Gaul Gameplay Information

Summary:

Gaul occupy much of modern France, a central part of modern Spain and the north of Italy. Although their armies are the strongest starting armies of any faction, they start out surrounded by more enemies than any other faction. The Julii will attack from the southest, Spain and possibly Carthage from the southeast, Britannia from the north and Germania from the east. Some clever play is needed to keep these wolves from the door in building up a defensible empire. Grabbing some rebel-held land early on might be a good idea, but it might also be worth taking out a neighbouring faction or two from the beginning.


Overall Unit Summary:

Gallic infantry is very effective in melee, although they are poorly armoured. Warbands form the backbone of the early army and are always a good unit for fighting cavalry or chariots. Swordsmen and Chosen Swordsmen have the melee power to beat much enemy infantry, although getting them to melee range can sometimes be a challenge. Forrester Warbands are awesome archers and the cavalry is very effective for the price.


Initial Imperial Campaign Settlements:

Alesia (Capital, Large Town), Numantia (Large Town), Patavium (Large Town), Mediolanium (Large Town), Condate Redonum (Town), Lemonum (Town), Narbo Martius (Town).


Trainable Units:

Note that these units represent what can be trained if the needed buildings are present. Units in Brackets are only available in Multiplayer or Custom Battles.

Peasants, Warbands, Swordsmen, Chosen Swordsmen, Naked Fanatics, Druids, Skirmisher Warbands, Forrester Warbands, Barbarian Cavalry, Barbarian Noble Cavalry, Warhounds, Barbarian Warlord, Barbarian Chosen Warlord


Constructable Buildings:

Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings are also factor.

Building Type Town Large Town Minor City
Core Buildings Warrior's Hold Warlord's Hold High King's Hall
Walls Wooden Palisade Stockade  
Barracks Muster Field Meeting Hall Hall of Heroes
Stables   Stables Warlord's Stables
Ranges   Practice Range Archery Range
Traders Trader Market Great Market
Smithies   Blacksmith Weaponsmith
Ports   Port Shipwright
Farms Land Clearance Communal Farming  
Roads Roads  
Mines Mines  
Taverns   Tavern Bardic Circle
Temples of the Battle ForgeShrine to Teutatis Sacred Grove of Teutatis Sacred Circle of Teutatis
Temples of the Horse (1) Shrine to Epona Sacred Grove of Epona Sacred Circle of Epona
Temples of Hunting Shrine to Abnoba Sacred Grove of Abnoba sacred Circle of Abnoba
Temples of Justice Shrine to Esus Sacred Grove of Esus sacred Circle of Esus

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