Frequently Asked Questions (FAQ)
* General
* Gameplay
* Americas Campaign
* Brittania Campaign
* Crusades Campaign
* Teutonic Campaign
General
Medieval II: Kingdoms is the newest addition to the popular Total War series, released by the folks at The Creative Assembly and published by SEGA. It is an expansion to the popular Medieval II: Total War game.
This is an expansion with so much more to offer than previous expansions. There are four diverse campaigns and these are: Brittania; Teutonic Crusades; Holy Land Crusades and the New World. There are 23 playable factions including Aztec and Native Americans as well as the awesome Crusader order, the Teutonic Knights. There will be over 150 new units including the Greek Flamethrower. You will be able to control multiple armies in battle and generals will have new abilities & traits with the possibility of getting actual historical leaders. Forts on the campaign map will become permanent features and the game will feature the hotseat multiplayer mode.
It varies depending on the campaign you play. The Americas campaign begins in 1519, the Brittania campaign in 1258, Crusades in 1174 and the Teutonic campaign in 1250.
We don't know yet what the minimum requirements will be to run the game but if you can run Medieval II: Total War on your computer, you should be okay. The requirements for Medieval II: Total War were as follows:
* English version of Microsoft® Windows® 2000/XP.
* Celeron 1.8GHz Pentium 4® (1500MHz) or equivalent AMD® processor.
* 512MB RAM.
* 8x Speed DVD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers.
* 11.0 Gigs of uncompressed free hard disk space.
* 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers.
* 100% Windows® 2000/XP compatible mouse, keyboard and latest drivers.
* DirectX® 9.0c.
* 128MB Hardware Accelerated video card with Shader 1 support and the latest drivers.
* Must be 100% DirectX® 9.0c compatible.
* Monitor must be able to display 1024x768 resolution or above.
No not yet but we will be linking it the minute it becomes available. It will probably have a playable battle for fans to get a taste of the action they can expect when they buy the full expansion.
It has not been released yet but Amazon have it on their page as being STG£19.99 on pre-order. Hope you can wait till the end of August which is when it will be released!!!
The game has a PEGI rating of Ages 16 and Over
Gameplay Information
There are 23 playable factions.
Playable Factions:
* Spain - yellow and red
* Aztecs - light blue and yellow
* Mayans - green and white
* Apachean Tribes - blue and brownish tan (brownish tan dominant)
* Chichimeca - black and red
* Tlaxcalans - orange and white
* Tarascans - yellow and black
Nonplayable Factions:
* France - blue and white
* England - red and yellow
You wait. Their an Emergent Faction
France, 20-30, and England 30-40
You need to earn more titles, by gaining prestige with the Spanish royal family.
Every couple of turns, you'll get a message from the king, to take a certain settlement, or do something else. Much like Senate Missions in R:TW. After completing so many, you are awarded with a new title. When you get a new title, that means you may build newer Buildings, and recruit different units.
They go in this order: Lord, Baron, Viscount, Count, Marquis
You have to conquer more. After every few battles, and a certain number of settlements, you gain new units. The more you fight the better your units.
(See the
You have to fight European factions. In order to get cavalry, you have to fight, and win against and army with cavalry in it 10 times. Same with Muskets, though you have to fight & defeat against gunpowder enemies 10 times.
Its much like a Crusade or Jihad from Vanilla Medieval 2: Total War. As the Apaches, you may call one against another town, usually a Catholic one, and send some armies out after you dedicate it to the Warpath, much like you would if it were a crusade by going to the Mercenary Recruitment page, and selecting the Warpath button. You army gets twice the movement points and is able to recruit cheaper mercenaries.
They don't
Neither do the Tarascans, Mayans and Tlaxcalans
Its easier then you think. You start off with Cortes' near Vera Cruz. He is set to conquer the Aztecs. You can also use Vera Cruz to recruit more troops. In turn 10-20 a Spanish Army, almost completely full, appears in the Yucatan Peninsula to conquer the Mayans. Turn 20-30 you'll get an army, this time a little north of Vera Cruz. It is supposed to conquer Central to Northern Mexico. and turn 30-60 and expedition will appear in Florida. Every expedition comes with more gunpowder troops then the last showing the changing times. They all include a general, up to 5 units of Musketeers, cavalry, swordsmen, and 1 unit of Culverin. The last expedition in Florida even has Spanish Dragoons!
Playable Factions:
* England - red and yellow. Three lions.
* Ireland - yellow and green. Harp.
