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Downloads Home » Battle Videos » HG vs IMMORTALS

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HG vs IMMORTALS

Author File Description
Friesian
File Details
Game Version: Barbarian Invasion
Number of Players: 4
Player 1's Name: Antigonus (ERE)
Player 2's Name: MacSeige (WRE)
Player 3's Name: TenthLegion (Lombardii)
Player 4's Name: Friesian (Burgundii)
# of Denarii: 30k per team
We did a 2v2 as HG team against the legendary IMMORTALS of Antigonus.

I advice to triple speed the first two hours (!!!) and watch the action in the end.

At the first stages the IMMORTALS somehow backed of till they came with their backs to the red line. We could have stayed on our nice hill but then the battle never would have started so we had to go for more open grounds leaving us vulnerable from attacks of their car.bal. They started to threaten us with their car.bal. We managed to hold them at bay and still didn't loose our archers in the process (if we had we would have been toast). The lack of more Roman cavalry did give us the opportunity to keep our archers at a pretty far range from our main army.



We had to have a lot of patience with these guys. I think they hoped for some mistakes from our side but when we thought it had taken long enough we attacked one flank while sacrificing some axe men on the other flank. Our infantry had waited for a long time so they were eager for action and this showed. If you bring barbs to the field the war cry ability is essential, the Romans did run pretty fast also because we managed to concentrate a lot of power at one point while their line was to spread out and wasn’t able to support the fighting troops fast enough (they had to kill the axe men first). The red line wasn’t a friend of the Romans, running units quickly managed to get over the line so they couldn’t regroup.

Strangely enough the IMMORTALS didn't admit defeat after losing all their infantry, archers and cavalry, they had only two (half?) units of car.bal. left (I think their name immortals says enough, they just never loose a fight). Well, the game ends after it froze so I had to stop the game. I was planning to get my infantry spread out in a long broken line with archers in the middle end at the ends of the line and drive the car.bal. to a corner (the car.bal. couldn’t have had much ammo left I guess). The cavalry of Tenth would have done some chasing like cowboys do the keep them till I could finish it but I didn’t get the chance to try this out, the game had lasted long enough as it did though.

I leave it to the spectators to decide who has won.

I expect that Antigonus can teach us a lot about tactics at high denarii’s games. He will beat us many times in the near future but the first score is ours, yea.

Thanks for the game.


Friesian
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
helmeteye damn that was a long ride. I wish i'd have read it first so that I'd know to ff first 2 hours. Cool battle though. One thing that was funny to me was the way the zerks died. They faught so good against the soldiers only to die against, what, 6 to 9 horses. What an ignoble way to go for those zerks. Western rome has pretty crappy archers and I think they has alot to do with the balance of that battle. no way to kill those barbs from a distance.
chonaman A very accurate description by Friesian, not much more to be said. Interesting that the Roman team chose to play sort of an "Egyptian" style game (using ranged units for most of their offense) when they are a very strong infantry faction, with good cavalry too. But hey, it was just one game. GG ;)

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Statistics
Downloads:163
Favorites: [Who?]0
Size:402.69 KB
Added:12/17/05