These 4 games i played just for fun playing with a good faction and balanced units in a cautious manner is fun i suppose-
But so is throwing caution to the wind and Charging up a slope against a defender frothing at the mouth expecting to either gain a swift and savage victory -or- losing ur timing and momentum falling flat on ones face those are the risks.
Risk pah bring on the Celts and those Sassinads and lets charge em from the off.
This should be good, I'll reply again when I saw them all!
*Edit- Watched them all*
Solid victories, all of them. I think improvements can be made though.
For instance, when you attack you tend to 'mass' your forces. This means only the front units are actually fighting, with the ones in the back trying to get trough but not actually making contact. On the one hand this may cause the engaged enemy unit to break faster due to the mass threatening him. On the other hand, since your warriors are not very well protected against missiles (Callowglasses have no shields), those units in the back may prove vulnerable to enemy archers or, when fighting romans, plumbatarii. Maybe it's an idea to take those back units to engage the enemy directly to the sides of the unit you are focusing most of your power on, so the mass effect isn't lost and your units are less vulnerable to missiles (due to occupying plumbatarii and increasing the friendly fire caused by the enemy archers).
I noticed it with your cavalry aswell though they seem to 'flow' around the enemy flanks themselves if given some time.
To counter your play I would suggest to be more reactive than these enemies were. It's not that hard to select all your troops and turn them 45 degrees. It might also pay off to make your formation a double line, so that when the enemy masses you, the morale will not drop too fast since you've got more troops nearby and you are the one who can take his flanks. I would also suggest keeping some spearmen in the rear to support your cavalry.
By the way, was it due to the weather that the enemy didn't use fire arrows on your elephants?
[Edited on 01/10/06 @ 06:53 AM]
Celtic Tiger File Author
Posted on 01/11/06 @ 03:42 AM
Your perception is that of mine also, yes to maximise the effect the infantry should not just crush up into a ball at the enemy 2 unit's on one would be plenty with the others used for rear guard or flanking
I depended on the enemy remaining static to recieve the charge as then the romans can use their darts and i get my angle, when moving to match my angle they are not using their darts and my kerns can shower javelins into their unprotected backs such is the plan. When the enemy moved forward and advanced towards me matters became messier as this was generally designed for campers who sit back and use their darts and the 2 armies collided prematurely.
That and my micromanagement is not fantastic so with such a lot to do at one moment. I get caught up and things dont get done as perfectly as id wished.
Your comments are bang on target const thats why i upload replays so cheers mate.
Posted on 01/11/06 @ 07:42 AM
I know what you mean, I have trouble commanding my troops like I intended to too everytime.
I'm better at seeing what happened and thinking what would be best to do than at actually executing it :P
I wish we would be able to play together bud, maybe we can get someone to host us a game (where the host observes).
I've got an Eastern Roman Empire setup that uses a double line formation and I noticed a lot of people try to rush it with their infantry and they all end up attacking one unit. The unit under attack won't rout thanks to a first cohort, priests and the general nearby, leaving the enemy open to pila into their back ranks; they usually route really fast.