This is a simple mod designed to make unit stats more realistic without altering game files too much.
This mod keeps all the changes from the first version of RTW King's Realism Mod, and also adds several more changes. These are changes made in Version 1:
- Unit upkeep costs have for most units been reduced, but mercenaries are more expensive
- 'Elite' Units are generally more expensive to avoid whole armies of nobles and veterans
- Siege equipment have extremely low upkeep costs
- Generals Bodyguard have no upkeep costs
- Cavalry take at least 2 turns to train
- Cavalry are generally slightly poorer
- Cavalry have significantly improved charge bonus
- Generals Bodyguard sizes increased to that of standard cavalry units
- Chariots are tougher and have significantly more attack
- Elephants have less armour but much more attack
- Javelineers generally have less ammo but do a lot more damage
- Armour values have been made more realistic, so half-naked barbarians like Swordsmen no longer have 3 armour, for example
- Barbarians have improved morale and attack, but usually no armour
- Hastati and Principes can form Testudo
- Night Raiders can now hide anywhere
- Head Hurlers now throw heads then charge
Version 2 Changes:
- Dacian General problem fixed so now available in Custom Battle
- Many barbarian units now use horde formations
- Chariots now use horde formations
- Peasant charge bonuses fixed
- Lots of officers added to units (including cavalry)
- Berserkers significantly improved
- Mercenaries much more common
- Barbarian Cavalry Mercenaries availabe in Britain mercenary pool