* Scotland - dark blue and white. Saint Andrew' cross's.
* Wales - green and red. Dragon.
* Norway - dark blue and dark red (dark red dominant) Lion holding axe.
Non-Playable Factions:
* The Baron's Alliance
No. You don't. They are permanent, so they will stay their, even when Empty.
Ireland, and Wales start the game at war with England
That because you have to raise your nationality in the town. When you capture a town, go to the settlement details screen. Where Religeon usually is, it has a nationality bar, that tells you the percent of the poulation under yourt nationality, and the percent thats not. In order to recruit most units, you need to have a high nationality percent in your town.
The longer you own the town the better. Also, build some more impovements, such as Town Halls, or the various churches. It also helps when that province isn't bordering any other factions territory
Playable Factions:
* Kingdom of Jerusalem - white and gold (white dominant). Gold Cross.
* Principality of Antioch - blue and red
* Egypt - gold and black. Crescent.
* Turks - green and yellow
* Byzantium - purple and white
Non-Playable Factions:
* The Mongols - dark green and cream
* Venice - dark red and yellow
* France - blue and white
The Principality of Antioch is Allied with the Kingdom of Jerusalem, and Is at war with the Turks.
The Kingdom of Jerusalem, is at war with the Egyptians. The Byzantine Empire has no relations.
Yes.
Their basically the most important town in your Empire. They allow you to recruit good units, that you can't recruit unless you own it. These are the towns and units-
Yes. Not only do you disable that faction from creating some of thier best units, you may gain holy Relics from capturing one.
No, in fact, reinforcements will come to help you take it back.
A: Some factions start out with them, others get them later in the game. Here is a list of the hero's and thier abilities.
A few enemy units start fighting each other, and refuse to move for a small amount of time. It can only be used once a battle.
Increases the Attack speed and Morale of Troops for awhile. It can be used more then once a battle.
All units not broken get a morale boost. Can be used more then once per battle.
Stops all routing units, and raises their morale, can be used more then once.
Increases attack and Stamina of his army for awhile, can be used more then once a battle.
Playable Factions:
* Teutonic Order - white and black (white dominant)
* Lithuania - dark blue and red (dark blue dominant). Mounted soldier.
* Denmark - red and white.
* Novgorod - yellow and dark blue (yellow dominant)
* Poland - red and white.
* Holy Roman Empire - black and yellow.
Non-Playable Factions:
* Norway
A: In a way. If you capture an enemy town, you may leave it as it is. Also, you are given one chance for each town to convert. So you can convert your 1 town to a castle, but can't turn it back. Same as with all the other settlements.
A: Yes, the Mongols are a (non-playable) faction. Don't worry! They aren't a horde in this game, and are quite weak compared to the Teutonic Knights.
In order to recruit them, you must raise the percent of Catholics in your Province. That goes for a few other units such as Christ Knights. I suggest building Churches, and sending over a few priests.
It when, as Denmark, you unite your empire with the Norwegians.
You gain 3 special units, only previously available to the Norwegian army. If they still have a province or two, you gain them, peacefully, without rebellion (usually). If they have any armies what so ever, they become yours, along with any special units, such as Merchants. If you get the Union, you'll also notice your flag changes from the red, Danish bird, to a red cross with a yellow background. This is your new flag, so bear it well. It appears on the battlefield as well, but your units keep their red color.
As Denmark, you must capture most of Scandinavia, except for the provinces originally held by Norway. Then you should get a note saying you as the King of Denmark should assert yourself over the Norwegian thrown, and only one man stands in the way, the Norwegian King. Now here comes the confusing part. You must kill Norway's king in order to get the union. But you must not destroy Norway in the process. Meaning, in order to have a union, Norway still must be there. Once the king dies, weather from old age, assassination, or battle, you gain the option to form a union with Norway.
The Hanseatic League is a guild. A very important guild. When you get that message, somewhere it states a few towns names, which change from game to game. It should be your goal to capture as many of these cities as possible, as each one you capture, gives you points. Each city is worth 5 points per turn, and recruiting merchants from one of those cities gives you bonus points. You want to acquire 200 points, for then the League will ask you to take its HQ in one of your cities.
Do it! You'll make that money up next turn. The Hanseatic League gives you a significant trade bonus with a few thousand florins a turn.
No. Once you capture the city, the HQ gets destroyed. Once gone, it's gone forever so you can't get it back either.
Between turn 20-30.
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid
Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce
[This message has been edited by Gaius Colinius (edited 03-19-2008 @ 07:54 AM).]