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Empire: Total War (Archived-See Empire: Total War Heaven)

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Topic Subject:Empire: Total War Discussion thread
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Mechstra
Banned
posted 22 August 2007 06:13 EDT (US)         
Empire: Total War is marching slowly towards us!



Relevant links:

The official site
Preview article on land combat at Gamespot
Another land combat preview at IGN
Total War Heaven Youtube channel - featuring some trailers


FAQ

1. Do we have a release date?
The game is currently scheduled to be out in February 2009.

2. How many factions will there be?
There will be 12 playable factions, all playable from the start. Currently confirmed factions are Britain, Prussia, France, Spain, America, Austria, the Dutch Republic and the Ottoman Empire. References to Peter the Great and Charles XII mean that Russia and Sweden are likely candidates as well. A CA developer has said:
We have over 50 factions in the game, and we can't create all of them in the full detail they deserve. Therefore we limit the number of playable factions, but we can't say which ones are playable just yet, simply because we haven't made a final decision. Rest assured though that all major factions (even the non-playable ones) will be represented in high detail.
3. Do we know system requirements? Will the game require Vista?
There are no released system requirements yet, but the game will run with DirectX 9.0, so Vista will not be a minimum requirement for the game. DX10 support is likely but not needed.

4. What period will the game cover?
Empire: Total War will cover the 18th century and the early 19th century.

5. What will the campaign map be?
The latest information suggests that it will include Europe, North and South America, North Africa, Central Asia, India, and Indonesia.

[This message has been edited by Kor (edited 08-27-2008 @ 05:52 AM).]

AuthorReplies:
Gaius Colinius
Seraph Emeritus
posted 26 August 2007 13:29 EDT (US)     101 / 254       
Ah but you don't need German to comprehend the gloriousness of the interface.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

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General_II
Legionary
posted 26 August 2007 13:38 EDT (US)     102 / 254       
"Das Interface"

What does it mean?!
Jumbalaya
Legionary
posted 26 August 2007 14:07 EDT (US)     103 / 254       
The compass looks exciting

lol im jumby
Wolfpanzee
Legionary
posted 26 August 2007 14:09 EDT (US)     104 / 254       
Ah but you don't need German to comprehend the gloriousness of the interface.
No but the german ruins it somewhat

The object of war is not to die for your country but to make the other bastard die for his-George Patton
You can get a lot more with a kind word and a gun than with a kind word alone-Al Capone
Moral indignation is jealousy with a halo-H.G. Wells
Catch a man a fish, and you can sell it to him. Teach a man to fish, and you ruin a wonderful business opportunity-Karl Marx
General_II
Legionary
posted 26 August 2007 15:02 EDT (US)     105 / 254       
Just looked up some translations:

(starting at the left and descending)
-Wenn die Schlacht zu langsam vorangeht, dürfen Sie hier die Zeit beschleunigen
If the battle leads the way too slowly, here you may accelerate the time.

-Am Kräfteverhältnis lesen Sie ab, welche Flotte die Oberhand gewinnt.
In the Relative Strength you read which fleet gets the upper hand.


-Die übersichtskarte zeigt Freund und Feind.
übersichtskarte(probably a proper noun for something similar to "carte," or map) points friend and enemy.

(Now at the lower center)
-Diese übersicht zeight den Zustand lhrer bis zu 20 Schiffe aufgeteilt auf Segel und Rumpf. Zedem sehen Sie, ob das Schiff gerade segelt(), angreift(), feuert(), sich in Enterkampf befindet () oder brennt().
This übersicht zeight the state lhrer up to 20 ships split on sail and trunk. You see Zedem whether the ship just sails (), attacks (), fires (), is in Enterkampf ()(Enterkampf possibly means boarding, notice crossed swords icon) or burns ().

(top right)
-Hier legen Sie den Kurs lhrer Kähne fest, raffen oder setzen die Segel und sehen, aus welcher Richtung der Wind bläst (ganz unten).
Here you fix the course of lhrer small boats, heap or place the sails and see from which direction the wind blows (completely below).

-Die feuerbefehle von links nach rechts: linke Breitseite, normale Kanonenkugeln, Kettenkugeln Schrot, rechte Breitseite.
Feuerbefehle from the left to the right: left broadside, normal cannon balls, chain balls groats, right broadside.

-Mit diesen Schaltflächen lassen Sie das Schiff ankern, fassen mehrere Pötte zu Gruppen zusammen, ordnen ein Entermanover an, brechen dieses ab oder lassen den Kahn flüchten (von links nach rechts).
With these buttons you let the ship anchor, summarize several pots to groups, arrange an Entermanover (boarding maneuver?), break off this or let the small boat flee (from the left to the right).

at the top
-Noch in Arbeit
Still in Work.

[This message has been edited by General_II (edited 08-26-2007 @ 03:16 PM).]

