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Total War Heaven » Forums » Game Modification & Editor Discussion » A List of Helpful Tools and Tutorials for Modding RTW
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Topic Subject:A List of Helpful Tools and Tutorials for Modding RTW
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SubRosa
Legionary
posted 16 March 2008 15:56 EDT (US)         
This topic contains a list of links to many helpful tools and guides for modding Rome Total War.

Frequently Asked Questions

Modding FAQ Provides answers to the most frequently asked questions about modding RTW.

RTW for Mac by Feral with instructions and links to a downloadable installer for using RTW mods on MAC computers.


Tools
Installer (with video guide!) for certain RTW mods on MAcs.

Extractors

Pak Extractor This will extract all of the files (animations, sprites, textures, unit cards, etc...) in the .pak files, located in the RTW\Data\Packs folder. The extractor is part of a group of modding tools in this download.

IDX Extractor This will extract all of the game's audio (music, sound effects, and voices) from the .idx files in RTW\Data\Sounds. The extractor is part of a group of modding tools in this download.

7-Zip This free utility can be used to extract files in the .zip, .rar, and other file formats. This is handy as many mods are only offered in the .rar format, which Windows does not natively support.


Graphics

DDS converter 2.1 This free utility will convert .dds files to other common file formats.

Nvidia WTV (Windows Texture Viewer) A simple application for viewing (not editing) .dds files.

Nvidia DDS Thumbnail Viewer A basic thumbnail viewer for .dds files.

Photoshop CS3 A graphics editor which can be used to edit the .dds files the game uses for unit textures (with the plugin below), as well as every other image in the game.

Paint Shop Pro X2 Another graphics editor which can be used to edit the .dds files the game uses for unit textures (with the plugin), as well as every other image in the game. Includes a 30 day trial version.

Nvidia .dds plugin for Photoshop & Paint Shop Pro X2 This plugin was made for Photoshop, but also works on Paint Shop Pro. It allows those applications to view, edit, and save the .dds files that RTW uses for textures.

The Gimp A free graphics editor, which can be used to edit both .dds files (with the plugin below), and unit cards.

Gimp DDS plugin This plugin allows The Gimp to import and export .dds files.

Coding

Notepad++ This free application is a generic source code editor, boasting features such as line numbering and advanced search and replace functions. A must for debugging game error messages.


Modeling

3ds Max A 3d modeling application used to create and edit the models used in the game.

.Cas plugin for 3ds Max This plugin will allow 3ds Max to import and export .cas files, as well as animations and items from RTW. The plugin is part of a group of modding tools in this download.


Tutorials

General Game Modifications

Command Line Switches A guide to how to modify the shortcut used to start the game and enable many features and options.

How To Use Mod:Switch A guide to implementing the Mod:Switch feature, allowing your mod to function without altering a person's original game files.

A Guide To Installing XGM A complete, step-by-step pictoral guide to help with installing XGM.

How To Install A Second Copy Of RTW A complete, pictoral guide to creating a working copy of RTW, including how to create a new shortcut. Ideal for use with mods that do not use mod:switch.

Using A Memory Editor To Alter The Game This topic will show you how to use a memory editor to adjust nearly any setting in the game, such as your treasury.

A List of Known Hardcodes A list of known limits to the game engine.

Units

A Guide to Creating New Units A guide that covers every aspect of creating new units.

A Guide To Export_Descr_Unit.txt A guide to the file that sets every unit's statistics, from attack, defense, formation, cost, etc...

A Guide To Descr_Model_Battle A comprehensive guide to the file that contains all of the unit's model and texture information.

How to Create Sprites A guide to creating and implementing sprites (2-dimensional textures) for your units.

Basic Guide to Creating New Unit Cards A basic guide on how to create new unit cards.

How to Create New Unit Cards In 3ds Max This guide will show you how to create new unit cards using 3ds Max and Photoshop.

3ds Max Basics This article will show you the basics of using 3ds Max, including how to open a .cas file and how to apply a texture to it.

