Twenty long summers and 20 long winters have passed since the Armenian people
left their homeland in search of better pastures and peace. A long trip they
made, throught the Caspian Sea, the Hellespont, and the Mediterranean. In no
place they found comfort, for all the shores were sprawilng with powerful foes.
Pirates interrupted their trip, but they managed to keep on. Through the Pillars
of Hercules they sailed, and then headed north. They reached a good land, Brittain.
Tired of so much travel, they landed. The local tribes could no withstand the fury
of their warriors, and fled to the mainland, at a town called Samarovriba. The
Armenians had found a new home. But there are some who were left behind, renegades,
who went by land instead of sea. They hoped to reach a better place, but they only
found the heat of the desert, and a powerful foe in the Seleucid Empire.
In this savegame you start as the Armenians in the isle of Brittain. You are
recovering the money lost on the voyage. You have a small fleet, and a handful of
troops at your command. Your agents and most of your family members were left on
the Middle East, and are in active war against Seleucia, but they are weakened from
the desert heat.