This tatic involves a lot so ill try to keep it brief.
If i must attack i like to attack at an angle however good players will move to compensate so i put something into the works to both chase back the archers and keep the enemy infantry line facing forward so that i could attack and overwhelm one section of the enemy at a time and start a mass rout/domino effect.
By golly it works very well and the emphasis is to confuse the enemy to your intentions with my army being slightly faster due to being lighly armoured, splitting into 3 different directions and coming together at the right moments to supplement each section as is needed.
I got a defensive plan also but ill see what you lads think of the tactic here first.
You cannot change the wind but you can adjust you're sail...
I've always loved the way you home in at skewed angles, CelticTiger. It's been a great influence on my own tactics. I've been testing this with the Romans in RTW, and it works beautifully once you get the timing under your belt. Challenging to pull off, and deliciously unpredictable.
I'd love to see the defensive version in action. Do you move backwards and veer the cavalry and infantry to the sides or somesuch?
Celtic Tiger File Author
Posted on 12/12/05 @ 12:20 AM
Im glad you could get something from this Queen.
The defensive tactic's im messing with are not really related to the 3 prong tactic. Ive dug up somne old ones as i havent been playing much and included one from tonight which was influenced by hannibals Canne tactic.
If you have any similar style play id like to see them if you could email them to me that would be great. ill go upload these now should be there in a day or two.
TheQueenMother
Posted on 12/14/05 @ 05:35 PM
Celtic_Tiger,
My old Roman strategy is very similar. I'd blast a line of 8 Urbans up to the closest enemy cluster and attack a side like you do, sweep 2 Gladiators further around to curl up the line (they seem faster than cavalry on small distances), and skirmishers would chuck spears from the front. I kept 4-5 cavalry to guard the rear against incoming cavalry and only sent them around the back if the coast was clear. The only major difference is that I'd send the infantry and cavalry to each side to really muddle my intentions, but in retrospect that's completely overkill and quite risky at that. It's much smarter to send them to the same side as you do.
Currently, I'm using your 3 Pronged tactic with Britannia. I have 6 head hurlers from the front, and maneuver 6 heavy chariots around the back just like you use cavalry. Instead of berserkers, I use either 2 druids or 2 dogs - I can't really tell which is more effective at this point. The Chosen Swordsmen do their warcry just before the army splits up. The advantage of using Britannia over Germania is that you wind up with 14 fear units, so the rout is nearly instantaneous.
I've also found that moving the skirmishers first, then the infantry, the cavalry and finally the druids/dogs give me the best effect for confusing the enemy, rather than moving the infantry first.
I'll probably play like crazy during the holidays, so if I manage to pull off some slick moves and the replays turn out all right, I'll get in touch. I see you post regularly over at 1greborn.com, so I might contact you there.
I look forward to see your defensive strategy!
[Edited on 12/15/05 @ 05:07 AM]
Celtic Tiger File Author
Posted on 12/15/05 @ 09:22 AM
Right enough, Brittania would have a fairly lethal set of units for implementing this method -good thinking, Basically my defense setup's are in 1g all be it in version.1.3/1.4. Good Hunting, let me know if you find anything else that works. And yes if you have any advice/opinions on these defense tactics let me know, Thank's.