Basic Modeling, Part 1 This article by will show you the basics of modeling with 3ds Max for RTW. More in depth than the 3ds Max Basics article, this will take you step by step through the process of creating new models to use in the game.

Basic Modeling, Part 2 A continuation of the previous article on using 3ds Max to model for RTW.

How to Assign a Texture To A .CAS File Without 3ds Max This post by Mythic Commodore reveals that you can open a .Cas file with Notepad and simply change the name of the texture file listed at the bottom of the file.

Editing Projectile Values This topic will show you how to edit properties of the projectiles in the game, including their accuracy, their velocity (which affects their firing arc), and more.


How To Adjust The Accuracy Of Missile Units
This topic reveals how to change the scatter, and other variables, of missile weapons.

Fix Missile Units Making Incorrect Firing Sounds Are your new slingers making the sound of archers when they fire? This topic will show you how to fix that, and to set the firing sounds of any missile units.


The Campaign

How to Make All Factions Playable A guide to making all the game factions playable.

Changing The Faction Selection Order This topic describes how to change order in which the factions are displayed in the Faction Selection Screen.

How to Make Factions Emergent and Hordes This topic will explain how to change if a faction is emergent or not, as well as a horde or not.

How To Create New Retinue Members A guide showing you how to create new retinue members for your campaign, or edit existing ones.

Creating New Traits This article will show you how to create new traits for your Generals, Spies, Assassins, Diplomats, and Admirals.

Adding New Territories to the Strat Map This article will show you how to create new territories on the campaign map.

How To Count The Number Of Territories In A Mod This topic will show you several easy ways to learn how many territories there are in a campaign.

Adding Resources In RTW A guide that reveals how to add new trade resources to a region.

Adding Buildings To RTW This guide takes you step-by-step through the process of creating new buildings for your cities.

The Descr_Strat Reference This guide reveals the inner workings of this file that sets all the playable factions, starting settlements, faction relationships, and more.

How To Find Location Coordinates On The Strat Map A simple way to find location coordinates for a spot on the campaign map (look down to the bottom of the second post).

A Guide to Descr_Sm_Factions.txt This article will take you step-by-step through this file that determines a factions culture, faction symbol, strat map colours, whether it can horde or is emergent, and many other things.

Modding General's Bodyguards How to make all new bodyguard units for your Generals.

How To Change Faction Names The title says it all. This topic shows you all the files that must be edited to completely change the name of a faction.

Changing Diplomatic Messages This quick and direct guide will show you how to change the text displayed by the game in Diplomatic exchanges.

How To Change Faction Symbols These notes explain how to change every instance of the faction logos, in the UI, on banners, in the Strat Map, and on the Battle Map. This is not a tutorial on creating the artwork, but rather shows you all the files that must be edited.

How To Create New Faction Symbols Using Photoshop(artwork) This is a tutorial that takes you step-by-step through the process of creating a brand new faction symbol using Photoshop. Where the previous tutorial described the files to edit, this one takes you deep into the actual creation of the artwork itself.

How to Change Victory Conditions This topic talks about how you can change the victory conditions in the game, so you to set the number of territories that must be taken, including specific ones.

Creating Custom General Portraits This topic provides you with a link to free facial editing software and guide to using it in order to create new portraits for your generals and agents.

[This message has been edited by Terikel Grayhair (edited 09-17-2010 @ 01:33 AM).]

AuthorReplies:
SubRosa
Legionary
posted 16 March 2008 16:41 EDT (US)     1 / 37       
I want to add more links to this list. If someone knows of a good modding topic here at TWH please post in the thread and I will add it.
Hussarknight
Seraph Emeritus
posted 17 March 2008 03:43 EDT (US)     2 / 37       
I can't think of anything else right now. I am however planning on writing a guide to modding descr_strat.txt shortly, so that could go in here once I've finished it.