Mechstra
Banned
posted 26 August 2007 15:07 EDT (US)     106 / 254       
At a guess, übersichtskarte would be minimap.
Mechstra
Banned
posted 26 August 2007 17:46 EDT (US)     107 / 254       
Double post, but this little titbit deserves a post of its own. A nice German fellow at TWC translated a post at the Gamestar forums about points mentioned in the Gamestar article. His English translation is slightly eccentric but definitely worth a read and very interesting.

Here it is (bold emphasis mine).
The post by "Donnie Darko" found on GameStar's forum seems to contain info from the article.
I'm going to list those entries that have not alreay been mentioned in the available previews on the Net as far as I know:

- You'll have the option of choosing the form of government between absolute or constitutional monarchy or republic. That we do already know, but what's new as far as I can see: You'll only have that choice during a civil revolt.

- It might be possible to coordinate attacks with an ai-controlled faction, but that is still to be decided upon, thus it's not definitely in the game, yet!

- Special units like Assassins and diplomats are not going to be sent across the map like the agents known from this game's predecessors. Assumption by the writer of the article: A menu-based system might be introduced.

- Historical persons like Napoleon will be in the game - they won't be "super heroes", however, they'll be realistic commanders.

- Reworked mercenary system. Mercenaries won't be an integrated part of your armies; how the new system will definitely look like is not decided upon, yet.

- To the buildings which you can send your troops into on the battle map, will belong such ones like farm buildings, small wooden bastions and massive artillery forts.

The rest of "Donnie Darko's" posting consists of stuff already mentioned several times in this forum section.
Some of the stuff I've listed here might also be part of some other posts around here, but I just want to be sure that nothing is missed.
General_II
Legionary
posted 26 August 2007 18:39 EDT (US)     108 / 254       
It sounds like ships can catch fire... I want to see what it looks like with the sailors trying to put it out, or abandoning ship.
General_II
Legionary
posted 26 August 2007 18:49 EDT (US)     109 / 254       
If noone has found this...
http://shoguntotalwar.yuku.com/topic/21848?page=1

Much of what it says I haven't heard about. i.e.:

- Realistic sailing model. (Different wind conditions, different light conditions, different weather conditions).
Example: A gust of wind is caused by a whirlpool of wind moving vertically; they actually move quite slowly and cover quite large areas - you see it because it makes the surface of the water rough, and the rest shiny. It means you can build gameplay into entering and chasing gusts of wind, and using them to overtake an enemy fleet."


A few things were in the initial PR, but there's quite a bit that isn't.

edit: sorry, doublepost

[This message has been edited by General_II (edited 08-26-2007 @ 06:52 PM).]

Lord_Morningstar
Legionary
posted 27 August 2007 06:55 EDT (US)     110 / 254       
The stuff about the various Government types and about the wind seemingly affecting naval battles sounds great. I don't want to get too excited too soon, but this is getting better by the minute.
Chalupa Batman
Centurion
(id: ccsantos)
posted 28 August 2007 01:30 EDT (US)     111 / 254       
You think India will be involved with the English occupation? It seems like this game would be very much involved in colonialism. Seems it should be called Colonialism: Total War :P

As-Salaam-Alaikum
EnemyofJupitor
HG Alumnus Superbus
posted 28 August 2007 12:59 EDT (US)     112 / 254       
In which case we should have had the British Colonialism

And I shall go Softly into the Night Taking my Dreams As will You
Mechstra
Banned
posted 28 August 2007 17:25 EDT (US)     113 / 254       
Here we go with some more juicy Empire: Total War titbits, thanks to another forum, where the Gamestar preview was translated more fully.

- The campaign map will be larger. It includes Europe, North and South America, North Africa, Central Asia, India, and Indonesia.

- You will be able to build colonies. It will make a difference, whether you settle in the wilderness of the Americas, or whether you can use preexisting infrastructure in India.

- All infrastructure built within a province, will be represented on the Strategic Map. You can upgrade buildings, by clicking on them on the Strageic Map. There will still be a capital though.

- Enemy armies can plunder or conquer buildings within provinces.

- Revolutions can happen, leading to the separation of countries.

- You can change the form of government between: absolute monarchy, constituional monarchy, and Republic. This will directly influence how you can deal with revolts and how fast you develop new technologies. Other factions will treat you according to your form of government.

- Taxes can be set seperately for Nobles, Burghers, and Peasants.

- Generals can now directly recruit units. They will join them after a few turns, instead of being recruited in settlements.

- Historical generals can appear.

- Infantry can occupy buldings. They will automatically take up defensive positions and fire out of windows/doors.

- Wind will play an important role in the battles. You can set the sails of your ship according to your desired speed. You can choose between three types of ammunition, geared towards damaging hull, sails, or crew respectively (probably round shot, chain shot, and canister shot).
Asehujiko
Legionary
posted 30 August 2007 12:13 EDT (US)     114 / 254       
Some additions to the translation:

-Die übersichtskarte zeigt Freund und Feind.
übersichtskarte(probably a proper noun for something similar to "carte," or map) points friend and enemy.

übersightskarte = overview chart, or minimap.


