Armenian Units

Peasant

The last option of any desperate army (except perhaps slaves or convicts), peasants are good for increasing your numbers...and not much else. Poorly armed and with little military experience, their morale and discipline are both understandably low. They are cheap to train, however, and their one advantage is an ability to hide well. Peasants should be used as an absolute last resort, or in cases where funds are extremely short.


Peltast

The eastern equivalent of skirmishers, peltasts carry a bunch of javelins into battle. They are also armed with swords and shields, but their lack of armour makes them as weak at close quarters as most other ranged units. They are skilled at hiding and attacking from ambush, but should be drawn back as soon as an actual battle commences.



Hillmen

The equivalent of the other factions' militia troops, Hillmen are also civilians who have been handed weapons and sent into battle without any training or knowledge of tactics. This makes them largely useless on the battlefield, but they can be used to great effect for ambushes, raids, scouting, and such like. Their lack of training also means that they have poor discipline. Hillmen are armed with spears.


Eastern Infantry

Another generically-named unit type, the Eastern Infantry also carry spears, as well as large shields. This allows them to execute quite efficiently a defensive function, although attempting to use them for anything more than this may have unpleasant consequences for the player using them. They are also militia troops, and have the poor morale and discipline common to this kind of part-time soldier.


Heavy Spearmen

Heavy Spearmen can be the backbone of an Eastern army and are well able to take on many opponents. Their war gear includes long spears, chainmail and round shields. They can withstand attacks by most cavalry, and the training they have received allows them to form phalanx and carry an attack to an enemy infantry line. Against skirmishers and other missile troops, however, they require some support. These men are recruited from the native population, not from among the Greek stratum of society that exists in all the Successor states, so they do not have the discipline of the 'hoplite ethos' in their training, though they can form a phalanx. They are still, however, worthwhile troops.


Eastern Archer

Archers are rightly feared for the casualties they can inflict, but they are vulnerable in hand-to-hand combat. They are drawn from the peasant classes of all societies, as these are the people who need to be skilled hunters in order to survive. Learning to use a bow well is something that takes a lifetime and constant practice, and putting food on the table provides good practice. They are best used to weaken enemy formations, or placed in a spot where they can retreat and find protection from other troops.


Armenian Legionary

Armenian legionaries are an attempt to copy the fighting style and skills of the Roman Legions, and give other commanders the war-winning troops of Rome. Although armed and equipped in the manner of Roman legionaries, with iron-shafted throwing spears (pila), short swords, chainmail and large shields, these men are not of quite the same quality as the originals. Armenians are hardy folk and do not tire easily. It is true, and they have accepted the iron discipline that legionary training requires, but the quality of that training is not quite up to Roman standards. They are good heavy infantry once seasoned, but poor training means they cannot use the famous tortoise (testudo) formation. That said, they can still give a nasty shock to any enemy - their fighting style of bombarding an enemy with pila and then closing for the kill is just as effective when performed by Armenians as it is when Romans do the job.


Eastern Horse Archer

A lighter, faster counterpart of the Cataphract, horse archers do not carry armour or swords, but restrict themselves to raining arrows on their enemies. They are unfortunately not very fast horsemen, and can be caught - and dealt with severely - by other cavalry. According, these units should be used with a specific objective in mind, and not deployed as part of the main body of an army.


Eastern Cataphract

Perhaps the most powerful cavalry unit in the game, the Cataphracts are very heavy horsemen, who carry not only spears but also maces - the only troops in the game to do so. Cataphracts are capable of breaking through almost anything, even the spear-wielding infantry that can deter most other cavalry. Their only shortcoming is the fact that their excellent armour slows them down and makes them tire faster than others.


Cataphract Archers

Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat. They are not as armored as cataphract lancers, yet most enemy missiles are turned aside quite easily. Mobility and speed have been sacrificed to provide protection. Their composite bows allow them to attack enemies at long range, but they also carry swords so that - if needs be - they can close up and fight hand-to-hand. The weight of cataphract archers means that they are 'heavier' than most shock cavalry but this is not their primary purpose. Being able to fight in close combat should be seen as a bonus to their primary abilities.


General's Guard

A bodyguard was, historically speaking, a functional unit, rather than a type of soldier. In the game, however, they are spear-armed shock cavalry, whose success or failure depends to a large extent on the personal characteristics of the general who they are guarding - his effect on their morale, for example, or on their discipline, will play a large role in determining how they fight. They are in all cases excellent troops.


Onager

The onager is a catapult jokingly named for the tremendous kick it has when fired at the enemy (an "onager" is a wild ass). This war machine is powered by a twisted spring of animal sinew ropes, the most elastic substance available. The throwing arm is held in tension by the sinews. When pulled back and held by a catch it can fling a boulder with considerable speed and range. This version can be used for reducing stone fortifications, but it can also be used on the battlefield for destroying enemy artillery and harassing troops (although admittedly by killing them outright). The onager can also be used to launch incendiary missiles such as firepots, making it a versatile piece of artillery to any commander.

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