          Hussarknight
SubRosa
Legionary
posted 21 March 2008 18:37 EDT (US)     3 / 37       
Added a link from Mythic Commodore on how to add trade resources and find the location coordinates of a place on the strat map.
Hussarknight
Seraph Emeritus
posted 07 April 2008 12:16 EDT (US)     4 / 37       
You can add my latest modding articles.

          Hussarknight
SubRosa
Legionary
posted 07 April 2008 18:44 EDT (US)     5 / 37       
Danilh
Legionary
posted 08 April 2008 10:08 EDT (US)     6 / 37       
Hey, just found a 3d free modeling tool, the Anim8tor
I don't know if it works with RTW, but i'm going to try.
SubRosa
Legionary
posted 08 April 2008 11:22 EDT (US)     7 / 37       
Interesting. Have you seen a plugin for .cas file support? Or tried to use the one by Vercengetorix (linked to above) with it?
Primo
Legionary
(id: Marcus Orentius)
posted 25 April 2008 16:55 EDT (US)     8 / 37       
Milkshape 3D does not work for RTW .cas file as far as I know, it's more of a M2TW specific editor.

Exilian - a website for mods for Mount&Blade, Rome Total War, Empire Total War and news about Shogun 2: Total War
"There is no extreme metal, death metal, progressive metal or vegetarian metal." - Tryhard
"Light infantry, rangers, and riflemen all have the unique ability to pull yard-long poles from their arseholes and plant them in order to stave off cavalry." - BurningSushi460
SubRosa
Legionary
posted 25 April 2008 18:11 EDT (US)     9 / 37       
sacalusv
Legionary
posted 14 May 2008 10:35 EDT (US)     10 / 37       
HAIL ALL
I am passionate player of RTW (multiplayer) and I hope you guys can help me. In fact I need ur support desperately.
-I would like to find out if anyone can modify the game and still play it in multiplayer.
For example can you modify the defenssive parameters or points for a specific unit type?
-If you can do this is your game still compatible with other players games (v.1.5 for RTW) ven if u are modifying files?
-If u managed to modify the game (as requested above) can u still host game? Some people say u can only use a modified version of the game (RTW v.1.5 with modified units) only if u are the host of the game. Is it true or u can use modified units even if u are not the host?
-Can u switch in the setup session between the normal version and the modified version?
-Is there any tool which allows you to see what units your opponent is choosing in the setup session? I mean a modification or a software tool which will allow you to see exactly how ur opponent is setting up his army before u press start game?

I am playing RTW online since 2006 and I am pretty sure some of the players from RTW lobby are using modified units but I have no proof yet.
I am a member of a strong clan from RTW community and recently 2 of our members were acused of using modified units when playing online. I need your support because I want to find out if these (modifications) can be accomplished so I can be 100% they are using mods units or not.

I hope you guys can help me

HAIL
Kind regards
Ischenous
Legionary
posted 14 May 2008 10:52 EDT (US)     11 / 37       
I would like to find out if anyone can modify the game and still play it in multiplayer.
For example can you modify the defenssive parameters or points for a specific unit type
As far as I know, no, at least without doing some (I think) illegal modding.
Can u switch in the setup session between the normal version and the modified version?
No.
-Is there any tool which allows you to see what units your opponent is choosing in the setup session? I mean a modification or a software tool which will allow you to see exactly how ur opponent is setting up his army before u press start game?
There maybe one somewhere but you won't get it here. Such things are against the CoC. You can guess what they may have. For example, your opponent plays Germania and they have a small exspensive army, so they likely have berzerkers.

Hope this helps.

Calling all new people. USE THE SEARCH FUNCTION before asking a question. Thank you.
Alert the APOCOLYPSE is coming!!!!!!!

BOOOOOOOOOOOOOM(Itcame)
"TWH Guild Award (Best Duo/Trio) -Ischenous/IJ"- Tryhard. Why he chose that nomination, I don't know...

