Saxons Gameplay Information

Summary:

Saxons were a large Germanic tribe in the Roman days. They eventually emigrated to the British Isles, invading the native Britons and establishing a foothold that many people can still trace their ancestry to today.


Overall Unit Summary:

Very strong infantry, but nearly no cavalry to choose from.


Campaign Objectives

Hold 18 settlements, including: Tribus, Saxones, Britannia Superior and Belgica


Initial Campaign Cities:

Vicus Saxones


Horde

No


Trainable Units:

Note that these units represent what can be trained if the needed buildings are present. Peasants, Levy Spearmen, Chosen Axemen, Saxon Keel, Saxon Hearth Troops, Hunters, Saxon Sea Raiders, Mounted Nobles, Warlord


Constructible Buildings:

Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings and religion are also a factor.

Warrior’s HoldWarlord’s HoldHigh King’s HallGreat HallCastrum
Woodan PalisadeWooden WallStone Wall  
Muster fieldMeeting HallHall of HeroesHundredmen HallPalatine Barracks
 StablesWarlord’s StablesRoyal StablesGreat King’s Stables
 Practice RangeArchery Range  
TraderMarketGreat MarketGuildhall 
 BlacksmithArmourer Foundry
 PortShipwrightDockyard 
 SesspitCesspoolOpen SewerLarge Open Sewer
Land ClearanceCommunal FarmingCrop Rotation  
Roads    
 TavernBardic Circle  
Shrine to DonarSacred Grove of DonarSacred Circle of Donar  
Shrine to UllSacred Grove of UllSacred Circle of Ull  
Shrine to WotanSacred Grove of WotanSacred Circle of Wotan  

*This unit is only available when in a horde