Units & Generals

Articles and tutorials that deal with all aspects of creating and editing units and generals (including traits and ancillaries) can be found here.

A Guide To Creating New Units

Want to create new units, or modify existing ones? Look here in this article by SubRosa.

A Guide To Export_Descr_Unit.txt

Discover all there is to know about this file that is so important to creating and modifying units in this article by SubRosa.

A Guide To Descr_Model_Battle.txt

SubRosa will show you the ins and outs of this file that specifies what models, skins, and sprites the game uses for every unit.

How To Create New Unit Cards

This guide by SubRosa will show you how to make new unit cards from scratch, including how to make the backgrounds transparent.

Making Unit Cards With 3ds Max

This step-by-step tutorial by Private Clark will show you how to make professional-looking unit cards using 3ds Max and your graphics editor of choice

How to Add Sprites

This guide by SubRosa will show you how to create your own sprites and add them to the game.

How to Create New Retinue Members

A leader is only as good as his entourage. This guide by SubRosa will show you how to create your own retinue members.

Creating New Traits

This article by SubRosa takes us step-by-step through the process of creating new traits for generals and agents.

Modding General's Bodyguards

Want to better protect your generals in battle with new bodyguard units? In this article Andalus tells you exactly what you need to do to change general's bodyguard units.

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