Welcome to Rome: Total War Heaven
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Miscellaneous Files
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Miscellaneous Files » BUG-FIXER v1.64

Download File Post Review Post Comment

BUG-FIXER v1.64

Author File Description
player1 total
File Details
Game Version: Rome: Total War 1.2
BUG-FIXER, an unofficial patch for Rome: Total War
Version 1.64
Compiled by player1

Requires:
Official v1.2 patch for Rome: Total War


Introduction:

This is compilation of fixes to various bugs that can be found in Rome: Total War. Most of the fixes were not my idea, but ideas of many members form gaming community. I just compiled them in one unofficial patch. Since unofficial, it is in no way associated with Creative Assembly or Activision.


Installation:

The content of the zip file should be extracted to your Rome - Total War folder. That way it will replace some of the original text files with those from the archive.

Files replaced are:
-descr_formations_ai.txt (from Data subfolder)
-descr_model_battle.txt (from Data subfolder)
-descr_mount.txt (from Data subfolder)
-export_descr_ancillaries.txt (from Data subfolder)
-export_descr_buildings.txt (from Data subfolder)
-export_descr_character_traits.txt (from Data subfolder)
-export_descr_unit.txt (from Data subfolder)
-export_units.txt (from Data\text subfolder)
-export_VnVs.txt (from Data\text subfolder)
-descr_mercenaries.txt (from Data\world\maps\campaign\imperial_campaign folder)

While new files that don't replace anything are:
-greek_archer_merc_sprite_new.spr (Data\sprites subfolder)
-greek_archer_merc_sprite_new_000.tga.dds (Data\sprites subfolder)
-carthaginian_onagers_info.tga (Data\ui\unit_info\spain subfolder)

Also, a new subfolder named Original Data will be created, with copies of original files. If you want to restore original files just copy these files over those installed in Data folder. This is important for multiplayer, since it requires original files (to prevent hacking).



List of fixes


Changes in export_descr_buildings.txt file:

-Fixed the issue with Praetorian Cohorts being available before Marius reforms
-Fixed the issue with Seleucids Armored Elephants being available in provinces without elephant resource
-Fixed the bug when Thracians could not recruit Phalanx Pikemen with their higher level barracks
-Fixed the bug when Gauls could recruit Naked Fanatics in farming shrines (and Gauls don't have farming shrines)
-Added ability for Spain to recruit Long Shield Cavalry and build Onagers in the campaign, because they could already use them in custom battles (and added unit info picture for Onagers since it was missing)
-Law bonus for Leadership Pantheon increased from 10% to 25%, in order to fix the problem with Athena and Jupiter Awesome Temples getting their law bonus lowered after upgrade to Pantheon
-Holding games in arena type buildings limited to Romans only, to prevent "THIS GAMES HELD TEXT SHOULD NEVER APPEAR ON SCREEN AND SHOULD NOT BE TRANSLATED!" message appearing when other factions try to hold games in conquered roman territories


Changes in export_descr_unit.txt file:

-Fixed the issue with all horse/camel/chariot archers, when they are unable to fire while skirmishing
-Fixed the issue with Pontus and Scythian generals, when they would never get their bodyguards upgraded after Marius reforms (as it happens with all other bodyguard units)
-Removed Wedge ability from both Thracian bodyguard units (made no sense for general's unit)
-Late Thracian bodyguard unit gets its armor rating increased from 3 to 6, so it would actually have different stats then early bodyguard, especially considering that it already uses heavier armored unit model
-Removed shield bonus from early Thracian bodyguards and Bedouin Archers, since those units have no shields
-Added shield bonus of 4 to late Pontic bodyguards, since their unit models have shield
-Pontic Phalanx Pikemen get its unit size increased from 40 to 60 and shield bonus reduced from 5 to 2, in order to make them consistent with other phalanx units
-Fixed inconsistencies in mass ratings for following units: Bastarnae Mercenaries, Silver Shield Legionaries, Scutarii and Bull Warriors
-Fixed inconsistencies with effects on mounts for Armenian Heavy Spearmen and Illyrian and Sarmatian mercenaries
-Removed "annoying" blue officer from rebel Archer Warband
-Sound of "armor" for Desert Axemen and Bastarnae Mercenaries changed from metal to flesh, since they wear no armor


