In the vanilla version, there were only three factions with armies that were truly flexible: the Romans, the Egyptians, and the Seleucids. All other armies were either lacking in one or more important "core" unit or another.
This mod makes it so that all factions have flexible armies. The factions are sorted into one of five regions. In each region, all of the factions in the region share all but their most powerful unique units with each other. For example, Carthage can now train Numidian and Spanish units.
This mod has some good features to it but the soldiers origin is altered and its bit strnge that other factions like the romans have spartans avaliable to them.
This mod has potiental but not enough to get a 5 on my rating.
well done though!!
PrivateClark Official Reviewer
Posted on 06/15/08 @ 10:02 PM
Overall Rating (Not an Average): 3.5
This mod functions as advertised but i cannot see any support for a Campaign game... Otherwise the units are 100% functional. Otherwise, other features in the mod work (such as the unified Rome part).
Installation instructions are impeccable however they do not enlighten as to how to use these new units in the Imperial Campaign game. These new units don't appear to be recruitable through barrack buildings either.
First mod i've seen that does this.
Yes, all the units have their own model and are functioning, however none of them have a unit card (not even their vanilla ones) and their textures are those of their original factions. This makes them feel out of place.
Works, but could be better, furthermore, this mod includes many other smaller ones that the player may not want and were not warned of in the title.