RockPaperShotgun.com has posted a new exclusive interview with Empire: Total War's Lead Designer James Russell. During the Q&A they discussed political changes in the 18th century, changes to the campaign map, the role of Generals and naval battles.Source:
Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age.See the full preview on Rock, Paper, Shogun by clicking