Changes in export_units.txt file:

-Removed reference to shield from early Thracian and late Scythian bodyguards descriptions
-Reference to "good quality armour" from Desert Axemen custom battle description changed to "wooden shields" (probably leftover from pre-patch time when desert axemen has armor value of 11)
-Reference to "leather armour" from late Thracian bodyguard changed to "mail armour", to match up unit skins


Changes in both descr_model_battle.txt and descr_mount.txt files (with some references in export_descr_unit.txt too):

-Fixed color of sprites for following mercenary units and their mounts: Thracian Mercenaries, Bastarnae Mercenaries, Sarmatian Mercenaries, Scythian Mercenaries, Spanish Mercenaries, Numidian Mercenaries, Arab Cavalry, Bedouin Warriors, Bedouin Archers and Barbarian Cavalry Mercenaries


Changes in descr_model_battle.txt file only:

-Fixed the wrong color of Spanish generals (should be brown, instead of blue)
-Fixed the problem with sprites not being generated for following units: Libyan Spearmen, Poeni Infantry, Spartans, Egyptian Slingers, Egyptian Siege Crew, Gallic Swordsmen and German Skirmisher Warband
-Fixed sprites for Cretan Archers, so they won't be half-sized anymore (new sprites included)


Changes in descr_mercenaries.txt file:

-Fixed the typo which prevented mercenary Horse Archers to appear in Armenia area
-Changed price of Barbarian Cavalry Mercenaries that are recruited in Gaul from 450 to 800, since it was too low, and to make it in line with prices in other regions


Changes in descr_formations_ai.txt file:

-Fixed a problem when standard AI formation would not get used for armies consisting of only non-phalanx spearmen infantry
-Fixed problem with roman formation when general would be put at flanks (added separate general block at back)
-Made possible for armies with only Hastati infantry to use roman formation, by making 3rd line of infantry not mandatory
-Fixed problem with formation for large missile cavalry groups, when general unit would be at flank overlapping with infantry
-Fixed an error in AI single line formation when artillery units would overlap with rest on the units


Changes in export_descr_ancillaries.txt file:

-Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members
-Fixed the trigger for priest of Neptune, so it won't be awarded to governors or agents
-Made Druid retinue members available in justice shrines (Esus) instead of battle shrines (Hebeleyzis), so that Gauls could get them and not Dacians
-Triggers for Civilized Slave, Drinking Companion and Master Embalmer retinue members changed, so they won't be available only in cities with one specific building (forum/temple), but also in cities were such building is upgraded (ex. great forum/large temple)
-Fixed an error in trigger for gaining Polybius as retinue member
-Fixed triggers for Foreign Dignitary and Foreign Hostage retinue members, so they will actually be awarded in foreign lands and not at home
-Fixed an error when following retinue members could become doubled: Dancer, Druid, Freeman Clerk and Judge


Changes in both export_descr_character_traits.txt and export_descr_ancillaries.txt files:

-Fixed a problem with getting infestation of Scarface generals, and several related issues (including some retinue members)
-Fixed buggy marriage triggers, which prevented characters from getting any traits or retinue members from marriage event
-Fixed a bug which prevented newly grown up characters from getting any retinue members at start, like Mentor or Tutor


Changes in both export_descr_character_traits.txt and export_VnVs.txt files:

-Berserker trait tweaked so it gives morale bonus, instead of penalty (+4 morale), making it in line with lower levels of the trait
-To prevent drop in morale bonus, highest levels of Brave and RomanHero line of traits get their morale bonuses increased from +2 to +5
-Removed bonus to popularity with people from Brave line of traits, since those traits are reserved for non-Romans only
-Energetic line of traits tweaked, so they won't get worse at higher levels
-Personal security penalty for Self-Publicist line of traits reduced from -10/-20/-30 to -1/-2/-3, since previous values were way off normal range


Change in export_VnVs.txt file only:

