Kong and Prins are used in most Medieval II mods, and they work well there, so I'd support them here. We've got the Norse roster (mostly) finalized, so let's begin thinking about their colors - should we do a white-and-black like the Vikings in Viking Invasion (the expansion pack to Medieval: Total War), or should we try something different?
By the way, here is a proposed Norse roster:
Infantry:
Town House:
Tier 1 Fyrd Spearmen (50 men, poor armor, ok morale, spearwall)
Tier 5 Huscarls (36 men, great armor, very high morale, frighten infantry, throws axe, 2 HP, 2 turns recruit)
Barracks: (with warcry)
Tier 1 Fjord Warriors (40 men, good morale)
Tier 2 Fyrd Axemen (50 men, decent armor, good morale)
Tier 3 Hird Swordsmen (50 men, good armor, high morale)
Tier 4 Vikings (50 men, great armor, high morale, frighten infantry, throws axe)
Tier 5 Danish Axemen
Elite Angle Huscarls (50 men, exceptional armor and morale, armor-piercing, frighten all, 2 HP, 2 turns recruit)
Temples of Tor
Tier 3 Berserkers (do NOT distinguish friend from foe)
Tier 4 Warhammer Berserkers (do distinguish friend from foe)
Cavalry
Tier 2 Warhounds
Tier 3 Raiding Cavalry (medium sword cavalry)
Tier 4 Svea Cavalry (one step up from Raiding Cavalry)
Missiles:
Tier 1 Skirmishers
Tier 2 Bowmen
Tier 3 Jutic Bowmen
Tier 4 Viking Bowmen (as Foresters- bowmen with spears)
Ports/Ships
Tier 1 Karvi
Tier 2 Snekkja
Tier 3 Skei
Tier 3 Vikings (as per Tier 4 barracks)
Tier 4 + Temple Njord Drakkar very strong ship, high crew
AoR: (recruitable, but cannot build structures self)
Tier 4: Ryttere (Google translate said this was "horsemen", apologies if I've completely mangled the language - spear armed heavy cavalry)
Tiers 4/5: artillery (onagers and ballistae, nothing complicated)
Thoughts?
Cyclohexane - it's what's for dinner!