[This message has been edited by Ischenous (edited 05-14-2008 @ 10:54 AM).]

sacalusv
Legionary
posted 14 May 2008 10:57 EDT (US)     12 / 37       
Of course I am talking about "illegal" modification.
I mean not illegal was in "against the law" but illegal 'koz it creates a huge advantage in favour of the player who uses this modifications
I really need to know the answer for all those questions (otherwise I cant prove our 2 members are using "illegal" mods)
thx

[This message has been edited by sacalusv (edited 05-14-2008 @ 11:00 AM).]

Ischenous
Legionary
posted 14 May 2008 11:09 EDT (US)     13 / 37       
Sorry, I can't help you then. I think the modding you would have to do to get them to work would hacking, which I think is illegal (law). I think the only way it could work is if you had the same mods on (some total conversions do this, like EB or FATW).

Calling all new people. USE THE SEARCH FUNCTION before asking a question. Thank you.
Alert the APOCOLYPSE is coming!!!!!!!

BOOOOOOOOOOOOOM(Itcame)
"TWH Guild Award (Best Duo/Trio) -Ischenous/IJ"- Tryhard. Why he chose that nomination, I don't know...
SubRosa
Legionary
posted 14 May 2008 12:06 EDT (US)     14 / 37       
If the other person has a modified version of the game typically they will not be able to join a game with someone playing vanilla. Although if they are just changing the values of things like unit's attacks and defense I am not sure.

I really cannot think of anything that would allow you to do what you are suggesting however, at least not without editing the game's executable, which is indeed illegal since the Creative Assembly has not yet made the source code for RTW available to the public. Distributing such a thing would violate the Heaven Games Code of Conduct, so you will would not find it here even if it does exist.

[This message has been edited by SubRosa (edited 05-14-2008 @ 12:10 PM).]

sacalusv
Legionary
posted 15 May 2008 03:18 EDT (US)     15 / 37       
I am sure someone can modify units parameters (without actually modifying the executable) 'koz I played against one guy (multiplayer session)- I had a roman faction and he played with greeks. But guess what - his army of greeks had elephants and urban units (!!!!).
Also anoher my friends played with (a former member of our clan) had a roman faction (julii). My friends charged 1 of his urban units (not fully upgraded) with no less than 17 cav units (almost all fully upgraded). Guess what - they didnt managed to route his unit and all his men fought to the last one. This is really strange. They were not playing in arcade mode.
Any more ideeas?

P.S. What EB and FATW means?

Thanks

[This message has been edited by sacalusv (edited 05-15-2008 @ 03:20 AM).]

Hussarknight
Seraph Emeritus
posted 15 May 2008 10:02 EDT (US)     16 / 37       
I've never seen anyone being able to use a modified copy of RTW online against a player who doesn't use the same modification. My guess is they're using an edited executable (which it isn't allowed to talk about here) to allow them to play like that. I think it's best to ignore them and block them from joining your games.

EB stands for Europe Barbarorum, a mod making RTW much, much more realistic (and complicated). FATW stands for Fourth Age: Total War, a total conversion mod set in Middle Earth after thee age the the books and movies take place in.

          Hussarknight
Erzin
Legionary
posted 01 November 2008 20:41 EDT (US)     17 / 37       
The link "3D Max Basics" leads to part two of the step by step modeling where I guess it should lead to SubRosa's article.

AAR Coming real soon :P

[This message has been edited by Erzin (edited 11-04-2008 @ 00:35 AM).]

SubRosa
Legionary
posted 01 November 2008 21:13 EDT (US)     18 / 37       
MBessa
Legionary
posted 09 December 2008 16:08 EDT (US)     19 / 37       
Hi,

I'm new at this forum...

I love RTW and bought RTW gold edition.

I find many of it's aspects very inacurate and so I started looking for ways that could allow me to mod my RTW.

I found a video in youtube to add new units, then I have adjusted it to give a faction a unit alredy available to another (Macedonian cavalry to greek cities).