Diese übersicht zeight den Zustand lhrer bis zu 20 Schiffe aufgeteilt auf Segel und Rumpf. Zedem sehen Sie, ob das Schiff gerade segelt(), angreift(), feuert(), sich in Enterkampf befindet () oder brennt().
This übersicht zeight the state lhrer up to 20 ships split on sail and trunk. You see Zedem whether the ship just sails (), attacks (), fires (), is in Enterkampf () or burns ().

Ihrer = your. Enterkampf = boarding.

-Die feuerbefehle von links nach rechts: linke Breitseite, normale Kanonenkugeln, Kettenkugeln Schrot, rechte Breitseite.
Feuerbefehle from the left to the right: left broadside, normal cannon balls, chain balls groats, right broadside.

Feuerbefehle = firing orders

-Mit diesen Schaltflächen lassen Sie das Schiff ankern, fassen mehrere Pötte zu Gruppen zusammen, ordnen ein Entermanover an, brechen dieses ab oder lassen den Kahn flüchten (von links nach rechts).
With these buttons you let the ship anchor, summarize several pots to groups, arrange an Entermanover, break off this or let the small boat flee (from the left to the right).

Entermanover = Boarding manuever
Enkidu of Uruk
Legionary
(id: thekid951)
posted 30 August 2007 15:56 EDT (US)     115 / 254       
German looks very much like Dutch, so although I have never been teached German, I can understand quite some parts of all that.

Alexander332
Legionary
posted 30 August 2007 17:43 EDT (US)     116 / 254       
Clearly, you've never been "taught" English either.

I'm sorry, man. It was just to good.

On a more serious note: I guess the map is set and confirmed then? Is that all of South America?
Mechstra
Banned
posted 30 August 2007 18:05 EDT (US)     117 / 254       
The map is far from confirmed - the information here is just the latest, most reliable rumour. Well. 'Rumour' isn't right. The latest info that games magazines and CA representatives have given us.
Chalupa Batman
Centurion
(id: ccsantos)
posted 31 August 2007 02:34 EDT (US)     118 / 254       
Has there been speculation to a "World: Total War" or it sounds like this is basically it since all continents are apart of the game?

As-Salaam-Alaikum
Mechstra
Banned
posted 31 August 2007 06:38 EDT (US)     119 / 254       
Statements by CA have made it pretty definite that the entire world map will not be included.
Smeagolfan24
WICH Fanfic Moderator
posted 31 August 2007 18:16 EDT (US)     120 / 254       
Just seen this; looks very nice! Another game to wait for!

.:|Smeagol|:.
World in Conflict Heaven Cherub
Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

Where did I go wrong? I lost a friend somewhere along in the bitterness.
Oh, I would have stayed up with you all night, had I known how to save a life...
blaster fodder
Legionary
posted 31 August 2007 21:04 EDT (US)     121 / 254       
If they do include the whole world, large portions of it will be unpassable. Maybe inner South AMerica, Africa, Austrailia, Asia, etc. The Jungles, and desert. Just a thought.

Lost in a roman...wilderness of pain
And all the children are insane
EnemyofJupitor
HG Alumnus Superbus
posted 01 September 2007 04:08 EDT (US)     122 / 254       
It may be likely. Or large, edge-of-RTW-map-style provinces.
Clearly, you've never been "taught" English either
I'm sorry, man. It was just to good.
Too- if you're going to try and make fun of a non-native english speaker, a) don't fall flat on your face afterwards, b) don't.

And I shall go Softly into the Night Taking my Dreams As will You
Primo
Legionary
(id: Marcus Orentius)
posted 01 September 2007 06:06 EDT (US)     123 / 254       
Getting pwned by EoJ for spelling and grammar is the most shameful thing that can happen to you.

Exilian - a website for mods for Mount&Blade, Rome Total War, Empire Total War and news about Shogun 2: Total War
"There is no extreme metal, death metal, progressive metal or vegetarian metal." - Tryhard
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blaster fodder
Legionary
posted 01 September 2007 23:17 EDT (US)     124 / 254       
EoJ are you going to take that lying down? My solution, if I had your wise authority, and means of powers you know what I would do? Ban Him. Do it. You know you want to. Come on... your not abusing your powers... he's being abused by them.

Anyway, on topic. I love how you can determine whether this certain province is a colony or not. I would conquer a settlement, give it colony for awhile. After awhile, It would gain prestige, and be awarded with the title of ummmm.... non-colony! Mwahahahahaha!

I'm sure the difference between the too will be substantial. Much like the Castle/Town ration in Medieval 2. I guarantee that colonies will only be able to recruit militia units.

Lost in a roman...wilderness of pain
And all the children are insane

[This message has been edited by blaster fodder (edited 09-01-2007 @ 11:18 PM).]

General_II
Legionary
posted 02 September 2007 01:45 EDT (US)     125 / 254       
I see, so the "Colony of London" or maybe "Colony of Paris." Meh... Don't really see that happening...
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