Scythia Gameplay Information


The armies of the Windswept Plains were hardy bands of fleet warriors, who often struck terror into the hearts of their foes while never coming to grips. Though not as powerful as other armies may be, the thundering hordes of the steppes- when unleashed by a worthy warlord- are more than deadly to foot-borne troops.

Overall Unit Summary:

The Scythians are a cavalry heavy faction with but limited infantry. Their main asset is their horse-borne archers who can kill from afar and never be touched themselves. Speed and firepower are their biggest pros.

Initial Imperial Campaign Cities:

Campus Scythii (Capital, Large Town), Tanais, Campus Sarmatae, Campus Alanni

Trainable Units:

Note that these units represent what can be trained if the needed buildings are present.

Horse Archers, Scythian Nobles, Scythian Noble Archers, Head-Hunting Maidens, Axemen, Archers, Chosen Archers, Warhounds, Onagers.

Constructable Buildings:

Note that these building chains are not the only factors to influence the ability to construct them. Population and existing buildings are also factors.

Building Type Town Large Town Minor City
Core Buildings Warrior's Hold Warlord's Hold High King's Hall
Walls Wooden Palisade Stockade  
Barracks Muster Field Meeting Hall Hall of Heroes
Ranges   Archery Range Catapult Range
Traders Trader Market Great Market
Smithies   Blacksmith Weaponsmith
Ports   Port Shipwright
Farms Land Clearance Communal Farming  
Roads Roads  
Mines Mines  
Taverns   Tavern Bardic Circle
Temples of Love Shrine to Api Sacred Grove of Api Sacred Circle of Api
Temples of Law Shrine to Papay Sacred Grove of Papay Sacred Circle of Papay
Temples of Horse 2 Shrine to Kolaksay Sacred Grove of Kolaksay Sacred Circle of Kolaksay