, Riga, Konigsburg and Hamburg. It should be your goal to capture as many of these cities as possible, as each one you capture, gives you points. Each city is worth 5 points per turn, and recruiting merchants from one of those cities gives you bonus. You want to acquire 200 points, for then the League will ask you to take its HQ in one of your cities.

    4,000 florins? Moneys tight.... I don't think I can spare it.

    Do it! You'll make that money up next turn. The Hanseatic League gives you a significant trade bonus with a few thousand florins a turn.

    Some one else has gotten the HQ. Can I just capture their city, so I capture the HQ?

    No. Once you capture the city, the HQ gets destroyed. Once gone, gone for ever, so you can't get it back either.

    What turn is gunpowder invented?

    Between turn 20-30.
    -----------------------------------------------------------

    Alright, well that's all for now. Mods, you may want to change the order of some of them, as they were typed pretty randomly. I'll try to think some more up later. It would be nice if someone double checked my information too, such as spellings or facts.

    Lost in a roman...wilderness of pain
    And all the children are insane
    Gaius Colinius
    Seraph Emeritus
    posted 25 February 2008 09:59 EDT (US)     39 / 56       
    Not bad blaster fodder. I'll add them in when I get home later.

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    blaster fodder
    Legionary
    posted 27 February 2008 16:50 EDT (US)     40 / 56       
    Sure thing, I've been sick with the flu, so have'nt beeen on lately, thats the lacking of posts lol

    Lost in a roman...wilderness of pain
    And all the children are insane
    blaster fodder
    Legionary
    posted 16 March 2008 18:10 EDT (US)     41 / 56       
    Sorry for the DP, but Gaius, you forgot to edit the OP.

    Lost in a roman...wilderness of pain
    And all the children are insane
    Gaius Colinius
    Seraph Emeritus
    posted 18 March 2008 20:26 EDT (US)     42 / 56       
    Thanks for the reminder. You'll have to explain that sig of yours (by email if necessary)

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    blaster fodder
    Legionary
    posted 18 March 2008 21:15 EDT (US)     43 / 56       
    ooooo oops, gotta change that. Sorry, older brothers you know? He's still ticked about the BUSH8TER thing. Sorry about that. Also, sorry to nag Gaius, but you kind of put all the Q&A's under the Teutonic one. I made some for the America's and stuff. Basically, you didn't sort them. I know your busy, just putting it out their, as to not confuse some people.

    Lost in a roman...wilderness of pain
    And all the children are insane

    [This message has been edited by blaster fodder (edited 03-18-2008 @ 09:42 PM).]

    Gorefindel
    Legionary
    posted 09 February 2009 23:28 EDT (US)     44 / 56       
    Hello!
    This is my first post to the forums, but I've been reading them for a while

    I already tried a hotseat campaign with my dad in the New World campaign, but he was too newbie and wanted to play as the Apache and he completely failed. I'm willing to give him a second chance, but this time he's going to play HRE in the vanilla Grand Campaign.
    Strangely, I tried to set up our hotseat for vanilla M2TW using the disc for Kingdoms. It just said insert the other disc. So I did that and opened multiplayer menu. But Hotseat Campaign was not an option!
    I looked around the menus and couldn't find it. Then I opened Options menu and saw at the top v1.03. Now I'm sure that the answer is just to update, but what update do I need?

    Thanks!

    BTW I'm not interested in user-made mods so please don't suggest those as a solution.
    Gaius Colinius
    Seraph Emeritus
    posted 10 February 2009 18:41 EDT (US)     45 / 56       
    Hi Gorefindel
    Welcome to the forums.

    Unfortunately hotseat is only enabled for Kingdoms and if you want to use it for the grand campaign, you need to install a mod called Retrofit, which adds Kingdoms features into the vanilla game, such as hotseat and boiling oil. There's a Grand unit add-on too which allows you to have all the kingdoms units in the vanilla campaign too.

    I know you said you don't want to install mods but these are really worth it and they install into their own folders and thus do not install over your existing files.

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    arifbuda
    Legionary
    posted 21 February 2009 16:41 EDT (US)     46 / 56       
    I got kingdoms today and start playin as the Pricipality of Antioch on the Crusades Campaign.In 1090 I've got Philip I of France and his age was 20-21.Then in 255 his age was 30!
    Can someone explain why?
    Gaius Colinius
    Seraph Emeritus
    posted 26 February 2009 17:57 EDT (US)     47 / 56       
    Do you mean 255 turns later?

    -Love Gaius
    TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

    Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
    Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
    Vote for McCain...he's not dead just yet! - HP Lovesauce

    arifbuda
    Legionary
    posted 27 February 2009 09:40 EDT (US)     48 / 56       
    yes
    Merakses
    Legionary
    posted 03 April 2009 03:43 EDT (US)     49 / 56       
    In Kingdoms, is the Grand Campaign of M2TW vanilla still available for play?
    Glacier_Girl
    Legionary
    posted 03 April 2009 18:13 EDT (US)     50 / 56       
    No, but if you download Retrofit and Grand Unit Add-on, you can play with Kingdoms units in Vanilla campaign. If you have Kingdoms, you should have Vanilla, if you don't...then shame on you for robbing CA of their well-earned money. (Meaning you downloaded a pirated version)

    Think you're a hotshot against the Mongols? Go to the Mongolphobia mod discussions and download the mod, then, you will surely tremble with fear in the face of the Mongols. If you have suggestions/questions, feel free to make a thread. You can download Mongolphobia here. Good luck.

    “Life lives, life dies. Life laughs, life cries. Life gives up and life tries. But life looks different through everyone's eyes.” -Unknown

    Read my AAR/Story "The Battle of the Bridge" here!
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