Multi-player Roman vs Roman. This was a fairly even match which relied more on strategy than strengths of arms. The tactic I chose was to hit the enemy on two flanks, attempting to turn their forces anti-clockwise leaving there backs vulnerable to my cavalry. This worked well but half way through the battle I make a major blunder. Let us know what you think.
Nice one, ktiza. This replay was great to watch and it featured (*round of applause*) a HUMAN opponent!
You pulled off a smooth advance, & managed to force your opponent into a haphazard charge with those onagers.
Three questions I've got to ask-
i) What do you consider your *obvious error* to be? The ambushed cavalry flanking manouver, or something else?
ii) Did you improve the experience of your onager crews, or tweak them in any way? Their accuracy seemed relatively high in this battle (helped, in part, by your opponent's determination to sit n' take it).
iii) Which hotkey(s) did you use to retreat your onager crew once they were endangered? Was a nifty manouver.
Cheers & thanks for the quality replay.
[Edited on 01/22/05 @ 12:11 AM]
ktiza3 File Author
Posted on 01/23/05 @ 04:14 PM
Ok the error that I mentioned was the slick cavalry charge made by my opponent. I do feel that if that attack was any stronger it could have tipped the battle.
To answer your question my onager crews where not experienced. As you saw I was not using fire. This is far more accurate and creates a higher kill ratio by hitting the target more. They were grouped but when he attacked, I new that this was the moment. I moved in my centre infantry which attacked them first (They never made it to my weapons). If my battle line failed they, along with my archers would have been sent in.
Thanks for watching my replay. Hope this helps