Modding Article Submissions Guidelines

Please read this before submitting modding articles.


General Guidelines

We are always looking for overviews of recently released modifications and step-by-step tutorials to help those who are new to modding find their way round. Other articles on modding are also, of course, welcome.

Please check your spelling and overall structure before you post your draft- a few errors are to be expected but please take some time to look it over before you post it. When you feel your piece is ready for submission, post it as a New Topic in the Game Modification Forum. There, you will receive comments, praise, criticisms, as well as ideas on how to improve your piece. Edit the post as necessary. When you feel your article has passed scrutiny, proclaim it in a reply as 'Ready to publish.' We will then invoke the Two-Day Rule to give the critics a last chance to seek improvement, and then we will post it to the relevant section.

Please send all pictures as separate attached files in an email to a moderator of that forum. (Without that, we cannot publish the article as it was intended.)

While we will not search the web for duplicates, be advised that plagiarism of existing articles (from this or other sites) is severely dealt with.

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Guidelines for Modding Tutorials

While we have a good database of modding tutorials for some aspects of the art, in others we do not, and there is always room for more. If you see something you think we ought to cover but don't, please let us know- or submit it yourself.

Modding tutorials should be written in clear, simple language, and divided into clear steps. Pretend you are addressing someone who had absolutely no idea about any of this. (Remember how it was when you started out in modding?) Excerpts of text, code, screenshots of windows, etc, can be invaluable in ensuring understanding. Links to related tutorials that cover parts of the area of your tutorial are necessarily a good idea; no need to rewrite an article we already have into your own!

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Guidelines for Mod Overviews

In writing a modification overview, you should make sure you cover all the basics. Is it a total conversion or a partial modification? What is the historical and geographical setting? Is the visual style (of the campaign map, of the units, of the battle maps, controls etc) similar to the vanilla game or are there significant graphical improvements or alterations? What is the general feel of the mod? Are units and buildings organised differently (eg does the mod use an AoR system? Do temples no longer have all the bonuses they do in vanilla? etc)? Are there any clever scripts? Be sure you cover all the main points.

For major modifications (Roma Surrectum, Rome Total Realism, Europa Barbarorum), you should include a brief section on the mod team. How did the mod start out? Who is involved? What were the original aspirations of the team? If they are aiming for better historicity, what main sources did they use, even?

Finally, the most important part: if a mod is bad you probably won't be bothered writing an overview for it, but how good actually is it? A mod can be historically accurate to the letter but not fun to play; it might be too complicated; it might have too many "clone" factions; the skinners might have been lazy; etc. Evaluate, and rate.

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