Rome: Total War Review
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Rome. Marble temples clad in glimmering gold and silver, reflecting light from crimson capes donned by marching Legionares; those Legionares clashing with barbarian armies, conquering new lands. Patrician families lounging in luxurious mansions in the rolling countryside of said lands. The lands of the Empire stretching from the misty frontier of Britain to the scorching desert of the middle east. Such images are fabricated in minds by that one word. That one Empire. You can lead your civilization to such an Empire in Rome: Total War.
Although the game's namesake is that of its setting, you can control 9 completely different civilizations (or 17, if you get one of the many mods unlocking the unplayable factions); from the scattered remains of the Greek city-states to the factional tribes of Gaul. I would hope so as well, as playing just the Romans can become quite repetitive and tiring. Each civilization has many of its own units, building graphics, and other such attributes, including its position on the campaign map in the Imperial Campaign.
Unfortunately, you can't get that money by the time-honored tradition of counterfitting; you've gotta actually put some work into it. In Rome, you need to have the skills of managing your empire's backbone - the provinces that comprise it - to make the bills. Individual cities represent the political, militaristic, and economic powers of each province; you can heavily manipulate each aspect of said provinces with the cities. Everything that happens in a province happens at its cities; changing tax rates, building different buildings, training new troops. Those new troops you train in your provinces can become armies to be sent to the frontier for some good, old-fashioned bloodshed.
All of this gaming realism is held together by the glue that is unit morale. Morale and manipulating it on the battlefield is how you win more often than actually killing units. Flanking, overwhelming numbers, and other such situations on the battlefield heavily effect an and army's morale; taking advantage of it as a real life general would is the key to victory. Something as simple as morale opens the doors for the most realistic battles I've ever seen in a game.
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Generals that try to outsmart you are attainable via the game's multiplayer, which is just individual battles (randomized, historical, or custom, all of which can also be played on singleplayer). You can either use the in-game server ran by Gamespy or by hosting a LAN game; both ways don't have that much trouble in them. All in all the multiplayer is just like an individual singleplayer game except for the fact that you're playing against someone with some actual innovation and possibly some insight on your own strategies. For that reason (and the fact that the gameplay itself is very slick), the multiplayer should prove to have an excellent replay value. Continued...