-In notification that assassin has gained experience, changed word "kill" to "mission", since now sabotage missions can give experience too


Changes in export_descr_character_traits.txt file only:

-Feck line of traits limited to Romans only, since two of its effects deal with senate and people popularity
-Smoothtalker changed to be diplomat trait, since its effects deal with bribing
-Added anti-traits to some traits to prevent weird or impossible combinations
-Several anti-traits that worked in one direction fixed to work in both directions
-Anti-traits for Indecisive Attacker changed from GoodCommander and GoodAttacker to GoodAttacker and GoodRiskyAttacker, so that having Indecisive Attacker trait won't prevent general from gaining Command bonuses
-Fixed a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Fixed problems with Senate Office triggers, which could result in losing some senate titles
-Tweaked trigger for gaining experience with spies when doing missions with 100% success rate, so it will be fired for spies with one or zero levels of experience, and not just for those with exact one level of experience
-Removed loyalty awards given to faction leader or heir when AI diplomat, by error, tries to bribe them, since faction leader or heir aren't supposed to be bribable
-Fixed a problem when assassins would never get any experience by doing sabotage missions
-Fixed a problem when Coward trait would only be awarded when enemy pulls out of combat without casualties
-Patched the hole in trigger for IndecisiveAttacker trait
-Removed "BattleOdds < 1.5", from triggers for BadAttacker/Defender line of traits, so it's possible to gain them, when losing battle in which enemy was highly outnumbered
-Removed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits, since winning such battles with just clear victory is great accomplishment on its own
-Partially fixed the bug when generals fought in manual battles would get checked twice for trait awards (leading to more powerful human controlled generals)
-Increased values awarded to many traits in birth triggers, so it's actually possible to gain those traits by birth (mostly affects traits that need more then one point to get first level)
-Fixed a problem when characters that are not married could get Cuckold trait (by adding IsMarried condition before check)
-Tweaked triggers which reduced effects of Drink and Girls traits after marriage or getting children, so that reduction of Drink trait would work for barbarians and that reduction of Girls trait would not lead to secondary effects
-Added self-perpetuating effects to several personality traits that normally never improved after birth
-Since Mathematics, Philosophy, Natural Philosophy and Rhetoric skills could only be gained at birth, a new academy trigger was introduced to make it possible to gain levels in these skills
-Added Strategic and Tactical skills into Academy trigger, since their description heavily implies academic learning
-Made it possible, for barbarian factions, to gain Warlord line of traits in battle, and not only Britons in Andrasta temples
-Introduced several siege triggers so that SiegeAttack/Defense line of traits could be improved
-Added several new triggers, to make it possible that Intelligent and Genius characters could be born
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Robotim Very good

would be good if unofficial patches were released.
keep up good work.
i am waiting eagerly for the next one
Commisar Clark
Rating
5.0
Rating: 5
An excellent download indeed. I strongly recommend it to anyone who wishes that all the minor bugs would go away. It is well designed and planned and shows it. The quality is superb and the work that has gone into it is amazing. :^)

Additional Comments:
A very good download that is simple to install. It makes the game 100% better making everything more realistic and true. Very fast download for what it fixes too! :^)

Top marks my friend, top marks!

-TMP

[Edited on 03/28/05 @ 12:18 PM]

player1 total
File Author
OK, version 1.3 is up now.
Lots of changes happend from v1.11 to v1.3
cymruwarrior Question. If i have BI, and the bugfixer for that (2.something) already installed, can i install this in to the RTW folder and everything is fine?
Or is there a precise order that thigns need to be done in for it to all work properly?
GuNiTgAuRiLLa50 Help!i installed 1.2 then uninstalled the whole game and reinstalled it and tried to reinstall 1.2 but it said that it was already installed when it really wasn't...and now it wont let me reintall it.. i really wanna play total realism very bad.. can some one help me?? thank you so much to whoever does
Helgon can I after this, update to later patches?

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Statistics
Downloads:2,134
Favorites: [Who?]0
Size:532.79 KB
Added:03/13/05
Updated:09/16/05