When I tried to do the same but between Carthage and Spain, more specifically making scutarii available to Carthage as well, I simply can't manage to give it the same look that we get when playing with Spain...

It allways appears looking like a peasant!!!

It's killing me!

I've seen your FAQ's over and over again and the specific example (archers for carthage), and it doesn't work. I mean, I get the unit but it looks like a peasant although it has the scutarii stats...

Help me please? :-)
SubRosa
Legionary
posted 09 December 2008 16:43 EDT (US)     20 / 37       
Hi MBessa, welcome to the world of RTW. In the future you really should be starting a new topic about issues like this. Do not be shy, people asking things are what keeps forums alive. When you start a new topic with a title that clearly illustrates your situation, you are more likely to get the people who can help you to notice it.

Adding an archer to Carthage? That is not in the Guides here so far as I recall.

Just follow through the Unit Creation Guide, paying close attention to the Descr_Model_Battle.txt article to get the models and skins correct. If what you are referring to are the unit cards, then look down to the bottom of the first article where it says "Add Unit Cards" to get them in correctly.
MBessa
Legionary
posted 10 December 2008 08:01 EDT (US)     21 / 37       
Hi SubRosa,

Thank you for the welcome and for replying my message.

My problem with RTW is that I'm not totaly successfull at allowing Carthage to recruit Scutarii.

What realy happens is that I can recruit them but they don't look like scutarii, but like peasants...

I think that I'm doing everything right except for the unit card in the file descr_model_batle...

Can I humbly ask you to send me the steps to fix this problem? I've seen the example I mentioned in the last post, (I don't remember if it was at this forum...) but when I try to follow the steps as for the scutarii unit I fail in part.

I know that's a bit too much to ask, but I've followed the guide already and I haven't figgered out why, but I must be mistaken in the process...

I'm a beguinner and that must be the problem... :-(

P.S. By the way, how do I start new topic? Is there any special way to do it? Forgive my ignorance...
Andalus
Legionary
posted 10 December 2008 08:43 EDT (US)     22 / 37       
how do I start new topic?
At the top and bottom of the screen there is a button marked 'New Topic'. Click it.
What realy happens is that I can recruit them but they don't look like scutarii, but like peasants...
Do they appear like peasants in battle? Or just the unit card in campaign? If you have not created a specific unit card, they will just use a generic peasant one.

If you want Scutarii to appear in Carthaginian colours, you will need to edit some textures. For now I would recommend using the mercenary texture until you are more confident in modding. Make 'spanish scutarii' recruitable by carthage, and copy and paste the merc texture line in descr_model_battle and change the faction to carthage. Use the guide SubRosa linked to to learn how to do this.

For the unit card, download the Pak Extractor (In title post) and use it. Then go to data/ui/unit_info/merc and data/ui/units/merc. Find the scutarii files, and copy them to the same directory in your data folder (You may have to create the ui folder) except the carthage folder not merc. Rename them to #spanish_scutarii and spanish_scutarii_info.

Now you are done. I hope that is clear. It doesn't seem like it is.

[This message has been edited by Andalus (edited 12-10-2008 @ 08:46 AM).]

MBessa
Legionary
posted 10 December 2008 13:48 EDT (US)     23 / 37       
Hi Andalus,

Thanks for the help.

Its curious that you say that I have tomod the unit card and so on, because I've added Macedonian cavalry to greek cities and I didn't need to change so many things...

Any way, I'll try to follow your instructions.

I want to feel free to bother you guys!!! :-)
holeymad
Legionary
posted 07 February 2009 02:28 EDT (US)     24 / 37       
hey im new and but ive tried many mods including amzon total war (which is great!) and ive done different mods myself following the tutorials on this website but i really want to make a new culture ive used the pak extractor so i have access to the UI files and ive edited lots of txt files but i cant get it to work


can u help?
Andalus
Legionary
posted 07 February 2009 06:15 EDT (US)     25 / 37       
You have already created a thread on this topic, please keep discussion of it there.
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